Sea Power

Sea Power

Assault on Amundsen
4 Comments
Wh1t3b0Y 19 Jan @ 2:39pm 
I've tried again this scenario, another bug:
about 20-30 min in the vector direction indicator for any unit stops working, it just freezes in the direction it was until it worked and now any unit on the map refuse any attack order.
No unit would fire anything at that point.

Shame bugs are affecting this scenario, it's amongst my favorite
Adam O. 5 Dec, 2024 @ 7:51pm 
I'm having an issue with the harpoons not being able to follow the terrain and keep blowing up on launch
CanadianSharp  [author] 20 Nov, 2024 @ 7:09am 
@Wh1t Thank you for the feedback and support!

To address some of the issues:

-I’ll take a look into the submarines I used in this scenario, they might be taking advantage of the waterways a bit more than I intended to sneak up on ya

-I will take a look into the health and repair of the SA5 when I get home again, but I believe it requires quite the amount of carpet bombing before it dies

-The carrier issue is sadly a game issue, I havnt changed the code of it in this scenario so either it’s a mod conflict or the base game
Wh1t3b0Y 19 Nov, 2024 @ 6:02pm 
Cool scenario, though, i played a couple of times and had some strange behaviors, not sure if bugs:

- all the times i've tried it, even oversaturating the area around my surface groups with sonobouys i could never locate the enemy subs reaching well inside my group unnoticed and killing every ship one by one

- No matter the firepower unleashed on the SA-5 site, i was unable to disable it, eventually got somewhat repaired and restarted firing

- One time i had a weird bug with the carrier, it stopped launching planes and those trying to RTB were just flying the holding pattern, eventually running out of fuel and crashing


Keep up the good work, in the end it's a fantastic concept