Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Error occurred while loading the mod: InventoryTweaks v1.3
This mod was developed for tModLoader v2025.3.3.1,
but you are currently using tModLoader v2025.4.3.0.
(Version mismatch may not necessarily be the cause of the error.)
The mod has been automatically disabled.
This error was caused by the class:
inventoryTweaks.Common.Compatibility.MagicStorageHooks.
Can you fix it? This mod is very useful
[12:53:42.092] [.NET TP Worker/INFO] [tML]: Disabling Mod: InventoryTweaks
[12:53:42.092] [.NET TP Worker/ERROR] [tML]: An error occurred while loading InventoryTweaks v1.3
It has been detected that this mod was built for tModLoader v2025.3.3.1
However, you are using tModLoader v2025.4.3.0
The mod(s) and any dependencies have been automatically disabled.
This error was caused by the "InventoryTweaks.Common.Compatibility.MagicStorageHooks" class.
System.ArgumentNullException: Value cannot be null. (Parameter 'source')
at MonoMod.Utils.Helpers.ThrowArgumentNull(String argName) in /_/src/MonoMod.Utils/Helpers.cs:line 139
at MonoMod.RuntimeDetour.Hook..ctor(MethodBase source, MethodInfo target, Object targetObject, IDetourFactory factory, DetourConfig config, Boolean applyByDefault) in /media/y/src/MonoMod/src/MonoMod.RuntimeDetour/Hook.cs:line 553
as my described issue still persists (quite molesting during mod testing and frequent reloading), I took the time to investigate it (thumbs up for including the source code in your build <3 )
So to fix it you simply have to add
"if (Keybind is null || Config is null) return;"
in ItemRefillSystem.cs:
public override void PostUpdateInput()
{
base.PostUpdateInput();
>>>>>> HERE <<<<<<
if (!Keybind.JustPressed || !Config.EnableMouseRefill)
{
return;
}
RefillMouseItem();
}
- Naka's Camera Tweaks
- Naka's Visual Tweaks
- Naka's Ambience Tweaks
And sometime soon, probably not this month unlike the other ones:
- Naka's Emojis
Previously known as Emojiverse.
- Open containers such as chests, void vaults, safes and piggy banks are now included in item refills
- Adds documentation to the entirety of the mod's source
- Cleans the source code, making it more intuitive for developers
- Fixes certain configuration entries not doing anything
As for Vanilla Plus QoL compatibility, it's entirely up to the developers to make proper use of item slots. Doing so would automatically ensure the mod is compatible with Inventory Tweaks. Magic Storage was one of the exceptions because the issues were NOT related to how either mods execute their logic, but instead how Terraria handled it.
The important text for you is: lnventoryTweaks.Core.Tweaks.MouseltemRefillSystem.PostUpdatelnput() Line 17
while working on another mod I noticed that during reloading mods your MousItemRefillSystem throws an exception (https://i.imgur.com/zPy2jj5.png) .
It still works flawlessly ingame. Just wanted to let you know, so you maybe can have a look.
Thanks for the awesome mod! :-)
- Removes item distribution
Same for this.
Again, all of those issues were fixed in v1.2. I'd recommend checking your mod is updated.
Let me know what y'all think of this.
Yeah, I think that could work nicely!
- Adds localization entries for all configuration entries
- Adds different sorting types for item stack refills
- Fixes item distribution configuration entry not working
* Adds more configuration options for hover effects
- Fixes RMB issues with stacks