Arma 3
Pathfinder [SP]
29 Comments
HeadUp 12 Feb @ 9:16am 
Great scenario and an excellent showcase of the Airborne additions to Spearhead 1944 and @SPEX! Even as a seasoned editor, I found a lot of awesome detail here that left me asking, "How did he pull that off?" The ambiance is top-notch and affected how I approached the mission, the pacing introduces a hurry-up factor at certain points but then eases up to allow you to strategize, and the tasks present a challenge that seems to grow as you get more comfortable in your role. Highly recommended!
mason77 8 Feb @ 3:20pm 
Very good mission!
Jaki  [author] 1 Feb @ 9:44am 
@Joshua, thanks man! I'll check on the addAction distance.

@Dunklik, I appreciate that dude! As for the plane sequence, it could be that the voice is just too quiet. Will have to check what's going on there. I did play your BOB series and I loved them. Looking forward checking them out with SPE and SPEX only :D
Dunklik 31 Jan @ 10:34am 
Hey man - really enjoyed the mission. I think something was supposed to be said in the plane sequence but my character got damaged (guessing script) and then you can't really hear much (no mods asides from SPEX and SPE). Loved the ambiance and the burning house in St Mere Eglise is a lovely historical touch! Do give my BOB series of SP missions a run if you have the time.
Keep em coming!
Joshua9797💾 16 Jan @ 6:42am 
I had a great time playing this exceptionally well-designed mission.
The scenery was highly detailed, and the voice acting was incredibly immersive.
I did have some trouble finding the AddAction for the Eureka transponder, and the enemy AI was occasionally a bit too accurate, but overall, this was an outstanding mission.
R. Gonzalez 31 Dec, 2024 @ 4:38pm 
@Jaki

I'll check it out, but as said, the issue was not the fog, but the total pitch black that follows player's position in about a 20 meters radius. But that's just it. Great work once more!
Jaki  [author] 30 Dec, 2024 @ 1:44pm 
@R. Gonzalez, thanks! As for the pitch black issue, I’ll give it another look. Funnily enough, fog is used primarily because it helps the visibility. It would be a lot worse without. Are you using any other mods that could change it?
R. Gonzalez 23 Dec, 2024 @ 2:20am 
One critic only:

That total pitch black fog a few meters around the player ain't good for a game like Arma which has many weapon stances...
Sometimes I just couldn't tell if my weapon was raised, down, aiming, etc...

Sometimes I had to litteraly aim for the sky, to se the tip of the weapon (or not), to properly know on which weapon stance was I

I know it gives a good atmosphere, but
R. Gonzalez 22 Dec, 2024 @ 7:35pm 
Just finished it!
OUTSTANDING WORK!

Made me remind times of MOHAA Spearhead, but much much better!

Congrats
Jaki  [author] 21 Dec, 2024 @ 11:19am 
@Rclipse @Komodo, thanks guys! Yeah, I’ll look into that camera glitch. Definitely shouldn’t be happening

@pappagoat, best would be to ask on SPE discord, but you can find it under useraction config of the C47
Komodo 20 Dec, 2024 @ 5:51pm 
excellent mission 10/10

after the mission ended, player pov shifted to a camera watching over a water-drenched swamp area of the map during the day, I'm guessing a glitch of some sort
Rclipse 16 Dec, 2024 @ 8:03pm 
Other than spawning two US and German units to kill each other to test the DLC, Pathfinder is the first scenario for Spearhead 1944 that I've played and I love it to bits.
pappagoat 3 Dec, 2024 @ 6:14am 
How did you get the units to stand up inside the C-47?
Jaki  [author] 2 Dec, 2024 @ 10:35am 
@luke, can you be more specific? Is there an error that pops up?
luke 2 Dec, 2024 @ 1:55am 
I can't save my progression
Noire 27 Nov, 2024 @ 3:52pm 
Unfortunate. I'll try it without it eventually
Jaki  [author] 27 Nov, 2024 @ 3:33pm 
@Lorn, that's why it doesn't work. You should play this (and most other) mission without any health or damage mods
Noire 27 Nov, 2024 @ 12:41pm 
@honger Just Project Injury Reaction.
Jaki  [author] 27 Nov, 2024 @ 8:06am 
@lesbillephil, use the action menu to set it up once you’re at the objective
lesbillephil 27 Nov, 2024 @ 7:53am 
HELLO how to activate EUREKA TRANSPONDER ?
honger 24 Nov, 2024 @ 6:06am 
@Lorn are you playing with any health or damage overhaul mods?
Noire 24 Nov, 2024 @ 2:44am 
I don't control the character, no. It does the intro, my character walks to the door on his own, screen goes black for a minute and then I just see like "Ugh.." in the subtitles and it fades from black to the death screen.
Jaki  [author] 24 Nov, 2024 @ 12:35am 
@Lorn, you shouldn’t have a control over the player until you’re out. I’ll check it out later today, but instead of jumping, just let the scene play out by itself
Noire 24 Nov, 2024 @ 12:02am 
As soon as I jump from the plane, I die. :(
madlad 23 Nov, 2024 @ 4:57pm 
h-minus :steamhappy:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 22 Nov, 2024 @ 1:23pm 
Nice. Thanks for uploading this. Always wanted to try the original IFA one but it never worked (player died at beginning instantly). :jake::steamthumbsup: Hope too see more ports like these in the future!
Luigisiv 21 Nov, 2024 @ 12:26pm 
Absolutely loved this! Thank you!
Jaki  [author] 21 Nov, 2024 @ 11:34am 
@honger, good point. Will likely change as this workaround was in place due to paradrop waypoint not working properlyu with AI and player. It has now been fixed with the latest SPEX patch. Will look into it
honger 21 Nov, 2024 @ 11:05am 
Cool mission but the player should be in a separate group from the beginning of the mission. As of now he stays on the 15th place (I assume it's because he is the last in the team inside the plane from the intro) and any friendly unit thaht joins the group becomes 1, 2 and so on breaking the formation (as a leader you are always in the back and AI obscures the vision in tighter formations).