Half-Life 2
Half-Life 2 Reanimation Pack
293 σχόλια
minions_kirill 12 Ιουν, 9:06 
is it reskin compatible?
Dmytro "Reaper" 21 Μαϊ, 8:57 
Much appreciated
mtbNTB  [Δημιουργός] 19 Μαϊ, 21:17 
yes
Dmytro "Reaper" 18 Μαϊ, 7:54 
So... If I wanted to apply these animations the all the beta models. Would that be allowed?
⛧Megalomaniac⛧ 29 Απρ, 15:32 
I'd love that script to restore the crowbar clang as a separate addon, i've heard it in a couple addons now but damn i wish it would just be it's own thing for maximum customization
√•/[UnShu]\•√ 22 Απρ, 12:30 
If you exaggerated the shooting of the AR2, now that I try it in its Juniez versions I like it, I mean at least it recoils backwards rather than upwards, which looked very ugly. I don't know if the same thing happens with the smg1.
Snow_Brλwl 15 Απρ, 9:27 
this doesnt affect textures i use texture replacement all the time maybe try one and see
whirrring 15 Απρ, 6:23 
Why is my revolver really shiny? It looks horrible and it pisses me off.
SushiSalamander 3 Απρ, 6:03 
does this affect the muzzleflashes? cus i can swear that they look different
SleepyNotDead 18 Μαρ, 4:35 
Noticed it in the gmod version too, the firing sounds definitely dont seem to work right for NPCs, they dont have distant firing sounds.
SleepyNotDead 7 Μαρ, 6:34 
The distant firing sounds for the SMGs seem very off/aren't working. the metrocops shooting at me in water hazard sound way too loud and close.
brolike 2 Μαρ, 6:33 
yayyy gamer
will this be uploaded to synergy?
mtbNTB  [Δημιουργός] 28 Ιαν, 8:46 
and no, this weapon pack doesn't really support ironsights on mmod with vanilla models.
but you can use this one instead:
https://gamebanana.com/mods/565592
mtbNTB  [Δημιουργός] 28 Ιαν, 8:45 
not sure if i will include the rest of alternate replacement, i stopped playing mmod for a while now.
maybe i will if i manage to play it again. though i doubt it'll be soon though.
mtbNTB  [Δημιουργός] 28 Ιαν, 8:43 
the reason why i use vanilla materials is because mmod materials is has a misaligned texture on the ar2 model.
crazyadam96 28 Ιαν, 8:40 
Hi, I original wanted to write you on ModDB about your reanimation pack mod for MMod but I couldn´t be arsed to make an account there.
I have some nitpicks and feature requests that I hope you could implement.
Firstly I noticed that AR2 seems to use vanila materials compared to other weapons that use MMod materials. This makes the weapons kinda jarring when comparing it side by side with other arsenal.
Secondly, I was wondering if you could include optional files for you MMod reanimation pack like those you have here in the workshop. So I could for example have Gordon holding pistol with one hand and also have innacurate Spas-12 reload.
Lastly I was wondering if you could rig your animations to use weapon ironsights?
mtbNTB  [Δημιουργός] 26 Ιαν, 12:25 
no... this isn't gmod
Inklineal 26 Ιαν, 10:59 
im not sure if it was this mod or some other mod but shouldn't the ar2 ammo on the gun change to yellow when firing?
moron 10 25 Ιαν, 22:17 
smg reload sound is broken
mtbNTB  [Δημιουργός] 25 Ιαν, 11:51 
make sure your priority list.
all alternatives must be above this addon.
tamper 25 Ιαν, 10:05 
tested it out and the grenade launcher reskin wont apply, along with the animation set for it, and the pistol animations are the only ones that havent been changed (the regular smg animations have been do work tho)
tamper 25 Ιαν, 9:55 
animations arent applying for me, i have the one-handed pistol and the grenade launcher smg animations installed
mtbNTB  [Δημιουργός] 25 Ιαν, 2:10 
added, should be working now (if its not try resubscribe/reinstall this addon)
nightmaresurvivor 25 Ιαν, 1:00 
Add manifest support for Local Motive (plus night version)?
mtbNTB  [Δημιουργός] 17 Ιαν, 20:16 
they sound a bit different, but is still vanilla-esque at it's core.
mtbNTB  [Δημιουργός] 17 Ιαν, 20:15 
it's sort of intentional.
most of the sfx I used here was an enhanced sfx from HL:Reduxtered pack.
YourWaltNightmare 17 Ιαν, 3:57 
The only strange thing that I've just noticed in my first playtest that distant shooting sounds doesn't work as it intended in vanilla. For example in Water Hazard level's first checkpoint where you have to solve gateway puzzle there is scripted sequence with Metrocop standing on the bridge and shooting you from far away while you getting closer on Airboat. You can clearly hear that distant shooting isn't muffled as it was in vanilla.
Is it intentional or bug?
YourWaltNightmare 17 Ιαν, 3:56 
Still the best vanilla weapons pack mod consider how it closely stays to the original timing of animations, sounds and etc. And I really love these optional features like using one handed USP or Shotgun incorrect reload. Gives you the right immersion that you just playing updated vanilla game version which most weapons packs and mods can mess up like MMoD or EZ2 animations.

I can clearly understand why you added both part- and full-reload AR2 animatons. I am working on fixing vanilla weapons in S.T.A.L.K.E.R. SoC so I constantly having the same dilemmas when its about taking away some "wrong", "glitchy" or "unrealistic" elements as you have to find some compromises to not spoil original feeling of vanilla game. Same dilemma goes to SMG's greande launcher model which you can optionally install.
ottomimus 16 Ιαν, 20:05 
could you release the old crowbar anims as standalon?
VHsigil 16 Ιαν, 18:07 
Fair enough, my bad
mtbNTB  [Δημιουργός] 16 Ιαν, 17:53 
oh that's what you meant? quite a nitpick.
the only reason i don't put it at the exact first frame, is because it'll just look weird when it moves instantly.

secondly, the previous grip style has underlying issues with it looking off at certain angles, as if it barely grips the gravitiy gun, so i had to make it firm

other than that, im not going to revert it just because of that.
VHsigil 16 Ιαν, 17:46 
There is for me? Like instead of pressing the button like the exact first frame of the attack animation, there's instead an animation that plays of his thumb moving to press the button
mtbNTB  [Δημιουργός] 16 Ιαν, 17:39 
no there isn't?
what do you mean
VHsigil 16 Ιαν, 17:16 
Do you think you could revert the animation for activating the Gravity Gun? There's a significant delay between when the action is done and when Gordon presses the button.
Koseki bijou 15 Ιαν, 0:20 
ok what about worldmodels you making?
Zanklev™ 14 Ιαν, 16:26 
+1 to the GMod Rebel/Citizen hands request
Freeguy 14 Ιαν, 8:55 
Can you make a version with gmod rebel/citizen hands?
nightmaresurvivor 13 Ιαν, 12:46 
The best vanilla plus animation mod.
Mauser 12 Ιαν, 10:04 
The SMG worldmodel still ejects pistol casings instead of the rifle ones btw.
mtbNTB  [Δημιουργός] 11 Ιαν, 17:47 
i had to use manifest to make it compatible with boreal alyph sfx addon.
Professor Xray 11 Ιαν, 16:58 
Hey MTB, I just remember, if you want to make your reanimations more compatible with a lot of the campaigns on the workshop, you can put the new sound scripts directly into the game_sounds_weapons.txt, instead of adding them in using the games_sound_manifest.txt.
2.5 Bobux 7 Ιαν, 16:50 
Hey, just wanted to say that this pack has gotten so much more polished compared to its original release. The newer animations, sounds, and their variations are full of personality and just fit Gordon so well without being super tacticool. The rare crossbow reloading animation made me chuckle. You have done an outstanding job. Keep it up!
memelover 2 Ιαν, 17:38 
its probably something on my end then
mtbNTB  [Δημιουργός] 2 Ιαν, 17:36 
this pack doesn't even have 357 worldmodel replacement.
mtbNTB  [Δημιουργός] 2 Ιαν, 17:36 
why are you asking it here
memelover 2 Ιαν, 17:23 
for the 357 to be exact
memelover 2 Ιαν, 17:12 
why do i see a desert eagle as the world model?
Koseki bijou 2 Ιαν, 6:18 
so that worked just now:steamthumbsup:
Koseki bijou 2 Ιαν, 6:17 
ok i fixed it mtbNTB so i remove the workshop.vpk.sound.cache file that what you told me:steamthumbsup: