Half-Life 2

Half-Life 2

Wolfcl0ck's 2023 Gasmask and Wasteland Citizens
55 Comments
ApertureMesa 4 Jun @ 10:44am 
TVs, free TVs, get one, get a TV get yourself a TV!
DARKXWOLF17 27 Apr @ 7:47pm 
is it for the rebel's
Wolfcl0ak  [author] 4 Mar @ 12:00pm 
@Svervo If the textures are missing on some models, the reason is because you have too many mods installed and the game is failing to load the textures properly. Unfortunately there is nothing that I can do to fix this as this is a problem on the side of the game's code.
Svervo. 3 Mar @ 9:48am 
i believe theres some errors on the models during chapter 3 when the outpost is getting shelled by headcrabs and zombies
Wolfcl0ak  [author] 27 Feb @ 7:05pm 
sure thing, just more of the same.
Cipher Purinina 25 Feb @ 9:48am 
@Wolfcl0ck Could I also use your orange collar civvies?
Wolfcl0ak  [author] 24 Feb @ 10:48pm 
@Cipher Purinina Sure. Just make sure you mention that you got my permission, I sometimes struggle to keep track.
Cipher Purinina 24 Feb @ 10:55am 
Is it okay if I make a version of this that replaces the refugees with the gas mask citizens?
Shadow1997 18 Feb @ 8:43am 
Please add this addon to Entropy zero 2 workshop!
Wolfcl0ak  [author] 24 Jan @ 8:41pm 
@Snitt Pretty sure someone else stole and reuploaded it again. You can just go use that one if you find it, I'm not so sure that I'm up for doing more Half-Life 2 addons unless there's something that I really think is worth my time and/or funny.
Snitt 24 Jan @ 12:23pm 
when is the 2021 version gonna come out
BOON: SPIRAL LOLLIPOP 23 Jan @ 6:23pm 
Do you think you'll ever end up making zombie variants?
L6061 9 Jan @ 10:07am 
finally... gasmask females
Kazzy 29 Dec, 2024 @ 11:50am 
can you make a gasmask citizen only version?
Snitt 29 Dec, 2024 @ 8:25am 
i swear the 2021 version was in the workshop
kaitbw 28 Dec, 2024 @ 6:51pm 
I found that the dead civilians in anti citizen 1 don't work, sorry if you already know about this
Edgetard 23 Dec, 2024 @ 10:47pm 
This will be Free TVs in 2020
Wolfcl0ak  [author] 23 Dec, 2024 @ 12:54am 
@dingus Yeah, sure, I'll try to remember to do that soon.
dingus 21 Dec, 2024 @ 5:06am 
will the 2021 versions of your addon be released on workshop also?
pylon 16 Dec, 2024 @ 4:26am 
@Raiden No
Raiden 4 Dec, 2024 @ 2:41am 
does this effect rebels too?
Wolfcl0ak  [author] 29 Nov, 2024 @ 10:10pm 
Oh believe me, if it was as easy as Half-Life 2 stuff is, I would have a million gmod addons available for download right now. Even despite all the stuff I said, there's hardly a better feeling in the world to me than being able to see people enjoy something that I made. It's just unfortunately more complicated than it should be.
HyperActiveStudios 29 Nov, 2024 @ 10:05pm 
nah i get it i do that too sometimes its just i never knew making gmod stuff was so damn complicated
Wolfcl0ak  [author] 29 Nov, 2024 @ 10:01pm 
I'm autistic and have ADHD. I try to explain things in detail so people can see my side of things and so there's no confusion. I hope you don't have an issue with that.
HyperActiveStudios 29 Nov, 2024 @ 9:58pm 
I think i get it man
Wolfcl0ak  [author] 29 Nov, 2024 @ 9:54pm 
@HyperactiveStudios
Even after all of that, there's a strong chance that people will then start asking for colorizable player models as well, which is another entirely separate process that requires recompiling all of the models with unique animations, setting up completely different textures and materials than the ones that they already have, and a bunch of other things.
All of that with the added knowledge that people constantly steal and reupload my work to various different websites and workshops without asking for permission or crediting me for it is pretty disheartening and, honestly, tends to make me not want to create these kinds of things anymore. When the workshop went up for HL2, I spent 3 days straight reuploading almost every singe mod I've ever made from the past 5 years so that people wouldn't start stealing my work, and even then, a few people beat me to my own mods.

tl;dr I'll do gmod versions of my mods eventually, but they're going to take a while.
(3/3)
Wolfcl0ak  [author] 29 Nov, 2024 @ 9:54pm 
@HyperactiveStudios
5. take individual ingame screenshots of all 31 models to use for icons in the spawn menu
6. scale the screenshots so that they're not too high resolution for the menu but still clearly show which model it is in them
7. convert the screenshots to vtfs with particular flags and settings that all have to be done by hand
8. create individual materials for each icon
9. write the addon upload information (name, type, tags, etc.) into its own file by hand
10. hope that gmad.exe works for once so that I can pack the addon into a .gma (which is necessary for gmod addons)
11. create a workshop icon that's a specific resolution, color format, and file size, or else it won't work
12. use a 3rd party addon uploader tool to actually get it on the workshop, since the official one is exceedingly dated and hardly functional
13. set up the rest of the workshop page by hand after it's all already uploaded before going live
(2/3)
Wolfcl0ak  [author] 29 Nov, 2024 @ 9:54pm 
@HyperactiveStudios
I'll work on doing gmod ports of my mods eventually, but you'll have to understand that Garry's Mod addons are a lot more work than Half-Life 2 addons, and the culture around workshop uploading is pretty toxic and, at times, mentally taxing.

The added work that has to go into converting things to gmod is very overwhelming, which is why I take so long uploading my work onto the gmod workshop. Just to add spawnable citizen npcs with these models, I will have to do the following:

1. recompile all of the models so that they don't overwrite the default citizens
2. change the material directory so that it's unique and won't overlap with any other mods on the workshop
3. update every single material to search in said new material directory
4. write the Lua script to add all 31 of the models as individual NPCs by hand, all with information like unique entity spawn names, health, and all the other necessary entity information
(1/3)
HyperActiveStudios 29 Nov, 2024 @ 9:09pm 
can we get this for gmod too?
Wolfcl0ak  [author] 29 Nov, 2024 @ 7:50am 
@Omarius It's an issue with the workshop. Sometimes the textures just... don't load, and there doesn't seem to be anything that I can do about it. I'd recommend just restarting or going to the main menu and switching between Half-Life 2 and one of the Episodes to see if it re-mounts and fixes it.
omar 29 Nov, 2024 @ 6:08am 
how to fix the textures being missing
SillySpaceCat 24 Nov, 2024 @ 8:04pm 
@Rieper Mcribbs, Stalker was released in 2007
Anon 23 Nov, 2024 @ 12:20am 
The corpse has emo texters
HyperActiveStudios 19 Nov, 2024 @ 7:15pm 
can the wasteland citizens also get gasmasks?
Scout the Schizo 19 Nov, 2024 @ 6:47pm 
i see. well still, great mod. you managed to perfectly recapture the vibe of the gas mask citizens. definitivly a must have for me tbh
Wolfcl0ak  [author] 19 Nov, 2024 @ 6:27pm 
Most likely, yes. The "material has bad reference count when being bound" error tends to happen in Garry's mod when things are mounted incorrectly, and I've heard other people say that having around 50 or more mods downloaded leads to things breaking.
Scout the Schizo 19 Nov, 2024 @ 4:52pm 
@WolfClork Ahhh

That must've explained it as well some other errors i encountered. potentially like the subtitles going missing?
Wolfcl0ak  [author] 19 Nov, 2024 @ 3:16pm 
@Scout the Schizo I've just encountered your issue. It seems to be a problem with the game itself loading the workshop mods where the order of things being mounted is leading to errors.
Rieper Mcribbs 19 Nov, 2024 @ 2:46pm 
If Half life went this way it really looked like they copied Stalker
Scout the Schizo 19 Nov, 2024 @ 12:58pm 
@Wolfclork. okay thanks
Wolfcl0ak  [author] 19 Nov, 2024 @ 12:45pm 
I just checked the entire chapter and there wasn't a single missing texture, so you have a mod incompatibility.
Scout the Schizo 19 Nov, 2024 @ 11:48am 
@WolfCl0rk

well i ask you because the mod works decently normal in all other chapters with civilian models as far i am aware.

its just in Anticitzen one i found two dead guys clad in missing textures. so. what could cause that? i went ahead to disable a mod that changed the rebels but even there the missing textures still popped.
Wolfcl0ak  [author] 19 Nov, 2024 @ 11:27am 
@Scout the Schizo You tell me.
Cyn(amon)essa 19 Nov, 2024 @ 8:05am 
GET YOUR FREE TVS!!!
Scout the Schizo 19 Nov, 2024 @ 4:17am 
i found some missing texture models in anticitzen one. but in other chapters the models just seem normal.

so whats the deal?
Marie 18 Nov, 2024 @ 12:39pm 
Alright brandon.
Wolfcl0ak  [author] 18 Nov, 2024 @ 12:35pm 
Keep goin.
Marie 18 Nov, 2024 @ 12:22pm 
I dunno man, being racist and then stalking a 15 year old who called you out on it and deadnaming them is kiiinda weird man. Typical neckbeard behaviour
Wolfcl0ak  [author] 18 Nov, 2024 @ 10:18am 
Keep em comin, Tay.
Marie 18 Nov, 2024 @ 8:42am 
Never ask a man his salary, a woman her age, wolfcl0ck what he was saying on half life deathmatch on the 25th anniversary