Age of Wonders 4

Age of Wonders 4

So Many Realm Traits (SMRT)
33 Comments
anaris 8 Apr @ 12:45pm 
If I use the trait "many free cities" on its own, which states "free cities are more common than usual", is that a smaller or larger bonus than "Populous Realm" (free cities are Common)?
Grathocke 2 Apr @ 10:56pm 
@KingofApples Not sure what happened, but I ended up putting it dead last in the load order and now it works fine.
KingofApples  [author] 2 Apr @ 5:55pm 
I checked and this mod is working for me, right now, in the current patch. I cannot reproduce the issue you are describing.
Washeek 2 Apr @ 1:01pm 
Anybody got a savegame with this mod from before ogre, that loads?
My savegames are bricked and I'm pretty sure it's this one...
Grathocke 2 Apr @ 11:35am 
@Richiba Inu It's not just you. I've got the same issue. Hopefully it will get fixed soon. It's one of my favorite mods.
Richiba Inu 24 Feb @ 10:22pm 
Doesn't work for me for some reason. When I add realm traits none of the SMRT ones are shown.
Trappist 1 Jan @ 5:17pm 
Tunnelled underground is so close to what I want it's making me sad :(

It almost connects every cavern in the underground, but always there are just 1 or 2 that is completely cut off in bedrock. Makes underground-only maps impossible as several empires are just stuck.

Anybody know a mod that makes the underground fully traversable without passages?
Grathocke 25 Nov, 2024 @ 9:45am 
@KingofApples A big thank you for making the Forming Realm with Free Cities. I just noticed it when starting a new game. It's exactly what I was looking for.:steamthumbsup:
Apocryphal 22 Nov, 2024 @ 8:35pm 
suggestion for a realm trait: Permadeath. Once a hero dies, they cannot be ressurected. Leader respawn time is tripled.
Gwynbleidd 20 Nov, 2024 @ 11:53pm 
KingofApples, yes, this too. But mostly I d like the map creation patternt to be changed from several separated undergroung spaces into one single space, even though it can be represented in a way of tonnels in the bedrock or excavatable soil. There can be bedrock but it shouldn`t block my way to reach other underground cities through excavation, this is the idea
KingofApples  [author] 20 Nov, 2024 @ 3:14pm 
Updated with new traits.
KingofApples  [author] 20 Nov, 2024 @ 2:42pm 
@Gwyn I tried but it seems like the current map generator makes that impossible. At least for my level of modding knowledge.
Claymore Roomba 18 Nov, 2024 @ 10:29pm 
Thank you-thank you!
Grathocke 18 Nov, 2024 @ 3:26pm 
@KingofApples That would be so good! I was surprised to find no free cities and then was informed in the forums that they are disabled for that realm trait. I look forward to that if you are able to make it happen.
KingofApples  [author] 18 Nov, 2024 @ 2:22pm 
I should be able to add that.
Grathocke 18 Nov, 2024 @ 2:11pm 
@KingofApples I was wondering if there's a way to add a Forming realm that includes free cities. Or is that just wishful thinking on my part?
Pax Luporum 18 Nov, 2024 @ 2:05pm 
Thank you for making this! Great work!
Dawn Wolfe 18 Nov, 2024 @ 12:33pm 
omg, so glad to see this mod! been wanting more map traits!!♥♥♥
KingofApples  [author] 18 Nov, 2024 @ 12:02pm 
Updated. Moved the mod text from the name to the tooltip, looks much better.
KingofApples  [author] 18 Nov, 2024 @ 11:33am 
@Claymore I can move that to the tooltip instead. That might be more pleasing to look at.
春雪 18 Nov, 2024 @ 7:37am 
Very well made added so much options ty
Claymore Roomba 18 Nov, 2024 @ 6:41am 
Especially in the So Many Society Traits mod, cause it messes up the traits being grouped up by affinity. I'm sorry, I don't mean to be rude or whatever, it just truly feels out of place and sorts your mods out in their own, not really needed, like, artificial, if you get what I mean, category.
Claymore Roomba 18 Nov, 2024 @ 4:33am 
Bro, great mod, but I BEG THEE, remove the SM- prefixes, they do not matter in game, cause all of them are pretty unique, but aesthetically they look so out of place, it's insane.
KingofApples  [author] 18 Nov, 2024 @ 2:09am 
Gwyn do you mean a wide open area without much bedrock blockers?
Ringwraith 18 Nov, 2024 @ 12:46am 
Finally it's back! I'm so happy I can play this again. Thank you.
Gwynbleidd 17 Nov, 2024 @ 10:38pm 
Nice mod, thank you! Btw, I think a lot of people like me would be grateful for creating something like "really great undergroung" with single underground space connected with tonnels like it was possible to make in AOW3.
KingofApples  [author] 17 Nov, 2024 @ 7:56pm 
I'll try to add more detail to the tooltips.
KingofApples  [author] 17 Nov, 2024 @ 7:56pm 
Ocean world has about 88% water coverage. Islands has about 70%. That's the main difference.
anaris 17 Nov, 2024 @ 7:42pm 
like if pictures aren't available maybe a little text to help, because generating a new world and exploring it is time-consuming and I'd like to know what I'll get but some options like Ocean World and Diverse Climate (isn't that the norm?) aren't clear how they'll differ
anaris 17 Nov, 2024 @ 7:38pm 
what's the difference between Ocean World and regular Islands?
KingofApples  [author] 17 Nov, 2024 @ 4:46pm 
That's odd. I was getting rivers when I tested, I'll double check and update the mod if it's not right.

I can't upload pics of every map, there's a pretty low limit for mod pages
Championxs 17 Nov, 2024 @ 4:44pm 
Any pictures of what each realm should look like? I just tried a map with the rivers and it's only giving me highlands with a lot more mountains and no rivers.
KingofApples  [author] 17 Nov, 2024 @ 3:37pm 
Initial upload. Should be fully compatible with everything. Traits added are marked with SMRT in their name so you can easily find them and tell which traits are added from this mod.