RimWorld

RimWorld

FCP - New California Republic (Beta)
61 Comments
The Great Levoh 23 Jul @ 5:46pm 
Looking forward to an update friend! :steamhappy:
Wooly 10 Jul @ 11:07pm 
Ranger rick I love you pls dont die and keep making these mods
Some Cossack Fetus 9 Jul @ 9:20pm 
thats great news, cant wait to play the mods
Ranger Rick  [author] 6 Jul @ 12:30pm 
@awpgod, they do on my end. Just tried to replicate. Can you message in the bug reports discord with a log?
Ranger Rick  [author] 6 Jul @ 12:30pm 
@Some Cossack Fetus, Yes! Had a bit of a hold up with 1.6 and the new dlc lol, trying to get updoots and finish steam art by the weekend!
awpgod 6 Jul @ 11:55am 
They got no weapons and no things to trade
Some Cossack Fetus 30 Jun @ 9:52am 
are we close to the dates that were mentioned in the previous post???
Ranger Rick  [author] 12 May @ 6:50am 
Just a heads up that the betas will be unlisted here in about 4 weeks and removed shortly after. Full release will happen in about 4 weeks of the following V 1.0 mods.
FCP -Tools
FCP -NCR
FCP - Caesar’s Legion
FCP - Enclave
FCP - BoS
FCP - Ghouls
FCP - Ballistic Weapons
FCP - Energy Weapons
FCP - Explosive Weapons
FCP - Melee Weapons
Please note these mods will have continuous fixes and updates adding more and more until we have the entirety of fallout in RimWorld. Thank y’all!
Head 1 May @ 8:46am 
im very excited for the full release. fallout is one of my favorite franchises :D
Ranger Rick  [author] 9 Apr @ 4:49pm 
Not a clue, not by me at least.
Microsoft PowerPoint 9 Apr @ 1:31pm 
Is this CE compatible?
Dick Sledge 28 Mar @ 5:16am 
Not a problem, I found that all you have to do is just set the apparel dyed white during crafting to have the original look
Ranger Rick  [author] 25 Mar @ 3:34am 
Not with the art I have currently since nothing is colored via xml, but based on the ones from the games. Sorry brother
Dick Sledge 24 Mar @ 10:35pm 
Is there a way to make clothing not "stuffable"? Like a dev mode option that makes it so all the armor and stuff I make comes out the same base color? Not a huge deal, just gets a little annoying having to send them to the styling table everytime they put new stuff on.

Still loving the mods, looking forward to what you release next!
Ranger Rick  [author] 24 Mar @ 1:06pm 
Correct the weapon tags are not set yet. Was still testing it with the wip ballistic weapon mod. Can add a generic gun tag for now.
denchik4577 24 Mar @ 11:12am 
You have a lot of characters in both factions who are not armed with anything at all, in caravans...
Ranger Rick  [author] 23 Mar @ 1:58pm 
The FCP Desert Rangers or the NCR rangers from this mod? Either way could be a tag issue maybe. But this mod should have all custom tags.
Kai 23 Mar @ 12:37pm 
i love the mod so far, the only problem i've seen is as i play desert rangers i see that the ranger helmets are very common on normal non elite enemies as well as just average civilians or farmers, do you know why that could be?
Nibbles 21 Mar @ 8:19am 
God I fucking LOVE paying taxes.
Beautiful work, well done.
Canon 9 Mar @ 3:30pm 
Where did pc even come from lmao
Ranger Rick  [author] 9 Mar @ 12:24pm 
Or use cherry picker
Ranger Rick  [author] 9 Mar @ 12:18pm 
Excuse me, this is my mod. If you want a mod that just adds a simple faction do it yourself. May have been a translation error, but that came off as rude af man. Go do your own mods champ.
lllllllllI 6 Mar @ 7:49am 
사람들은 단순하게 ncr 파벌을 추가하는 모드를 원할걸 ?...
너의 사상을 강요하지마
정말 pc하군
SQUIZO 10 Feb @ 6:26am 
are you working on ce patch
Dick Sledge 12 Jan @ 1:33am 
Use Character Editor, way better than Prepare Carefully.
Canon 11 Jan @ 9:26pm 
EDB prepare carefully has an issue with everything, including rimworld core and itself
Synfulkills 11 Jan @ 7:28pm 
seems there's an issue with EDB prepare carefully
Ranger Rick  [author] 16 Dec, 2024 @ 9:24am 
LMAO <3 tyty
The Parasite. 15 Dec, 2024 @ 11:34pm 
Fuck the NCR. Nice work btw. Great mod.
Ranger Rick  [author] 5 Dec, 2024 @ 4:44pm 
<3 Glad its all working now! If you do have any issues always feel free to reach out!
Alexios II Komnenos 5 Dec, 2024 @ 8:10am 
Mmh, i honestly never tried that dev tool before, but it seems to be working perfectly that way, which is very neat since i only do the Chr. Edi. title changes for testing purposes, and since i always had that problem, i thought i couldn't play with those mods withouth things getting messy and buggy xd

Thanks a lot for the suggestions and explaination, now i can freely play with mods that add titles and permits like this one! Also, i already mentioned it, but i can't express how happy i am to see the FCP mods back! I love Fallout and Rimworld, so their combination is a ver lovely concept, thank you very very much!!!

Mandatory Ave, true to Caesar! :westernromanempire:
Canon 2 Dec, 2024 @ 10:49pm 
Yeah you just have to use the debug set title or ask the character editor dev to let you set which faction you're setting the title for, if you really want to disable the ncr's titles anyway you can use cherry picker, but I can't guarantee that won't cause other issues, you'll just have to try.
Ranger Rick  [author] 2 Dec, 2024 @ 12:04pm 
XD thank you much, yea so way to no reinvent the wheel is using part of the dlc that’s there since it does exactly what we would want anyway.
zeus57007 2 Dec, 2024 @ 11:02am 
Do not use Character editor to add titles if you have multiple mods that add a tiered help system similar to royalty. A vast majority of them simply take that same code, add a few tweaks and edits, and make a different-colored version of the empire. That's a reason why FCP-Tools requires Royalty, for the code of the Empire Faction. And instead of requiring HAR, it requires Biotech, to add supermutants and other nonhumans via genes. Ideology is also needed for seeting up certain factions' ideals, and blah blah blah. Sorry for the minor rant, but yeah- No adding titles via character editor.
Ranger Rick  [author] 2 Dec, 2024 @ 10:55am 
Yea I gotchu xD but for that it’s due to character editor it looks like you can follow what canon said below and just add via dev mode. I can’t see adding a menu option for this atm just because it seems to only happen with character editor. Canon and I have both tried it and can’t recreate the issue without.
Alexios II Komnenos 2 Dec, 2024 @ 4:03am 
No no, i didn't meant the titles and permits should be removed, it is your mod and to ask that would be rude, i meant the possibility of adding an option in the mods menu to maybe disable the NCR's titles. What happens to me i think is a bug with VFE Empire whenever another faction with permits is present in the game, i tried with other factions that also add titles and permits and the bug always shows up, though perhaps it means VFE Empire and Character Editor are incompatible since the bug happens whenever i add titles throught the later while testing. In any case, thank you very much anyway, but as said, i don't think it's a bug in particular with this mod, just a problem i seem to have with VFE Empire
Collaboration Projects  [author] 1 Dec, 2024 @ 10:30am 
Added in some steam workshop images, yw.
Canon 1 Dec, 2024 @ 6:23am 
Are you talking about when you give it through character editor?
If so there's nothing we can really do about it and it's an issue on their end that they pick faction randomly seemingly without checks, as an alternative you can use Set Title in the dev mode debug tools
Ranger Rick  [author] 30 Nov, 2024 @ 11:56pm 
I can try and look into the bug, removing the titles or the permits probably wont be a thing, but least I can do is look into the problem
Alexios II Komnenos 29 Nov, 2024 @ 5:50pm 
Thank you very much to the FCP team for the amazing mods you've been doing and for the treat that is the new factions! But, may it be possible to add an option to disable the NCR permits and titles? Even with only the new factions + tools, it's requirements and character editor, if i play with VFE Empire, the titles get a bit messed up. When i try to give a pawn an empire title, it has like 50% to get one from the NCR, which then if, it already had an empire's title, i can't remove. Though if someone knows about this bug and how to fix it, i would appreciate it
Prikov 29 Nov, 2024 @ 6:34am 
cant wait to see the development:VBCOOL:
Ranger Rick  [author] 27 Nov, 2024 @ 12:00pm 
Join the discord above and @ me or send a dm!
ghrim_vortex 27 Nov, 2024 @ 8:42am 
Ive been a lifelong Fallout fan since, 1. I would love to contribute to writing or quests on this project. :D
Ranger Rick  [author] 27 Nov, 2024 @ 7:53am 
<3
yosoysergiou 27 Nov, 2024 @ 2:57am 
I don't know who you are but I already love you
Ranger Rick  [author] 26 Nov, 2024 @ 11:32am 
Will be ce compat!
Collaboration Projects  [author] 25 Nov, 2024 @ 5:57pm 
Working on workshop images and gifs, check out the discord for more info!
Ranger Rick  [author] 25 Nov, 2024 @ 5:24am 
Will look into both of those, tyty!
Vulpes 25 Nov, 2024 @ 12:49am 
NCR visitors are always guard dogs for some reason and hostile animal event conflicts with manhunter events. They die of malnutrition which is fine but i get constant alerts bec of constant switching between scaria tag and hostile tag. Love the mod btw
Ranger Rick  [author] 24 Nov, 2024 @ 9:58pm 
@BOOFUS! I’ll give it a look!
@Proap3t glad you’re back!