Half-Life 2

Half-Life 2

Combine OICW for AR2
68 Comments
Taehl  [author] 30 Jun @ 7:41pm 
Kind of? The view on the lens is almost perfectly centered on the crosshair (at least in 16:9 resolutions, can't vouch for widescreen) so technically you could disable the crosshair and aim with it.

If you're asking if you can press a button to look through the scope like with the crossbow, no, that's not possible without making a mod. This is just a model swap.
alejandrofn28 30 Jun @ 4:34am 
can you aim with the OICW?
Taehl  [author] 13 Apr @ 2:23pm 
That's because this model replaces game_sounds_manifest.txt to make its new reloading sounds work. The only way to change that would be to edit the model, which isn't something I know how to do - I'm a texture-maker, not a model-maker.

You might have better luck with the SMG version of the OICW; I don't think it changes game_sounds_manifest.txt (though I might be misremembering). steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3370321038
Lord_Darkside13 12 Apr @ 11:44pm 
This mod is good, but after I install it and go to play a custom game, the custom dialogue doesn't work :steamsad:
<width=1>Pacman09 1 Mar @ 5:17pm 
someone NEEDS to port this to HL2vr
CrazyApplez1637 13 Jan @ 10:00pm 
why does the reload sound so wet :steamhappy:
Taehl  [author] 21 Dec, 2024 @ 9:30am 
If I were to guess, I think the problem comes from both mods having a game_sounds_manifest.txt. Whoever imported this model into HL2 decided, for whatever reason, to script new sounds instead of replacing the old .wav files. I don't know how to edit models (just textures), so I'm not sure how to fix it.
turbill 21 Dec, 2024 @ 7:54am 
thanks! after looking into it, the mod seems to conflict with the ez2 animations mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366924626 , as it has its own sounds
Taehl  [author] 20 Dec, 2024 @ 4:32pm 
It shouldn't do anything to any other weapon, and you're the first one to report that. Maybe it's a conflict with another mod?
turbill 20 Dec, 2024 @ 4:22pm 
for some reason this mod makes the pistols reload silent??
The TRUE And ONLY Big cat. 15 Dec, 2024 @ 3:49pm 
I wish there's a addon that makes you able to scope with the ar2.
Trog 12 Dec, 2024 @ 9:21pm 
Any plans for an MMOD version? This really deserves the treatment.
Taehl  [author] 12 Dec, 2024 @ 2:43pm 
Insofar as it shoots 5.56, I suppose it's like an M4. But I think it might be more fair to call it a "comically oversized grenade launcher spooning a miniature G36".
pagonggaming27 12 Dec, 2024 @ 10:12am 
Comically oversized M4
Connorama 8 Dec, 2024 @ 1:33am 
could you possibly bring the XM8 in HL2?
John 30 Nov, 2024 @ 8:19pm 
gark and dritty :wololo:
Gamsuuu 1 29 Nov, 2024 @ 4:03pm 
cool
zastaa ❀ 29 Nov, 2024 @ 11:38am 
dark and gritty
Nut 29 Nov, 2024 @ 7:35am 
This looks great! I love takes on Combine-modified human weapons, and this one is very well done.
L6061 29 Nov, 2024 @ 7:20am 
Thanks, Taehl
Sawrunner 29 Nov, 2024 @ 5:59am 
Wow this look cool
Taehl  [author] 29 Nov, 2024 @ 4:56am 
That's fine, as long as you link to this page and keep the credits intact.
L6061 29 Nov, 2024 @ 4:46am 
Imma port this masterpiece to Gmo TFA
Taehl  [author] 29 Nov, 2024 @ 1:52am 
Thanks! I call this one the "Overwatch Interim Combat Weapon" since it's been refitted by the Combine ("Interim" meaning the time from "Overwatch occupation starts" to "human weapons/munitions have been depleted and phased out".) That way it can have a somewhat unique name and still be an "OICW".
Kenjuro Markuro 28 Nov, 2024 @ 10:05pm 
i like this "Objective Individuel Combat Weapon" Or OICW Aka Hk XM29
the_moidart 28 Nov, 2024 @ 7:57pm 
Finally, no more flare gun.
Taehl  [author] 28 Nov, 2024 @ 1:21pm 
This changes the model, there's only the one. I'm not sure what you're asking.
Captain Starblazer 28 Nov, 2024 @ 12:57pm 
Does this change the models for everyone or just the player and the combine?
Fitne Por 28 Nov, 2024 @ 7:44am 
need k11 version
L6061 28 Nov, 2024 @ 5:59am 
dark n' gritty
Taehl  [author] 28 Nov, 2024 @ 4:02am 
It actually has an icon included and I've even seen it appear in game once or twice, wish I knew how to make it work right.
Mauzki 耳廓狐 28 Nov, 2024 @ 3:54am 
be really cool to have it as an icon too, I do love this mod a lot.
chief 28 Nov, 2024 @ 1:54am 
i'm also a workshop item creator so it should be easy
Taehl  [author] 28 Nov, 2024 @ 1:52am 
Go ahead (when you upload it's private by default). I usually use the /custom folder when testing stuff since you can reload materials in the console, not sure if there's a command to reload a model.
chief 28 Nov, 2024 @ 12:35am 
do you mind me upload my own version of the oicw and you test is it working or not? i will do a little adjustment to the scope and you test it
chief 28 Nov, 2024 @ 12:28am 
okay, it's something that shouldn't happen, did you modified the model? the problem never happens on me so I can't really know did i fixed it or not
Taehl  [author] 27 Nov, 2024 @ 11:37pm 
It doesn't happen in all maps, try starting the game at the Sandtraps chapter and checking it there.

Here's what I'm talking about: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373157337
chief 27 Nov, 2024 @ 11:17pm 
uhhh, I can't really see the problem, can you record it or screenshot it? sorry
Taehl  [author] 27 Nov, 2024 @ 11:04pm 
No, I mean the polygons of part of the scope that shows you the low-light view (the part with the RT texture) is Z-fighting with black polygons behind it.

Again, textures are fine. This is an issue with the model's geometry.
chief 27 Nov, 2024 @ 10:56pm 
you mean the purple reflection?
Taehl  [author] 27 Nov, 2024 @ 10:47pm 
The textures are fine, but polygons around the edge of the scope's lens flicker when viewed at certain angles.
chief 27 Nov, 2024 @ 10:45pm 
the textures are not loading?
Taehl  [author] 27 Nov, 2024 @ 10:30pm 
Do you think you can fix the (what I'm assuming is) z-fighting on the scope in this model (it only appears when looking in some directions)? Presumably the part with the RT texture is clipping and just needs to be moved out a tiny bit more.
chief 27 Nov, 2024 @ 9:49pm 
like replacing hands or weapon models, animation but i don't even know how to create a tree mesh in blender
chief 27 Nov, 2024 @ 9:01pm 
i can do model related stuff
bean boy 27 Nov, 2024 @ 6:48pm 
ah dang maybe someone else could make an edit or smth
Taehl  [author] 27 Nov, 2024 @ 4:47pm 
I don't know how to do anything model-related, I just do textures, sorry.
bean boy 27 Nov, 2024 @ 3:47pm 
hey would it be possible to make a version the replaces the hand and arm models to the ones from this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366522324&searchtext=
Lilith 27 Nov, 2024 @ 3:45pm 
would love to see this with new animations
Mistery_Man 27 Nov, 2024 @ 1:59pm 
fart and shitty