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For me the big things are the skaven corruption having a visual, and better distinction between the corruptions!
Amaizing job.
- For nurgle, I didn't touch the texture, I just put texture #3 in place of texture #2, so the colors are those of the original game. And for the trees, I simply lowered the green tint because in plant life, green means good health and I don't want nurgle to be good for plants.
- For slaanesh, his trees are not "just grey-ish like other corruption", it gives you that impression because they are surrounded by the pinkish creep. In reality, if you place them next to any other tree, you will see that it is a very particular color.
- For Tzeentch, I do not think that the color "gold" is possible with the texture of the vegetation. It will simply be yellow like the marsh grasses or mustard.
- I highly recommend not using my mod with Dynamic World because it undoes 75% of what I did, which was matching the color of the vegetation to the color of the creep.
Either way the mod's good, I'm gonna do some runs with both this and Dynamic World and see how it turns out
For the "Skaven corruption mod", if you are talking about a mod that modifies the bonuses of Skaven corruption, there is no problem. If you are talking about a mod that modifies the visuals of Skaven corruption then there will be a conflict with my mod.
PS : I'm open to any suggestions, knowing that I already tried to put his grass the same color as his trees and the result was... sad.
Not sure how any dev thought it looked good in vanilla xD