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Time gameplay is not designed for this type of maps you use it just for solve messy zombie spawn
And tps are the worst idea ever, to many, bad execution and also combined with zombies spawn problem is a funny way to die with no counter play.
And also there's buyable weapons that kill you (aug)
Before publish a map , at least play it
Over the weekend I'll take a deep look on all the map to verify if there's a death barrier missing.
Please comment any you may experience on the "BUG REPORT" discussion.
Death barrier fixed.
*See the notes for more details*
I absolutely loved this map! The multiple worlds, the concept of securing all perks in the spawn area, and gearing up before exploring further added a strategic layer that made it super engaging. I especially enjoyed the absence of Pack-a-Punch, forcing me to rely more on perks—it’s a refreshing challenge. That said, I can see how the difficulty might overwhelm average players.
While I’m a skilled player, I haven’t managed to beat the map yet due to game-crashing VFX bugs and random death zones.
I truly admire the work and passion that talented community members put into creating maps like this, especially since they do it purely for the love of the game without any monetary gain. We all owe them our appreciation.
I’m confident the developers will patch these bugs in time, and when they do, I’ll be back to beat this map—and likely keep playing it casually. 5 Stars
If you don't make the death barriers and the scalation of the first part of the map better, this map sucks. Really cool though to see the zombies go fly during the islands and with several paths.
This is shit