Total War: WARHAMMER III

Total War: WARHAMMER III

Deeps for Chaos Dwarfs
87 Comments
Voodooozo37 9 Jul @ 11:27am 
Hey, I really like this mod and it has been working for me pretty decently, have you thought about giving Chorfs option to instantly complete some buildings in the deep by sacrificing labourers? Just like they can with normal buildings? That would really speed up building railways around the world.
Regara 27 Jun @ 11:49am 
Yeah, a possible workaround for this, for anyone that needs it, is to find the conflicting mod with RPFM and deleting the conflicting ui for it. worked for me
All is Dust  [author] 23 Jun @ 9:00am 
Yes in the description it says

"Compatibility issues with mods that add more slots to settlements."
Regara 22 Jun @ 2:31pm 
Doesn't show up for me either once built. I noticed someone mentioned Building Slots Extended so maybe an incompatibility there.
Krom1212 5 Jun @ 1:28pm 
Would it be possible to tie the buildings from the deeps more into the chaos dwarf economy, by adding buildings that require workload to produce raw materials, or factories turning raw materials into armaments?

Otherwise cool mod
Shyhalu 30 May @ 8:34pm 
Doesn't show up, needs to be fixed.
Scarecrow 20 May @ 1:19pm 
There's definitely an incompatibility with something - the underway building doesn't appear in my building browser at all.
Tridon 16 May @ 11:12am 
Does the teleport mechanic work with the Old World mod?
ThiagoTrentin 4 May @ 1:50pm 
weirdly enough I can see the building slots in my capital's deep.
SkyAce 28 Apr @ 3:12am 
Any helps? my game crashes whenever I battle named dragons.
SkyAce 20 Apr @ 9:57pm 
I notice it crashes whenever there are "named dragons" inside the stacks.
SkyAce 20 Apr @ 9:21pm 
my game crashes everytime I battle dragon. Anyone know why?
Waffles 19 Apr @ 2:43pm 
Feels like the dragons are a bit much, I've been hit by that same 20 stack five times in my current campaign, and two hitting me at once since I last got on.
Puffi 15 Apr @ 7:43am 
im not complaning level 12 commander in turn 4 is impressive but i would like to be able to leave my campital
Puffi 15 Apr @ 7:34am 
and at the next turn 3 more
Puffi 15 Apr @ 7:33am 
at turn 2
Puffi 15 Apr @ 7:27am 
What is the probability that the "threat occupies the Deeps" event happens 4 times in a turn in the same Undercity(Deeps) with 2 dragon lairs and 2 Greenskin fungus farms?
Casual_Suspect34 14 Apr @ 9:50am 
french version please !
All is Dust  [author] 10 Apr @ 9:39am 
@Primal Fox unfortunately no there won't be compatibility from me.
All is Dust  [author] 10 Apr @ 9:39am 
@Balor the mod has the same invasions as the normal dwarf version´, the normal dwarfs also can get wrecked by a stack of dragons you just need to be unlucky.
aa云淡风轻aa 10 Apr @ 3:10am 
@Primal Fox
what do you mean?the deep more slots?if you mean the above-ground construction building slots,i think Expand Building Overhaul can do what you want
Primal Fox 10 Apr @ 2:25am 
any possibility for a combatability patch with more building slot mods? as id love to use this alongside it.
aa云淡风轻aa 10 Apr @ 1:07am 
Chinese translation for this mod 中文翻译
id:3461279891
good mod for this game ,thank for your hard work
Balor 6 Apr @ 6:34am 
WTF that dragon doom stack, so you basically should not do Chaos Dwarf deeps until you can take out that insane dragon army. Also have to deal with the heavy penalties for not taking it out vastly hurting the major city it is located at. Neat mod but this one is much harder than the dwarf version.
Guvenoren 1 Apr @ 8:09am 
What did the update do?
DraXus 31 Mar @ 4:26am 
Any chance to get this for Skaven? Skaven not having deeps is heresy of the highest order! Gr8 mod!
RogueSkeptic 28 Mar @ 1:27pm 
Thx for the update boss! :Roman:
RogueSkeptic 28 Mar @ 12:00pm 
Is this compatible with 6.1.1?
Guvenoren 11 Mar @ 12:55pm 
Yo dust!
Question, how come it's not a building like the Dwarfs have it? Why hero?
Why not make it similar to how the dawi has it? A reason why or just creative liberties?

Thx!
Charizard_Jr 1 Mar @ 9:48pm 
dont know how to teleport? i got a t5 Provence capital but still cant travel
Oberkommando 1 Mar @ 4:21am 
Is there a way to make this mod Mulitpalyer compatible?
At the moment it simply causes Desyncs to occur and removes the Deeps upon reload.
Batman 9 Feb @ 1:17pm 
I really like the idea of the mod but a couple of things made me wish I could uninstall it mid campaign. First of all, dismantling a tier 1 encampment only for it to be immediately replaced by a tier 5 dragon encampment, without a single turn of the slot being left empty seems a bit harsh. And this brings me to my second point, having a tier 5 encampment in a tier 1 deep feels really punishing for no reason, I either have to suffer through the -15 authority and -50% income or suffer through 20 unkillables dragons with regen by turn 50. I get that these armies should not be easily defeated by a garrison but this is just too much too early.

Maybe you could just implement a "close the tunnels" option, where you could just destroy the deeps if you reach the situation I was in...
veilletteross 4 Feb @ 10:51pm 
are the invasion armies supposed to go off and attack other settlements?
All is Dust  [author] 24 Jan @ 1:58pm 
@Knigga no, only by losing the settlement

@Dakkaboy no idea grab both pack files in rpfm and check what is conflicting
Kniggar 24 Jan @ 3:39am 
Accidently built a deeps, is it removable?
Pappi_Rabbi 22 Jan @ 10:49am 
can it saying pirate cove in the recruit menu be fixed please
Dakkaboy 21 Jan @ 1:35pm 
Building slot extended. I'm also using Radious if that matters.
All is Dust  [author] 20 Jan @ 2:26pm 
@Dakkaboy BSE ?
Dakkaboy 20 Jan @ 2:12pm 
How would I go about patching this to work with BSE
All is Dust  [author] 19 Jan @ 1:37pm 
@ccynq no, but the ai won't get the invasions just the benefits
ccynq 19 Jan @ 1:33pm 
do i need the dlc for the ai to be able to use this
Legionarius 18 Jan @ 8:53am 
How do you teleport? I have T5 on 3 provinces and I have filled all of the deep slots with a building. I'm selecting my character and clicking the mine symbol but its not doing anything.
Lil125 (not muted) 18 Jan @ 1:03am 
ah i see i made a deeps turn 7 so i had little money to fill it up :(
All is Dust  [author] 17 Jan @ 12:45pm 
@Lil125 fill up your building slots in your deeps so no more enemy encampaments show up and then bunker up you should only get 6 invasions max per region unless you trigger them by demolishing the enemy encampments
Lil125 (not muted) 17 Jan @ 8:00am 
Im getting invaded every turn i dont know how to stop it
Pappi_Rabbi 30 Dec, 2024 @ 9:10pm 
it says pirate cove in the recruit menu
elemenar 30 Dec, 2024 @ 4:28pm 
Damn this is Lore friendly it should have been included with the Latest dwarf Update rly good work bro
Green Mohawk Derg 26 Dec, 2024 @ 10:25am 
I LOVE THIS MOD

I never thought of like "hey, those are dwarfs too" and finding this and using it is amazing, gotta love the change to normal deeps and all, but the fast travel is also very welcome!
legenda 21 Dec, 2024 @ 3:09am 
Well, personally, I have built up all the slots and the attacks have stopped (well, except for those that should happen when the main building is improved).And as I understand it, they need to be built up AS QUICKLY AS POSSIBLE.I now have an army of 19 dragons under the t3 settlement, half of which are Imrik's quest ones....It was lucky that there was a manned t5 army nearby and the settlement had full walls - the garrison died, there was only one name left from the elite army, but I somehow fought off the settlement from this dragon pack)):steamhappy:
Kittygoesbang 20 Dec, 2024 @ 11:25pm 
do you need to "fill out" all the construction slots for them to stop, or just fight them off and the invasions eventually stop?