Half-Life 2

Half-Life 2

Zombie Animation Improvements
169 Comments
THG  [author] 1 hour ago 
Guess my fix didn't work then, sorry I didn't test it. I'm pretty sure the issue now is because I restored certain animation bones like the head and neck. I'll put out a fix soon.
Drag0n 10 hours ago 
I like this, but it messes with the static zombie corpse at the start of Ravenholm (the one slip in half on the saw blade) It's just completely gone now.
THG  [author] 18 hours ago 
Fixed
M1L4N18 11 Jul @ 1:07am 
When the fast zombie attacks with its claws, the fast headcrab's limbs still has the old pose
THG  [author] 3 Apr @ 3:59am 
You probably have another mod installed. This is not compatible with remodels
idksomething 2 Apr @ 1:02pm 
fast zombies will not climb the pipes
DesktopMemes 23 Mar @ 12:07pm 
@cartoonantlionguard Please read the description! It's clearly stated that it's not compatible :aurip: But never fear, as I am here! Go into settings and press ALT+F10 to access the MINGE Portal. Once there, open file explorer and navigate to the FUAD folder. Then rename "$blind.exe" to "Megatron.exe"

Lmk if you need further guidance!
antlionguardinc 13 Mar @ 3:37am 
Incompatible mod Beta Zombies Pack!
DesktopMemes 1 Mar @ 4:14pm 
@Shadow1997 Or you can do it yourself by simply enabling FNAF and transferring the Q-bits to the juggernaut matrix, that should overwrite the ultrasonic megatron making it viable for gooning.
Hope that helps :aurip:
Shadow1997 18 Feb @ 8:39am 
Please add this addon to Entropy zero 2 workshop!
DesktopMemes 16 Feb @ 7:58pm 
@Feruz Enable FNAF to rewrite the netcode cortex, that should solve most issues in this scenario
THG  [author] 8 Feb @ 9:44am 
That's not the point of the mod. I haven't released all the other mods I have because I don't want to take screenshots and make media for it all.
THG  [author] 8 Feb @ 8:08am 
For the Zombine I recommend this https://gamebanana.com/mods/182322
but I'm also uploading my personal edit based on the repo source texture here
https://files.gamebanana.com/bitpit/retail-zombine-consistency.7z
weirdbird 7 Feb @ 10:38pm 
:headcrab:
ambi 3 Feb @ 5:32pm 
lol
westraaros1 2 Feb @ 5:47pm 
SO I NEVER PLAYED THIS GAME!
what mods is best to get game look better n play better and so on for it 2025 so game is over 20 years old i think now..
Endangered spy crab 2 Feb @ 2:56pm 
Wtf
oofi 2 Feb @ 6:53am 
wtf is the comment below me
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Кот Барбос 22 Jan @ 4:13pm 
top
THG  [author] 22 Jan @ 4:08am 
My animation sources are hosted on the GameBanana page here https://gamebanana.com/mods/556725
These are improvements based on the vanilla anims and models. The original mod authors can carry across these improvements to their mods as long as they give credit.
expert.cleaners12 21 Jan @ 12:38pm 
and or a version with just the unused animations reimplimented
expert.cleaners12 21 Jan @ 12:37pm 
could you make a version of this with Volkolak's Half-Life Alyx models?
qxpos 19 Jan @ 6:39am 
alyx-sh2-yreaadtukdt
Apple Guy 18 Jan @ 10:59am 
not compatible with HL:A zombies :steambored:
꧁༺ɢʊʊʍɨɨ༻꧂ 14 Jan @ 3:01am 
me flipa
THG  [author] 13 Jan @ 9:43pm 
Yes
King Bradley 13 Jan @ 9:41pm 
Too kind! Does this have 360 degree movement stuff in the sources? Could probably get that going in Inhuman if so.
THG  [author] 13 Jan @ 9:13pm 
Thanks, doesn't compare to Inhuman though :happyfrank:
King Bradley 13 Jan @ 5:46pm 
Holy work done here.
sculpeysculptor 2 Jan @ 3:56pm 
Thank you, I hope your having a Happy New Year too, I think for the retargeting it wouldn't be too hard but the top half would have to be reanimated to fit with the poison zombies regular movement, but thankfully I do have retargeting tools
THG  [author] 1 Jan @ 9:38am 
Also Happy New Year :steamdance:
THG  [author] 1 Jan @ 9:37am 
My animation sources are hosted on the GameBanana page here https://gamebanana.com/mods/556725
This requires you have the HL2 Repo (along with EP1 and EP2 merged.)
Currently, the only feature that I'd like help with is fixing the Poison Zombie 360 degree movement. Fixing it requires either retargetting the original Classic Zombie anims or fixing the compiled anims on the Poison Zombie.
If you need help getting the HL2 Repo or just the required files for the addon, let me know.
sculpeysculptor 31 Dec, 2024 @ 9:10pm 
Hey THG, is there anyway I could reach out to you? I do animation work and I'd love to help you with any animation problems you might be having with this. Thank you if your reading this at the least
人海之中遇见你 24 Dec, 2024 @ 9:14pm 
6666
THG  [author] 24 Dec, 2024 @ 11:33am 
"Reskins" as in texture changes only? Sure. Anything that changes the .mdl model file though won't work and someone would have to manually combine the mods
Feruz 24 Dec, 2024 @ 10:38am 
does it work with reskins?
Specneo 19 Dec, 2024 @ 4:19pm 
ohh. right.
THG  [author] 19 Dec, 2024 @ 4:18pm 
Yes probably but also you probably don't want to. Read my last comment for more info
Specneo 19 Dec, 2024 @ 3:59pm 
Uhh... Is it possible to have this ported to Gmod out of curiosity?
THG  [author] 18 Dec, 2024 @ 4:11pm 
Yeah, that's how it works and I can't change that. I've tried to make this clear in the description. The mods will need to be combined manually by someone semi-competent in modding, my mod's animation sources are up on GameBanana for people to use.
Artek [General] 18 Dec, 2024 @ 1:12pm 
Appears to incompatible with "Volkolak's HL:A Zombies". Having this mod as a priority simply causes for zombies to revert back to default skins, so you have to pick one over the other.
Thwomp 17 Dec, 2024 @ 6:04am 
bro i wachted the fast zombie anamatian fr so long
xiaxiaoji 17 Dec, 2024 @ 4:06am 
从原始来源构建的僵尸动画的改进集合。

这个mod需要优先于其他僵尸mod,包括模型替换,因为它们不兼容

(这可能已经实现了动画功能。)
DesktopMemes 15 Dec, 2024 @ 12:18am 
@Gaxantua You can port to GMOD by enabling FNAF in the debug console :aurip:
Gaxytua 10 Dec, 2024 @ 6:02am 
Ok
THG  [author] 10 Dec, 2024 @ 6:00am 
Left a large summary about why I'm not porting to gmod on page 3 but pretty much I don't see the point because of a variety of factors and I'd prefer that people don't port my mods.
Gaxytua 10 Dec, 2024 @ 5:21am 
Is this actually portable to GMOD too? i'll try myself
That Guy 9 Dec, 2024 @ 9:19am 
"Thats like a.. Like a zombine, right? haha"
- That One Woman from Half Life 2
THG  [author] 8 Dec, 2024 @ 5:51pm 
I mean the Poison Zombie was something they tried to change in Episode 1 too adding quick attacks but not fixing the timings. The Poison Zombie only does one thing by default and very poorly. These animations give it some much needed variety while only being slightly faster. The backjump animation specifically applies to 1 of 4 headcrabs for a jump in combat difficulty deliberately to throw you off your balance.

That is way better than simply standing still and throwing all your ammo into this guy who does one slow move. The poison zombie itself is also never placed in situations where their headcrab's poison can immediately result in your death so it really shouldn't be changing actual difficulty anyway