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You don't know this.
"the player base generally don't see it as a medieval weapon because it's overshadowed by how good it does for both medieval game mode and it's normal modes to the point it's considered a meta weapon"
Also confused by this statement. The hunstman, eyelander, Claidheamh Mòr, charge n targe, etc are all "medieval weapons" that players don't exclusively use in medieval mode.
As for the rest of your argument.... I hope you know that Medic literally has medieval weapons.
As for medieval items go it would be very confusing visually appealing wise to see fictional/medieval contrasting the already existing artstyle that game was based on. That isn't to say there isn't exceptions to that rule, soldier, sniper and demo are the only classes that surprisingly work very well to adapt to a medieval approach because gameplay (swords,arrow, banner , and shields) is integrated with it making them both suspectable to a medieval approach with cosmetic but other classes dont have that same effect. (Engineer is a good example) Basically unless valve were to add more medieval oriented weapons to more classes than you can have the benefit of using those to appeal to the artstyle you are looking for.
Also there's already medieval items in the game.... not sure what the problem is.