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-Fix out-of-bounds exits when using !resizeme (need testings)
-Fix HDR cubemaps reflections
-New passage in vent.
-New passage to the lower rooms of the RED.
-Doors connecting the sewers and lower rooms are now open (test)
-Big revival room doors now have windows (test)
-Big doors with windows now have a BLU team skin.
-Improved render clipping in sewers, rooftops, and backyards.
-Optimized a lot of stairs, replacing to models.
-Improved lighting of objects above the main door of the red revival room.
-Many smaller fixes.
-All versions of the map in the workshop and their sources on google drive have been updated to the current version (including the non-workshoop night-snow version)
-Updated all versions of the map to the latest
-Shadow fix
-Less light lighting snow-map
-Updated source and bsp versions of maps, including night snow
-Added 2fort_np_v2_cubemaps.zip with resources of standard cubemaps
Put map file in the folder Steam\steamapps\common\Team Fortress 2\tf\maps\ and launch map from the game with the console command "map map_name"
Name of this map: ctf_2fort_np_night_v2d
Added the changes made to the winter map.
Changed player resize from 0.3 to 0.8
-Added new passageways with exits to the RED and BLU roofs.
-Simplified access to the RED roof from the yard.
-Fixed missing decals.
-Visibility fixes and optimization on roofs.
-New and better shadow rendering (like on the 2fort 2007 year)
Added SFM-version
https://drive.google.com/file/d/1C0GycU11ABJholOWug5R50bYBd1qgIBM
https://gamebanana.com/mods/557475
Also, will you post this one to the SFM workshop too?