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Even after all of that, there's a strong chance that people will then start asking for colorizable player models as well, which is another entirely separate process that requires recompiling all of the models with unique animations, setting up completely different textures and materials than the ones that they already have, and a bunch of other things.
All of that with the added knowledge that people constantly steal and reupload my work to various different websites and workshops without asking for permission or crediting me for it is pretty disheartening and, honestly, tends to make me not want to create these kinds of things anymore. When the workshop went up for HL2, I spent 3 days straight reuploading almost every singe mod I've ever made from the past 5 years so that people wouldn't start stealing my work, and even then, a few people beat me to my own mods.
tl;dr I'll do gmod versions of my mods eventually, but they're going to take a while.
(3/3)
5. take individual ingame screenshots of all 31 models to use for icons in the spawn menu
6. scale the screenshots so that they're not too high resolution for the menu but still clearly show which model it is in them
7. convert the screenshots to vtfs with particular flags and settings that all have to be done by hand
8. create individual materials for each icon
9. write the addon upload information (name, type, tags, etc.) into its own file by hand
10. hope that gmad.exe works for once so that I can pack the addon into a .gma (which is necessary for gmod addons)
11. create a workshop icon that's a specific resolution, color format, and file size, or else it won't work
12. use a 3rd party addon uploader tool to actually get it on the workshop, since the official one is exceedingly dated and hardly functional
13. set up the rest of the workshop page by hand after it's all already uploaded before going live
(2/3)
I'll work on doing gmod ports of my mods eventually, but you'll have to understand that Garry's Mod addons are a lot more work than Half-Life 2 addons, and the culture around workshop uploading is pretty toxic and, at times, mentally taxing.
The added work that has to go into converting things to gmod is very overwhelming, which is why I take so long uploading my work onto the gmod workshop. Just to add spawnable citizen npcs with these models, I will have to do the following:
1. recompile all of the models so that they don't overwrite the default citizens
2. change the material directory so that it's unique and won't overlap with any other mods on the workshop
3. update every single material to search in said new material directory
4. write the Lua script to add all 31 of the models as individual NPCs by hand, all with information like unique entity spawn names, health, and all the other necessary entity information
(1/3)
That must've explained it as well some other errors i encountered. potentially like the subtitles going missing?
well i ask you because the mod works decently normal in all other chapters with civilian models as far i am aware.
its just in Anticitzen one i found two dead guys clad in missing textures. so. what could cause that? i went ahead to disable a mod that changed the rebels but even there the missing textures still popped.
so whats the deal?