Starbound

Starbound

Mech Compatibility Core
21 Comments
Nico 4 Mar @ 5:01am 
Well, this borked so many tech in game, and this got me trouble shooting for a while as it didn't even show error in log. (´・ω・`)
Abyssalblue 11 Feb @ 8:35pm 
broke some of my favourite tech
FelmastProMcLane  [author] 3 Jan @ 6:02pm 
Nvm, it was a typo, fixed.
FelmastProMcLane  [author] 3 Jan @ 5:29pm 
ALL mech parts?
"Mech Detallist" does adjust the bars and real values are slightly lower than what vanilla may show.
If not using that, then, can you send a log file?
Armok 3 Jan @ 5:23pm 
Not sure if this is because of the loader or the core instead (or possibly even Real Ferozium), but I've noticed that all mech parts now only show the lowest value (the single red bar) as their stats instead of their intended values
A-Vladimir 29 Dec, 2024 @ 9:44am 
my tech stopped working for some reason and the most repeated and latest error is this https://pastebin.com/K2CsKrPf
mashtong54 28 Dec, 2024 @ 5:32am 
sorry amobut the ranting i will delete the unneascy stuff
mashtong54 28 Dec, 2024 @ 5:31am 
okay iu think you can fix it my unitsaling and reinsatling the mech core and mech compnlbty loader mods that seams to fix the issue for me
Дэлхэйтэй 27 Dec, 2024 @ 6:04am 
Hello, well, I found that this mod (or loader) or it's conflict with other mod somehow causes to beacon arrow in space encounters to not disappear, whether you are in mech or not, whether beacon is turned off or not. Not anything gamebreaking, just annoying. Could you please look into that? I can send list of mods I have installed or logs or both.
Indy 26 Dec, 2024 @ 11:58am 
Forgot to mention that the techs from vanilla and the RPG growth mod are bugged when I have this mod and the other installed.
Indy 26 Dec, 2024 @ 11:02am 
I don't know how to do it. I did take some photos, but I don't know if I should add you as a friend
or contact you on discord.
FelmastProMcLane  [author] 26 Dec, 2024 @ 10:54am 
It should be, I do use it with RPG Growth.
Send me the error to see what's up.
Indy 26 Dec, 2024 @ 9:56am 
I don't know if this mod is compatible with RPG growth. For some odd reason when I load a character in, the game says I have no mech.
rex20d 26 Dec, 2024 @ 9:21am 
yup, that worked, ty
FelmastProMcLane  [author] 26 Dec, 2024 @ 8:14am 
If you are using "Mech Detallist", then the mech doesn't regen health/energy when deploying, if it died it will stay dead until repaired.

To repair the mech, use the "autochip" by clicking on it, like weapon.
rex20d 26 Dec, 2024 @ 8:10am 
sorry for the wiered question, but my mech dies instantly on deploy, and i dont remember if that is a vanilla behavior after the mech dies or some wiered mod interacton, any clues?
mashtong54 24 Dec, 2024 @ 10:15am 
hey by the way if you got fraken universe installed allready you don't need to install mech over hule or mech trestal lfight mods bescue the fraken universe mod has thsoe allready bulit in by the way.
Labyrinthian 15 Dec, 2024 @ 11:43pm 
That'd be great! Thanks For the quick response
FelmastProMcLane  [author] 15 Dec, 2024 @ 10:42pm 
Good news, the original mod was made as a patch, so I just need to include it via a simple mod.
Labyrinthian 15 Dec, 2024 @ 10:11pm 
hey I use the Terrestrial Mech Flight and I want to use this mod as well but this one disables the mech flight functionality
the_silver_bandit 24 Nov, 2024 @ 7:35am 
Interesting