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Ilmoita käännösongelmasta
but you can use this one instead:
https://gamebanana.com/mods/565592
maybe i will if i manage to play it again. though i doubt it'll be soon though.
I have some nitpicks and feature requests that I hope you could implement.
Firstly I noticed that AR2 seems to use vanila materials compared to other weapons that use MMod materials. This makes the weapons kinda jarring when comparing it side by side with other arsenal.
Secondly, I was wondering if you could include optional files for you MMod reanimation pack like those you have here in the workshop. So I could for example have Gordon holding pistol with one hand and also have innacurate Spas-12 reload.
Lastly I was wondering if you could rig your animations to use weapon ironsights?
all alternatives must be above this addon.
most of the sfx I used here was an enhanced sfx from HL:Reduxtered pack.
Is it intentional or bug?
I can clearly understand why you added both part- and full-reload AR2 animatons. I am working on fixing vanilla weapons in S.T.A.L.K.E.R. SoC so I constantly having the same dilemmas when its about taking away some "wrong", "glitchy" or "unrealistic" elements as you have to find some compromises to not spoil original feeling of vanilla game. Same dilemma goes to SMG's greande launcher model which you can optionally install.
the only reason i don't put it at the exact first frame, is because it'll just look weird when it moves instantly.
secondly, the previous grip style has underlying issues with it looking off at certain angles, as if it barely grips the gravitiy gun, so i had to make it firm
other than that, im not going to revert it just because of that.
what do you mean