Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Varied Sea Enemies Mod
50 Comments
Wendigo 20 May @ 1:50pm 
there's some new pirate units in mods thatd be awesome for encounters, GIS' Orc Guns, Warmachine expansion. Adds pirate orcs. Roar of the Jade Sea. For Cathay Pirates. Skaven clans. for clan Skurvy pirates. Maxems Empire Marines & Seamen. for empire naval forces. The Black Sun Fleet. for dark elf pirates. these should provide ample variety.
SprachZauberer 13 Apr @ 5:32am 
Hey @Murranji: I made a German translation for your mod: here
emiel123 7 Mar @ 1:48am 
Adding the new fishmen from OvN would be a nice one maybe
Murranji  [author] 25 Jan @ 10:03pm 
@sarumanthecursed - yeah I have got some thoughts about later game invasions, I want to see what CA does with their planned endgame overhaul first though.
sarumanthecursed 24 Jan @ 5:59am 
Hey Murranji, have you ever thought of introducing a random events/invasions mod?

Kinda like Dynamic Invasions
Irradiated_Haggis 23 Jan @ 12:27pm 
Great! Thanks!
Murranji  [author] 19 Jan @ 4:39pm 
@Irradiated - this would be compatible as it uses vanilla records. You will need a faction specific sub mod if you use the modded factions.

@TheHippoAtYourWindow - I have not been able to confirm as I haven’t been able to play multiplayer with my friend for a while :(
TheHippoAtYourWindow 9 Jan @ 3:55pm 
can anyone confirm if this works in multiplayer? amazing mod idea btw
Irradiated_Haggis 7 Jan @ 7:35pm 
Does this work at all with Radious?
Murranji  [author] 3 Jan @ 12:51pm 
@Yung Whizzars I am a bit hesitant to change the balance too far away from vanilla. One legendary or very hard the endgame encounter does have either 18-19 units though.

@sarumanthecurse - yes this is safe to add part way through a campaign.
sarumanthecursed 3 Jan @ 9:45am 
can this be added mid campaign?
Yung Whizzurd 30 Dec, 2024 @ 4:09pm 
Can you make it so that on the higher difficulties they field a full stack? It doesn't have to be a SEM Doom Stack or anything but the AI having less than a stack of 20 gives the player a pretty sizable advantage unless they purposely field a <full stack themselves.
Murranji  [author] 29 Dec, 2024 @ 5:33pm 
I added an update which includes the DLC units to enemy greenskin and ogre armies. It also gives a chance for the Lily Bretonnia overhaul units if that mod is installed.

@Jolc3r thanks for that info I added the script into that file path by default in the packfile.
Jolc3r 26 Dec, 2024 @ 10:37pm 
For anyone interested, all you need to do to make this mod work with Old World is to move the script to this path: script/campaign/cr_oldworld/mod/

Tested a bit with Luthor and I am seeing ork and delf sea encounters.
Murranji  [author] 25 Dec, 2024 @ 11:27pm 
It works in patch 6 currently. I will be updating it to enable a chance for the new DLC units to appear.
Bantichai 25 Dec, 2024 @ 6:25pm 
Hey man, does this mod need to be updated for 6.0?
蜗牛 17 Dec, 2024 @ 4:27am 
Is he still effective now?
Murranji  [author] 3 Dec, 2024 @ 7:17pm 
@Erwonathan I think so.
Rustic Clover 3 Dec, 2024 @ 12:15pm 
Does this work in multiplayer?
WarGul 28 Nov, 2024 @ 3:25pm 
@Murranji I'm messing with you, they're fine :)
Murranji  [author] 28 Nov, 2024 @ 2:04pm 
@wargul I play on the highest resolution and then have to reduce it down to upload to steam so it probably shows, I will try get some lower resolution ones.

@uruk it will be fine without a separate sfo submod. If you use modder factions you just use the existing submod for those factions.
⚡Uruk⚡ 28 Nov, 2024 @ 12:17pm 
SFO?
WarGul 28 Nov, 2024 @ 7:47am 
Need new eyes to see the screenshots :)
Murranji  [author] 26 Nov, 2024 @ 11:49pm 
@Horny Jail - there would need to be one done specifically for the old world.
Horny Jail 26 Nov, 2024 @ 3:08am 
Does it work with the Old world ?
Bantichai 25 Nov, 2024 @ 1:14pm 
Awesome, looking forward to it if you get around to that! I feel like for single player, that's what TTW lacks, neutral factions similar to Age of Wonders that add some spice.
Murranji  [author] 25 Nov, 2024 @ 6:08am 
@Bantichai - doing an updated land encounters mod is in the list of possible mod ideas I had to work on.

@Gooberking - thanks, I hope you enjoy it.

@reu, @ADHDDoug @henryVI - thanks for the suggestions I will look at these factions.
Bantichai 25 Nov, 2024 @ 5:26am 
Thank you so much for doing this mod, it's really get for more variety. Do you have any plans to add land encounters by any chance?
Goober King, for now and ever 25 Nov, 2024 @ 3:07am 
Thanks for adding more spice to the game :) This will stay permanently on my mod list.
Reu 24 Nov, 2024 @ 1:38pm 
If it's more pirates yeah Jade pirates from Yin-Yin and Mannan's blades from Mixu's legendary lords
henryVI 24 Nov, 2024 @ 10:30am 
Great mod! is it save game compatible?

agree with Yin yin! how about the unique tribes of the north mod? and maybe Marienburg?
ADHDoug 24 Nov, 2024 @ 6:01am 
If you're adding mod support, perhaps consider Roar of the Jade Sea? Seems to be exactly the kind of thing @General Brooks was hoping for.
Leaf 24 Nov, 2024 @ 3:52am 
Jdent 23 Nov, 2024 @ 12:00pm 
What a fantastic idea for a mod! I can't wait to try this in my next campaign
Dragon32 23 Nov, 2024 @ 10:30am 
@Murranji
Thanks for even considering it

@TdizzleGod
It's sea encounters, not new rogue armies or pirates
TdizzleGod 23 Nov, 2024 @ 10:00am 
are the sea encounter battles events or are there actual armies out at sea?
not-not skaven 23 Nov, 2024 @ 8:07am 
Thank you for update
Murranji  [author] 23 Nov, 2024 @ 7:31am 
I updated to include High Elves, Greenskins and Araby.

@Dragon32 and General Brooks - thanks, I will consider looking at weighting.
General Brooks 23 Nov, 2024 @ 4:33am 
Delighted to see this mod return.
I agree weighting would be good. You might even be able to weight based on location if you wanted to be ambitious.
Can i also suggest perhaps a small chance of Cathayan pirates? They had a mighty fleet so it seems reasonable enough that a few might have slipped away to a life of crime.
Also, is this save game compatible? Would like to add it to an existing campaign, and i'm sure that'll become an FAQ down the line.
Dragon32 23 Nov, 2024 @ 2:35am 
@Murranji
Thanks for bringing this mod back. Would it be possible to add some kind of weighting? To me pirate factions should be the most common pirates.

Maybe a High, Medium, Low rating for each faction where High is 5 points, Medium 3 and Low 1. Then total up the points, divide faction points by total to get % used in the roll. Would cope with people having mod-added factions or not and rating could be exposed in MCT

Realise that is in no way trivial.

Thanks for the mod regardless.
not-not skaven 23 Nov, 2024 @ 2:15am 
Elves and orcs would make a great addition to the faction list. Glad to hear they'll be showing up.
Thank you very much for bringing this mod to life! :WH3_greasus_rofl:
TheGrandSirPiggy 23 Nov, 2024 @ 1:23am 
I think Araby should be a consideration as a possible enemy! Since one of its faction is a pirate one
Murranji  [author] 22 Nov, 2024 @ 10:33pm 
@Ragnarok - thanks for that, I will do an update to include Araby.
@God of Warhammer - I will update with greenskins and high elves added

@opuntia and @rustic citrus - the mods will run together since my mod doesn't datacore the lua script that that mod does. However my mod will overwrite the changes for spawn rate and army spawning. The spawn rate of encounters in this mod is about halfway between vanilla and that. the other functions of that mod should work fine.

@Rip and tear - thanks, my wish is to be able to get a job at CA one day so I am trying to learn as much as a I can about lua script architecture and development.
RagnaroK 22 Nov, 2024 @ 2:49pm 
@Rincewind322 - Haha no worries mate, glad you could clarify on the lore. I know next to nothing of WH lore sadly. :ratcoon:
Rustic "Kalessin" Citrus 22 Nov, 2024 @ 2:37pm 
Would also second @opuntia with clarifications around "Encounters at Derp 5.3"
RIP AND TEAR 22 Nov, 2024 @ 1:04pm 
your mods are all really great, thanks!
God of Warhammer 22 Nov, 2024 @ 10:50am 
Greenskins and High Elves would fit fine
Rincewind322 22 Nov, 2024 @ 10:28am 
I'd love Araby but I'm sorry to say I think one of the big points about Albion is that the island is almost impossible to sail to or from and they have no seafaring culture
Sorry to nitpick @RagnaroK I'm a big fan :)
opuntia 22 Nov, 2024 @ 10:26am 
Hi
Sounds super.
Question:
Is this compatible with:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2853661885

Thanks
RagnaroK 22 Nov, 2024 @ 9:23am 
Another one to add to a growing list. :ratcoon:

OvN factions could probably work nice, atleast Araby and Albion, Fimir might be a tall ask, don't quite know their lore.