No More Room in Hell

No More Room in Hell

NMO_Rathcoole
29 Comments
Ky1 6 Mar @ 10:13am 
Hi, I strongly suggest that you mention in change notes when you change map name, it saves some time for server owners to update map.
Dysphie 2 Mar @ 5:59am 
Side note: I suggest setting it to unlisted instead of private so it doesn't break workshop downloads for servers already subscribed to it
Porkchops4lunch 2 Mar @ 5:58am 
hope you bring it back, it was one of the better workshop submissions :ily:
Dysphie 2 Mar @ 5:58am 
I think you're being too hard on it, most players appreciate new original maps even if they're not perfect. fwiw I didn't experience any major issues, it ran smoothly on our server and had some cool unique elements. Hope to see it return someday!
Kilo  [author] 2 Mar @ 3:41am 
@Dysphie I was disappointed with the issues the map file was having on some servers and then in turn felt the map was a little unbaked in areas so tried to hide my shame. I might return to maybe clean it up and re-upload some day but for now it's set to private.
Dysphie 2 Mar @ 1:54am 
Where did Highrise go? It was nice
Huggins 25 Feb @ 6:47am 
I live beside the real life Rathcoole, this is a brilliant first map especially! Good difficulty level
Kilo  [author] 10 Dec, 2024 @ 12:55pm 
Thanks ManiaK, I'll take a look
TurboMegaČikcor 9 Dec, 2024 @ 5:08pm 
Hello. Just wanna say there's a bug when pulling the van, if you set a thing above the van it gets stuck and thus can't proceed... Can you take a look at it, please?
kilozombie 3 Dec, 2024 @ 12:35am 
Fantastic especially for your first map, it's got the excellent map flow and zombie management of a basegame map. Way bigger and more detailed than I expected. Hope you keep mapping!
DOOMLAD9000 24 Nov, 2024 @ 1:58pm 
I love this map. The game play and map flow are slow and methodical. Been waiting for a custom map like this for a little bit. Reminds me of the first 5 minutes or so of Resident Evil 2. Excellent. 9/10, would highly recommend.
Mxple4Leafs 23 Nov, 2024 @ 11:40pm 
I was thinking I had to search for a fire extinguisher like in nmo_brooklyn lmao
Kilo  [author] 23 Nov, 2024 @ 1:32am 
ßirchhaK - Search for a fire alarm
Mxple4Leafs 22 Nov, 2024 @ 7:22pm 
Idk how to extinguish the fire can anyone help?
Fade 22 Nov, 2024 @ 8:38am 
Just played this earlier and i love how well the objective progress. Well placed and not overly crowded, awesome map!
Amaroth 21 Nov, 2024 @ 10:28pm 
Kilo If you don't want zombies aggroing while in noclip, check out this thread where a youtuber had trouble with that.
Skeleton Worrier 21 Nov, 2024 @ 3:35pm 
This is the first time I was able to walk down Rathcoole Main Street without feeling social anxiety. This is also the first time I have walked down Rathcoole with poop in my pants and blood all over me. 10/10
Kilo  [author] 21 Nov, 2024 @ 9:05am 
ManiaK - Yep!
Trenbeloni Sandwich 20 Nov, 2024 @ 12:22pm 
Very good map, good use of triggers and its nice and difficult.
NEGO_NEY_MODIFICADO 19 Nov, 2024 @ 10:15pm 
very nice map!! the amount of the zombies its so good and realistic, the atmosphere its hot, perfect.
Fersigal 18 Nov, 2024 @ 10:34am 
Cool map, anyways i played through it, these are pros and cons
Pros
- Very nice and atmospheric map (a lot of good storytelling)
- The soundscapes and buildup seems to be on point
- Nice use of those horde zombies
- Good use of 3D Skybox

Cons

- Some areas are just to dark and need better lighting
- Lighting issues (need to use info_lighting) and redefine some brushwork
- There's not to many zombies
- Chainsaw and abrasive saw give way to much loot, need to redefine those numbers (Maxvalue should be around 30/40 for both and you'd still have enough)
- Zombie spawns need to be more if possible
- Rope objective on car is kinda confusing as to where to put it

Overall a solid map that deserved a good playthrough of it, i'll be watching with great interest on whatever you have coming up next. I'll have a nightmare playthrough on my channel soonish.
Kilo  [author] 18 Nov, 2024 @ 7:24am 
Thank you, Text, super happy to hear that!!
Kilo  [author] 18 Nov, 2024 @ 7:23am 
Thank you, Fersigal, I appreciate the tip!
Text 18 Nov, 2024 @ 5:48am 
I played this for a bit and I'm loving this map so far!! Keep up the good work in updating this map and any other maps you have planned !!:VBCOOL:
Fersigal 18 Nov, 2024 @ 5:46am 
try sv_cheats 1, noclip and r_drawviewmodel 0 for better screenshots (optionally ai_disable on round start). Anyways nice map i'll be checking it out soonish
Kilo  [author] 18 Nov, 2024 @ 5:04am 
Thank you Porkchops4lunch! I see that you actually made Anxiety, one of the inspirations behind this map! I'll definitely be looking into more SFX around the map once I've ironed out some of the other issues I'm working on.
Porkchops4lunch 18 Nov, 2024 @ 4:14am 
nice work. I really like your use of the horde models. We have some horde sfx that would give them more of an impact :steamhappy:
Kilo  [author] 18 Nov, 2024 @ 3:40am 
Thank you Addie, I had some trouble way back when I started the map using the zombie spawn brushes so I resorted to manual spawning to fix it but I'll check out using brushes now that the map foundation is complete!
Dysphie 18 Nov, 2024 @ 3:30am 
Try using zombie spawn brushes and templates, activating them as players progress. 500+ zombies at the start of the round hurts server performance