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Hey I wanted to ask, say I wanted to use your mod, but I also wanted 18 reserve .357 ammo instead of 12. Is there somewhere I could put/edit a file that would keep your settings for the most part, but just override a couple of them?
Also my autoexec.cfg file doesn't seem to work any more, and I'm not sure if it's because this mod is overriding it.
Strongly recommend you combine this with the "Running Zombies" mod.
This it's just an advice for the people that decide to play this mod on hard, **Change the difficulty in "Our benefactors" to medium, or easy**
Honestly this is a goated mod, it's incredibly fun, our benefactors is the only thing keeping it from perfect 4.9/5
reminds me a lot of the lethal difficulty in Ghost of Tsushima, which i absolutely ADORE
keep up the good work
I accidentally did exactly that in the “get to the horse” sequence near the end of the base game,
and then out of curiousity I tried to do the same with the sequence at the end of Episode 1, and easily soft-locked myself there too.
I think because certain geometry-altering Striders are supposed to be extra hard or impossible to kill before a certain trigger, but now can be killed just like any Striders, any time, which under this mod only takes two hits.
Certain Striders need to be singled out as exceptions.
Probably the Strider near the end of the base game that chases you down the long, abandoned street with a single Combine at the end, needs this treatment too.
This happens a lot in the base game xD
If this is a file I can find in the game folders, with your permission, I'd like to add it to the other Half Life 2 mods out there for a customized experience. I was thinking on picking different difficulties based on what the player character uses.
If you're playing as a Rebel, you'll take more damage than someone wearing an HEV Suit for example, so I'd go for Hard Mode. I don't know how tougher a Combine Soldier's gear would be compared to an HEV Suit, so if I'm playing Entropy Zero or Combine Destiny I'd pick Easy or Normal.
Sorry for the exposition dump, I wanted to explain why I'm asking these questions
Does this mod take into consideration that you're wearing an HEV Suit and Combine soldiers wear Advanced Amor? I have the feeling that this type of wear would make the user more resistant to gunfire
sv_cheats 1 // Enables cheats to use these commands
g_ragdoll_lvfadespeed 1 // Normal fade-out speed for ragdolls
g_ragdoll_fadespeed 10 // Controls the ragdoll fade-out speed
// Skill config. DO NOT TOUCH!!!
exec "skill.cfg"
exec SCRO-hl2.cfg
// ScriptLoader
exec "script_loader_1.cfg"
exec "script_loader_2.cfg"
exec "script_loader_3.cfg"
exec "script_loader_4.cfg"
exec "script_loader_Clear.cfg" // You'll want to keep this below all the numbered script loaders.
It will prevent issues from this mod overwriting the same config in Script MultiLoader. You might consider porting this to Script MultiLoader, or adding a stub config there that execs yours, since this could still break if Script MultiLoader's skill_manifest takes precedence instead.
Check it out here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367265657
Snipers will dust you in 2 shots (1 if no armor) on any difficulty at max health.
something like it going from 60 bullets to 120 or 150