Cassette Beasts

Cassette Beasts

Monster Stat Variance
17 Comments
David  [author] 16 Jul @ 5:43pm 
Hey there! So after testing out more, I believe the issue is with the stat swapper. Please feel free to contact me on discord (bossbaragon) so I can update you a little bit better on what I have so far!
AtomicDude777 14 Jul @ 8:55am 
These are the ones I use.
Living World
Anywhere Tape Storage
Overworld Backup Statics
Custom Sticker Drop Rate
Combined Quality of Life Patch
Mod Utils

I did turn off Living World and Anywhere Tape storage and tested it and my damage calc still didn't work. Maybe it's one of the other mods. I love this mod's concept and would like it to work.
David  [author] 13 Jul @ 6:45pm 
Considering I've tested a few Kepri with 100+ melee attack, it definitively works. I've had one similar report before concerning this, and explicitly made tests to make sure it indeed was working- and it was. Likewise, made tests with two of the same monster with different stats, and indeed the difference was there.

It's possible though that a mod may be conflicting with the damage formula. What you're saying doesn't seem quite right. Feel free to message me with your mod list, we can take a look at it.
AtomicDude777 12 Jul @ 7:53pm 
So, is this just flavor? I did the stat variance, set it up as desired, I see all the pluses and minuses and the stat charts look different. However when I actually fight, it doesn't seem like these stat changes apply. I started a new randomized run and got a Kepri and Startigrade early. Despite the Kepri's range attack being 89, it still doing 3 times as much damage as the other monsters who all have over 100. The Startigrade has over 130 melee attack but is only doing a fraction of the damage monsters around 100 are doing.
So what I'm saying is, are you certain this is actually effecting the games damage calculation and not just changing monster stat screens?
kotakotta 28 Jun @ 8:00pm 
ah I see! thanks!!
David  [author] 28 Jun @ 1:59pm 
Stat refocus is not something you do actively, it only re-scramble their stats around when the tape is generated. The primary purpose of that is that certain monsters have naturally very high or low stats, which will remain high or low without either a swap or a refocus. For example, even if a monster has -20 Health and +20 Speed, it doesn't matter much if the monster has 180 health and 30 speed; refocusing is meant to scramble stats around better.
kotakotta 28 Jun @ 11:50am 
Sry my understanding is bad, but I still don't see how to refocus stats..
I know the range or something is in the setting, but don't know how to reroll the stats of each character.
Princess Lily 6 Jun @ 4:24pm 
yes i have it installed and yeah ill do that
David  [author] 6 Jun @ 9:32am 
Stat saying null means there's an issue with the game. Are you sure you've installed mod utils and everything? It may conflict with another mod as well. Feel free to send your list.
Princess Lily 2 Jun @ 1:08pm 
so i was trying the mod for a bit and i noticed the stats say null is this a bug?
David  [author] 31 May @ 2:32pm 
That's not quite normal, no. You should always see a little (+X) after the stat if you have the mod.

You can stat refocus in the settings! The mod page's option has various little sub-sections that include how each slider for stat refocusing works.
kotakotta 17 May @ 3:51am 
How do I do stat refocus? Also, I am not able to see the numbers to know which part of the character has grown for each status as it is up on the mod's introductory image, is this normal?
Frisk 15 May @ 6:59am 
一个为您获得的每个怪物添加属性差异的 mod。
David  [author] 11 Apr @ 10:17pm 
I was looking into doing that at first, but it was a little bit difficult to do. Code patching is finnicky and I tried to limit myself hard with how many different codes I would touch.

What you're mentioning specifically would require overtaking capture itself, which... well, not to go into coding jargon, can be a bit complicated. Still, I was a bit newer at modding when I made this mod. If I ever go back to modding more actively, I'll make sure to try and add an option like that in the future.
Polymorph 3 Apr @ 12:05am 
I know that the random stats for a capture are only generated on receiving it, but is there any possibility you could add an option to make it based on the beast you're fighting? I really like the idea of being rewarded with a stronger beast if I'm willing to take on a stronger beast. Hell, I'd take an option that just uses the beast's variance number to generate the stats fresh if I can't get an option for a one-to-one stat copy.
David  [author] 29 Jan @ 2:33pm 
Hey! I don't personally have this issue myself, so true turning off all mods to see if it's a sort of issue from another mod. Otherwise, you can send the log on discord!
JoMaCa 25 Dec, 2024 @ 8:10pm 
I have a question: When I turn Stat swapper and(or) Stat refocus off, I have to modify the Stat swapper base pairs and Stat refocus intensity to 0 respectively, or else my game crashes as soon as I trigger a battle. Now, I cant say this is a problem 4 certain, since I myself play with more than one mod at a time. But I wanted to ask if any more users of this mod had this same issue?