Age of Wonders 4

Age of Wonders 4

SkyPhoenixTweaker - City Improvements - 100 pop
21 Comments
SkyPhoenixZ1  [author] 21 Jun @ 1:45pm 
Elhoim 19 Jun @ 10:38am 
Would it be possible to have a mod that disables the city sprawl visuals? Or can you point me to where I can mod it? Thanks!
Destructicon 20 May @ 1:10am 
Awesome work, thanks :D
SkyPhoenixZ1  [author] 19 May @ 9:05am 
Okay, patch for this feature now available to revert it, link to new patch is attached to the mod's description.
Destructicon 19 May @ 1:27am 
Looks awesome, just need that option now to not claim underground tunnels.
SkyPhoenixZ1  [author] 14 May @ 10:42pm 
Later i will upload new variants 200 and all CC also on nexus mods for people who dont own the game on steam.
SkyPhoenixZ1  [author] 14 May @ 10:38pm 
I uploaded CC variants for people who want to enjoy more clean countryside. Spawning City Sprawl visuals are now disabled there but only new claimed provinces will be affected by new variants. Links to these variants are attached to updated descriptions of this mod.
SkyPhoenixZ1  [author] 11 May @ 2:00pm 
For underground tunnels i can make a patch like i did with reverting annex distance bonus. As for clean countryside variants i need to look into it to figure these things out.
Destructicon 9 May @ 2:30am 
Would it be possible to make a variant where you can't claim underground tunnels? Just have the increase pop cap and range?

And also a variant without the extra city sprawl, I kind of like having a clean countryside and sometimes the extra sprawl just makes the map look full and messy.
SkyPhoenixZ1  [author] 14 Apr @ 12:51am 
Mod was updated 2nd April where i adressed all missing new visuals and now they should work properly. As for "overwriting" feudal units and buildings there is no way that this mod does it as all properties (except annex distance things) related to them are not touched, unless you meant mentioned new visuals, those were fixed. I play my second long term game using this mod, this time i chose aristocrats subculture and as far all work flawlessly, my previous long term game was with monarch. I somehow forgot to mention update in comment section but i did it after people reported it to me. If you need help let me know.
Gas Town War Boy 13 Apr @ 3:59pm 
wanted to ask has it fixed to not overwrite feudal buildings and units or it working now?
MadGAD 2 Apr @ 10:16am 
I agree with @donschmiddy
With your mod the game is still playable but lacks some other things. In my case the mod removes all those little decorative countryside huts around a town which added by new patch.
donschmiddy 1 Apr @ 2:31pm 
yes, i diasabled all other mods, this is the singular one responsible
donschmiddy 1 Apr @ 2:29pm 
incorrect this mod overwrites all new feudal buildings and units, due to building modding when it comes to the town hall
SkyPhoenixZ1  [author] 1 Apr @ 11:21am 
Mod is also compatible with Ogre 1.0 Update (released 01.04.25) so there is no need to update this atm.
balmung 7 Jan @ 9:46am 
Finally, a megacity i've been wanting to build for last few matches! Thank you sir.
SkyPhoenixZ1  [author] 21 Nov, 2024 @ 9:24am 
@Championxs its done, you can now play with 50 pop variant.
Championxs 20 Nov, 2024 @ 7:33pm 
I like the idea but any chance we could have a light version where instead of 100 since that's a bit much it only goes to 50 max pop per city?
Furin 20 Nov, 2024 @ 1:59pm 
Gotta say, I am very impressed by your output of mods lately. Thank you and good job!
SkyPhoenixZ1  [author] 20 Nov, 2024 @ 8:59am 
done, uploaded as a separate mod. if you want underground tunnels to be claimable but without any other features from this mod, you can download it now, more in description. Have nice day.
eharper256 19 Nov, 2024 @ 1:56pm 
Finally an Underground Tunnel Annex mod again, that's nice to see, good job (in fact I highly expect you'd be very popular if you stripped the other changes and just released that as a separate mod).