Total War: WARHAMMER III

Total War: WARHAMMER III

Herald's Start Positions - Morghur in Bretonnia
22 Kommentare
Herald  [Autor] 15. Mai um 13:06 
No problem, thank you for reporting it. :)
modmodmod 15. Mai um 13:05 
@Herald
It works fine! Thank you!!
Herald  [Autor] 15. Mai um 6:44 
@modmodmod It was an outdated character identification method that I used in my scripts back then (I used just a string instead of a variable definition loop that results in a character identification that is always accurate), it was fixed and updated in both this mod and the compilation now.

Please let me know if you encounter any other bugs, and I invite you to my Discord server :)
Herald  [Autor] 15. Mai um 5:28 
@modmodmod Thanks for letting me know, I'll check it out!
modmodmod 15. Mai um 5:22 
Morghur is still in Estalia.
Only Morghur's hero has moved to Bretonnia.
I was suspicious that it was due to the influence of other mods, so I tested it with only your mod collection + mixu unlocker subscription, and the result was the same.
Herald  [Autor] 30. Dez. 2024 um 1:12 
@Plague Destroyer No problem, I accepted your friend request on Steam and sent you the answers to your question in messages.
Wandering 30. Dez. 2024 um 0:48 
Thank you!)
Herald  [Autor] 30. Dez. 2024 um 0:44 
@Plague Destroyer

No problem, I'm sorry if they haven't been the answers you were wishing for, but I have trouble finding the time and motivation to make the changes I want myself as well. :)

Please join my Discord server so I can help you in detail.
Wandering 30. Dez. 2024 um 0:38 
Herald - yes, please help, I will be very happy about it!) I learned how to add or remove cities through Pack File Manager, through scripts, set up a system of relations (war or trade relations, vassals, or alliances). But I can’t figure out where to get the faction numbers and coordinates of the starting positions of lords and heroes on the company map.

For example:

cm:teleport_to("faction:wh3_dlc24_ksl_daughters_of_the_forest,forename:853696293", 843, 765, true);
cm:teleport_to("faction:wh3_dlc24_ksl_daughters_of_the_forest,forename:600725776", 836, 775, true);
Wandering 30. Dez. 2024 um 0:33 
Herald - thanks for the answers!)
Herald  [Autor] 30. Dez. 2024 um 0:32 
6. I have no interest in making this change.
7. Mixu's Unlocker adds the Graelings, I do not wish to utilise them and thus cause incompatibilities with Mixu's Unlocker.
8. I'm moving Arbaal to the Goromadny Mountains in the next update of Kislev & Norsca.
9. I have no interest in making this change.
10. I have no interest in making this change.
11. The Golden Order has been moved to Talabecland as a part of my Gelt in the Empire mod.
12. I have no interest in making this change.

Same as for RatboyW, if you'd like me to help you learn how to create your own mods, I'd be happy to do that.
Herald  [Autor] 30. Dez. 2024 um 0:28 
@Plague Destroyer Thank you for the kind words.

1. I have no interest in making this change.
2. I would be moving him to the Vale of Titans, as that is the region which encompasses the Maw itself. It also makes more sense for Skrag to have a clear line of expansion from one side of the province to the other.
3. Ostankya starts in Eastern Oblast in one of my mods. Please check out my other mods if you haven't.
4. They will be back in an update for Kislev & Norsca, they will be at war with Arbaal, who will start in the Frozen Landing.
5. The Ice Court starts at war with Druzhina Enclave in Kislev & Norsca.
Herald  [Autor] 30. Dez. 2024 um 0:22 
@RatboyW I'm sorry for the later reply, I hadn't received a notification that I had a new comment on the mod.

Thank you for the suggestion, however, I had a different idea for that province. If I will be moving someone there, it would be Volkmar, at least until we get Dogs of War, as there are no playable vanilla human factions in the area. I understand your reasoning for Tamurkhan, but I simply don't have an interest to move him there.

If you'd like me to help you learn how to make your own mod, I'd be happy to do that. I wouldn't be doing these either if they were overly complicated to make. :)
Wandering 29. Dez. 2024 um 22:59 
11. Please move The Golden Order to Solland province

12. Please move Spirit of the Jungle back to Lustria (he is the protector of Lustria, he has no business in the lands of Cathay)

Thank you for reading my wishes, I would really like you to create small mods in the future that will move the above factions to other starting positions. Thank you again for your mods, and creative success!):steamthumbsup::steamhappy:
Wandering 29. Dez. 2024 um 22:58 
9. Please move Exiles of Nehek to the city of Ka-Sabar. Let it be at war with the Dune Kingdoms. The Drakenhof Conclave can be moved from Ka-Sabar to Nagashizar

10. Please move The Warhost of Zharr to Tower of Gorgoth (in the Darklands) and let them initially be at war with the Eyebiter (ogres, a faction removed from the map), who control 2 cities: The Gates of Zharr and The Daemon's Stump. And please move the Overlords of Zharrduk faction to the city of Desolation of Drakenmoor and Howling Rock The (Blasted Wastes). I do not want them removed. There is a wonderful mod for Raykart the Unbreakable. Chaos Dwarves are not interested in expanding their lands, and rarely go beyond the territory of the Darklands. And in The Volary and Granite Spikes (Stonesky Foothills) give a minor faction some greenskins (these are the lands of the Hobgoblins).
Wandering 29. Dez. 2024 um 22:57 
6. Please move the Ungol Kindred faction to Karak Vlag and Fort Dwarrslav. (Goromadny Mountains). So that they do not fight with the Great Orthodoxy faction. This will give the opportunity to play with the help of MIXER - Mixu's Unlocker for the Ungol faction and help Mother Ostankya and Malakai Makaisson in the fight against Chaos.

7. Please add the Graeling faction

8. Since I use the mod to move the start of Daughters of the Forest and Masters of Innovation in the province of The Skull Road, then with the movement of Ursun Revivalists to Praag, it would be very appropriate to move the Challengers of Khorne to The Howling Citadel (Bloodfire Falls province). And so that the Challengers of Khorne were initially at war with the Bloody Sword.
Wandering 29. Dez. 2024 um 22:57 
Hi!) I like your mods!) Can I ask you to also create small mods to change the starting positions for the following races?

1. I would really like Clan Skryre to move to The Jungles of the Gods, thereby replacing Clan Morbidus. And the Grey Seer Clan faction to settle in Skavenblight.
2. Move Disciples of the Maw to Bloodpeak (Bone Road province). This will give a huge chance for Southern Realms to survive
3. Ursun Revivalists start in Praag and war with Ropsmenn Clan
4. Please move the Baersonling faction to their home 2 cities: Temple of Heimkel and Frozen Landing (Goromadny Mountains), and so that they would not fight with The Ice Court, but be at war with the Ursun Revivalists.
5. Instead of Baersonling, The Ice Court should initially be at war with the Helspire Tribe (this is a little-known tribe, and no one knows about it).
RatboyW 25. Dez. 2024 um 10:54 
If you plan to move Skrag, may I suggest moving Tamurkhan down near Myrmidens? Feels like a similar vibe to your Morghur mod, putting Tamurkhan relatively near Nuln but not on its doorstep (and more importantly, gets him the hell out of the northern wastes, its becoming claustrophobic lol)
Herald  [Autor] 25. Dez. 2024 um 5:55 
@BrennoPereira Thank you for the suggestion, I've been planning it already actually. :)
BrennoPereira 24. Dez. 2024 um 15:53 
suggestion: Skrag near of Great Maw
Herald  [Autor] 23. Nov. 2024 um 16:33 
@RatboyW Thank you very much for this comment. :D

Consider joining my Discord!
RatboyW 23. Nov. 2024 um 16:18 
I see HSP, I sub, simple as