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AllowedType=Helicopter
AssociatedElevators=1
BlocksLaunchPoints=1
Position=-0.0,0.11,-0.7
CircuitWaypoints=0,100,-0.4
FinalApproachPath=0.1,100|0,100 //distance in miles behind airstrip, height in feet over airstrip
[TaxiPath1]
AllowedType=Helicopter
From=Elevator1
To=LaunchPoint1
IsBackWards=True
[TaxiPath2]
AllowedType=Helicopter
From=RecoveryPoint1
To=Elevator1
usn_sh-3h=Default,3
#Prev launch time was 128 sec
[FlightDeck]
AircraftCapacity=3
NumberOfElevators=1
NumberOfLaunchPoints=1
NumberOfRecoveryPoints=1
NumberOfTaxiPaths=2
#AircraftSupported=usn_sh-3h
HoldWaypoints=0,300,0.8|0.8,300,0|0,300,-0.8|-0.8,300,0
HoldStackSeparation=200 //In feet
HoldSpeed=200 //In knots. Landing is permitted once speed was lower than this
[Elevator1]
AssociatedLaunchPoints=1
#Mesh=Dummy
SpawnPosition=-0.0,0.11,-0.3
RidePosition=-0.0,0.11,-0.6
BoardBackwards=True
ReturnBackwards=False
EmbarkTime=6
RequiresFreeLaunchpoint=True
CloseDoorsAfterTaxi=True
[LaunchPoint1]
AllowedType=Helicopter
Position=-0.0,0.11,-0.7
BlocksLaunchPoints=1
BlocksRecoveryPoints=1
[---------- FlightDeck Definitions ----------]
[AirGroup]
usn_sh-3h=Default,3
#Prev launch time was 128 sec
[FlightDeck]
AircraftCapacity=3
NumberOfElevators=1
NumberOfLaunchPoints=1
NumberOfRecoveryPoints=1
NumberOfTaxiPaths=1
AircraftSupported=usn_sh-3h
LaunchDelay=50
SpawnInterval=50
HoldWaypoints=0,300,0.8|0.8,300,0|0,300,-0.8|-0.8,300,0
HoldStackSeparation=200 //In feet
HoldSpeed=200 //In knots. Landing is permitted once speed was lower than this
[Elevator1]
AssociatedLaunchPoints=1
Mesh=Dummy
BlocksElevators=1
SpawnPosition=-0.0,0.11,-0.7
RidePosition=-0.0,0.11,-0.7
SingleVehicle=True
RequiresFreeLaunchpoint=false
[LaunchPoint1]
AllowedType=Helicopter
Position=-0.0,0.11,-0.7
[RecoveryPoint1]
AllowedType=Helicopter
AssociatedElevators=1
BlocksLaunchPoints=1
Position=-0.0,0.11,-0.7
CircuitWaypoints=0,100,-0.4
FinalApproachPath=0.1,100|0,100 //distance in miles behind airstrip, height in feet over airstrip
That shows how mods can conflict with each other to cause some hilarious outcomes.
Regarding the Fremantle 81mm mortar. Don't bother with adding it as I was told, and thinking about it as well, that they were useless as a weapon mount (only accurate if the boat was not making way in a calm sea) only used for launching flares/illumination bombs. In fact I think this was removed early in their careers too.
Note for the Perths, the Ikara system consisted of a launcher on each beam, not a single launcher in the centreline like the Mk112 that the Adams had. I wouldn't bother changing it as you mentioned how hard it is to add weapons system on if there isn't something there already.
Note the Adelaides never had the Towed Array Sonar installed, although they were supposed to but due to cost cutting this was not done when their hulls were lengthened for the Seahawks.
what software or program and tool do you use to make your creations?