Half-Life 2

Half-Life 2

Combine OICW for SMG
21 Comments
Taehl  [author] 31 Dec, 2024 @ 4:50pm 
If you're subscribed to any other mod which replaces the SMG model there will be a mod conflict, and you'll only see the SMG model that comes from whichever mod is above the other in your list. You can't replace one model with multiple new models.
Kazzy 31 Dec, 2024 @ 3:42pm 
Reskins in hl2 don't conflict. They just don't show up if they don't work as advertised
Taehl  [author] 29 Dec, 2024 @ 11:04am 
Probably a conflict with another mod you're subscribed to, make sure this one is at the top of your list.
Kazzy 29 Dec, 2024 @ 10:59am 
it doesn't even show up in game
crAzY_4_b3tλ 18 Dec, 2024 @ 5:10pm 
Oh yeah right, mb lol I forgot to place this mod above the other, thx mate
Taehl  [author] 18 Dec, 2024 @ 5:09pm 
There's nothing I can do to make it more compatible. Either disable the other mod, or make sure this one has priority over it (OICW needs to be above the other one in your list).
crAzY_4_b3tλ 18 Dec, 2024 @ 12:33pm 
@Taehl most probably because im subscribed to this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366522324 and it also disables my OICW reloading sounds. I disable it and now I can hear the reloading sounds again (It's only the reloading action btw, firing and using the grenade launcher doesn't seem to be affected and you can hear it). maybe make it compatible with this mod or other mods?
Taehl  [author] 11 Dec, 2024 @ 2:14pm 
That's odd, sounds should be included. Are you subscribed to any other mods that might be interfering?
Bluzzek 11 Dec, 2024 @ 9:15am 
issue, no reload sound effect
Arderi 9 Dec, 2024 @ 9:36am 
this will be more realistic in my opinion because the regular smg (mp7) doesnt have a grnade launcher but the xm29 has one :)
Taehl  [author] 1 Dec, 2024 @ 2:36am 
Let me know if you do. I'll be playing EP1 and EP2 soon to test it too. I'll raise it if it turns out too low, but if memory serves you're practically tripping over SMG ammo most of the time (and the 8 alt fire grenades should balance it out).
Minos Prime 1 Dec, 2024 @ 2:23am 
no
Taehl  [author] 1 Dec, 2024 @ 2:23am 
It'll get replaced by any mod that changes skill.cfg, so subscribing to any difficulty or ammo mod will override it. Otherwise I'd have to make a mod out of an unmodified skill.cfg, which would be weird. Did you actually manage to run out of ammo?
Minos Prime 1 Dec, 2024 @ 2:18am 
could you make a version that doesnt reduce ammo as well
Taehl  [author] 1 Dec, 2024 @ 2:16am 
Yes, I was messing around with reducing the bullets in return for increasing alt fire grenades to 8, though it seems like the game ignores it most of the time (not sure why). I was trying to make it a bit more interesting (and it's not like there's a shortage of SMG ammo most of the time), but I'm open to feedback. Did you run out of ammo in a certain map?
Minos Prime 1 Dec, 2024 @ 2:00am 
does this lower the ammo capacity or is that in half life 2 episode 2
Taehl  [author] 22 Nov, 2024 @ 7:46pm 
I just do textures, I don't know anyone who can edit models. But if I did, I'd ask them if they could also fix the clipping issues in the scope's sight.
Nino 22 Nov, 2024 @ 7:42pm 
I really wish it could use the original model with the retail c arms.
To0n 22 Nov, 2024 @ 6:20pm 
Amazing model ! can you make a version that replaces the ar2 instead of the smg ? pls
Taehl  [author] 22 Nov, 2024 @ 4:55pm 
Please let me know if you find any bugs or have a cool idea. I can also upload a version that has the fixes but not the Combine scope, if anyone would prefer that.