Sea Power

Sea Power

Campaign "The Museum Navy" Part II
5 Comments
Hawkmoon  [author] 26 Nov, 2024 @ 3:58am 
oh, i didn't know that, or at least didn't noticed, but this surely explains some things about AMMs performance
_RAM_ 25 Nov, 2024 @ 2:10pm 
There is a bug with the ships SAM. It won't fire first salvo. Instead it goes to long reload. When radar ON you see missiles far away and lose 20-30 second of fire engagement. But when radar OFF you just see how missiles undisturbedly fly into ships. Also it occures when ship status changed or when X pressed.
_RAM_ 25 Nov, 2024 @ 2:04pm 
I assumed there is a missile boats (because it what you did in first campaign) and turnin radars off (but quick search every 10 min). Scouting was done by heli and air. Founded attacking forces and prepared to repel them. But kilo got leaked through sonar wall and datalinked (another flaw in the game) my ships to missile boats.
Hawkmoon  [author] 25 Nov, 2024 @ 1:34pm 
hahah kilo on low water is a bit sadistic i'll admit, were radar on?
_RAM_ 25 Nov, 2024 @ 1:06pm 
And that broken blackhole Kilo again. In a first mission. Oh man you wanna see people suffer ))
Dropped buoys. Checked with active sonar. And then got bunch of ASM. By the way no one AA missile has been shoot because of broken ship SAM launchers.