Starbound

Starbound

Mech Compatibility Core
21 則留言
Nico 3 月 4 日 上午 5:01 
Well, this borked so many tech in game, and this got me trouble shooting for a while as it didn't even show error in log. (´・ω・`)
Abyssalblue 2 月 11 日 下午 8:35 
broke some of my favourite tech
FelmastProMcLane  [作者] 1 月 3 日 下午 6:02 
Nvm, it was a typo, fixed.
FelmastProMcLane  [作者] 1 月 3 日 下午 5:29 
ALL mech parts?
"Mech Detallist" does adjust the bars and real values are slightly lower than what vanilla may show.
If not using that, then, can you send a log file?
Armok 1 月 3 日 下午 5:23 
Not sure if this is because of the loader or the core instead (or possibly even Real Ferozium), but I've noticed that all mech parts now only show the lowest value (the single red bar) as their stats instead of their intended values
A-Vladimir 2024 年 12 月 29 日 上午 9:44 
my tech stopped working for some reason and the most repeated and latest error is this https://pastebin.com/K2CsKrPf
mashtong54 2024 年 12 月 28 日 上午 5:32 
sorry amobut the ranting i will delete the unneascy stuff
mashtong54 2024 年 12 月 28 日 上午 5:31 
okay iu think you can fix it my unitsaling and reinsatling the mech core and mech compnlbty loader mods that seams to fix the issue for me
Дэлхэйтэй 2024 年 12 月 27 日 上午 6:04 
Hello, well, I found that this mod (or loader) or it's conflict with other mod somehow causes to beacon arrow in space encounters to not disappear, whether you are in mech or not, whether beacon is turned off or not. Not anything gamebreaking, just annoying. Could you please look into that? I can send list of mods I have installed or logs or both.
Indy 2024 年 12 月 26 日 上午 11:58 
Forgot to mention that the techs from vanilla and the RPG growth mod are bugged when I have this mod and the other installed.
Indy 2024 年 12 月 26 日 上午 11:02 
I don't know how to do it. I did take some photos, but I don't know if I should add you as a friend
or contact you on discord.
FelmastProMcLane  [作者] 2024 年 12 月 26 日 上午 10:54 
It should be, I do use it with RPG Growth.
Send me the error to see what's up.
Indy 2024 年 12 月 26 日 上午 9:56 
I don't know if this mod is compatible with RPG growth. For some odd reason when I load a character in, the game says I have no mech.
rex20d 2024 年 12 月 26 日 上午 9:21 
yup, that worked, ty
FelmastProMcLane  [作者] 2024 年 12 月 26 日 上午 8:14 
If you are using "Mech Detallist", then the mech doesn't regen health/energy when deploying, if it died it will stay dead until repaired.

To repair the mech, use the "autochip" by clicking on it, like weapon.
rex20d 2024 年 12 月 26 日 上午 8:10 
sorry for the wiered question, but my mech dies instantly on deploy, and i dont remember if that is a vanilla behavior after the mech dies or some wiered mod interacton, any clues?
mashtong54 2024 年 12 月 24 日 上午 10:15 
hey by the way if you got fraken universe installed allready you don't need to install mech over hule or mech trestal lfight mods bescue the fraken universe mod has thsoe allready bulit in by the way.
Labyrinthian 2024 年 12 月 15 日 下午 11:43 
That'd be great! Thanks For the quick response
FelmastProMcLane  [作者] 2024 年 12 月 15 日 下午 10:42 
Good news, the original mod was made as a patch, so I just need to include it via a simple mod.
Labyrinthian 2024 年 12 月 15 日 下午 10:11 
hey I use the Terrestrial Mech Flight and I want to use this mod as well but this one disables the mech flight functionality
the_silver_bandit 2024 年 11 月 24 日 上午 7:35 
Interesting