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The case I could find was the 'Mushroom Pizza'. In your 'Food' XML, at line 1229 and 1230 under the fabrication recipe, you refer to 'Maple Basil' and 'Spotshroom', instead of 'he-maplebasil' and 'he-spotshroom', respectively.
Simply swapping the names to the identifier will resolve the issue for this item, but I recommend going over every fabrication recipe in the fabricators (stove, oven, cutting board etc.) and using the 'showperf' command. If you click on an item or otherwise suddenly see your HUD performance drain increase drastically, that item has a wrong identifier.
I hope this helps.
We'll think about it, and if we can find a use for it, we'll add it
I've taken a look at your code since it's 25mb for just a few things and saw that you actually included and overridden basically everything from the base mod which is both a waste of space and is going to be a pain for you guys whenever I update the mod since you'd have to redo the updates on your end too.
It is highly recommended to remove any code from the original mod that you don't need/touch with your add-on and just reference sounds and textures you're making use of by using %ModDir:2954998725% instead of just %ModDir%. This way you don't need to include all the textures and sounds and only have to keep your new stuff.
So to clarify, you don't need to keep all the code from the main mod in those overrides. You just have
<Override>
<Items>
-Your new items-
</Items>
</Override>