Arma 3
Hamburger Hill - May 10th [SP] [IN COUNTRY] [UPDATED]
15 Comments
jaybee  [author] 1 Feb @ 4:04am 
Press 0 on your KB, and you'll see the Call Medevac thing pop up on a list.
warkshawn 29 Jan @ 1:12pm 
So, I've searched the internet far and wide to no avail... how do you use the radio to call for medevac extract? Heck, I can't find anything that explains how to use a radio at all.
jaybee  [author] 21 Dec, 2024 @ 4:42am 
Thanks Cell, appreciate it.
Red Cell 20 Dec, 2024 @ 11:18am 
Great Mission.
jaybee  [author] 29 Nov, 2024 @ 4:26pm 
NEW UPDATE IS OUT
jaybee  [author] 29 Nov, 2024 @ 11:14am 
Next update the Spearhead DLC will be removed, and the dependency issue *SHOULD* be fixed. I've also changed the way the PAVN spawn so it should run better.
jaybee  [author] 26 Nov, 2024 @ 4:30pm 
Description
[ACPL] Jon 26 Nov, 2024 @ 2:07pm 
Why Spearhead'44?
jaybee  [author] 24 Nov, 2024 @ 12:59pm 
@Luigisiv There are some dependency issues I'll need to fix when I'm able to. I'll be busy with Uni but I'll try and get it sorted some time next week along with the suggestions from Komodo.
Luigisiv 24 Nov, 2024 @ 6:35am 
I have the required 6thGG mod and DLC's but wont open in SP? Any ideas?
Komodo 24 Nov, 2024 @ 3:58am 
and then have ambient helis make low passes, then slowly fade the screen to black, with white text in the middle giving a small sombre description about the battle, and finally ending the mission

I loved the audio tracks u chose when getting back to the LZ
Komodo 24 Nov, 2024 @ 3:04am 
for the final task u can have AI be revealed away from the player and once the player is near, have them say audio lines like "We got minced up there" or something along the lines that describes the horrible situation they found themselves in.
jaybee  [author] 23 Nov, 2024 @ 9:13pm 
Really appreciate the detailed feedback, I'm not sure why they've been listed as dependencies as I haven't used them within the mission, I'll try and work that out and get that fixed. Do you have any suggestions on what I should do with the final task to make it quicker or more engaging?
Komodo 23 Nov, 2024 @ 7:56pm 
hi jay, really loved the background for this one, and if this was ure first ever arma mission ure on ure way to making excellent ones in no time

Feedback:
-Scenario had a few unlisted dependencies: S&S, Quyet Thang, CUP weapons (error message when trying to start this without it)

-The frame drops were sudden and caused low performance once the enemies all spawned. You can mitigate it by spawning a few squads at a time, that way u keep the illusion of a whole company that the player has to face with

-Secure the LZ objective took too long and the helis were waiting for the injured to walk 500m+ back to them and some didn't get in and so the task couldn't complete. I went into zeus and put them into the heli and that solved it

I think the unlisted mods were a result of them being loaded on ure arma launcher at the time of making the mission or u placed units that had kits/or weapons from them.

ty for making this, can't wait for what u make next with this cdlc
Komodo 23 Nov, 2024 @ 4:53pm 
did u reupload cuz i was looking for it earlier to play...oh nvm u did and added Spearhead
ok, will give it a try