Starbound

Starbound

Mech Compatibility Loader
10 Comments
KurogitsunE 28 Mar @ 4:20pm 
For some reason, the game does not start with FU, there are only these 2 mods and FU - and the game does not go beyond the screensaver to the desktop.
Silver Sokolova 11 Feb @ 2:16am 
@FelmastProMcLane the mod that caused the missing mech beacon had the issue fixed in an update that's been out for a while
FelmastProMcLane  [author] 4 Jan @ 12:11pm 
I'm trying to find out why.
AgentKirin 4 Jan @ 11:50am 
I'm not entirely sure which of the mods is causing it, but the lil arrow that points you to the beacon no longer appears. Is this fixable? It's not game-breaking, but it'd be nice to have that back.
mashtong54 28 Dec, 2024 @ 5:55am 
hey i got a idea fora two new mods lets add a openrpg bolder lands 2 stat sacling sheld mod and a openrpg mech stait scaling mod as well. the open rpg mod devpoer was giong to add mech sait scaling but never got aronud to it. also this mod addon what soemthing that the open rpg mod devpoer was exaclty wating for before they stoped open rpg starbonud mod devpoment by the way. so i think we should make thsoe two mods. also open rpg and boderland 2 shelds sait codes should also should work together with the staits as a seprate mod for open rpg and boderlands two random shellds users. bescue sheld health and aother sheld saits for open rpg and bordler lands two with fraken universe and heck even gic use the same kind of overlaping game code so just adding open rpg stait scaling for borderlands shelds for starbound would just need a mod
mashtong54 28 Dec, 2024 @ 5:33am 
hey try uninsalling and reainsatling the mech core compblty mod and mech combaplty laoder mods that seams to work. also i will deltie the rants
FelmastProMcLane  [author] 14 Dec, 2024 @ 4:05pm 
Body: Venturer (Vanilla)
Boosters: Swansong (Vanilla? or a mod that enables them)
Legs: Ronin (XS mechs)
Arm 1: Lassgun (Dreadnought mech)
Arm 2: Gatling gun (XS mechs)
DeceasedBrain (trueidiot_YT) 14 Dec, 2024 @ 3:52pm 
that mech in the thumbnail looks good how did you achieve this mech look
FelmastProMcLane  [author] 26 Nov, 2024 @ 12:27pm 
Any specific techs or all of them?
And if possible, a log file after trying to use techs
Tefnut 26 Nov, 2024 @ 12:17pm 
I've noted either this mod or the other one interconnected has caused Techs to stop working altogether with my modlist. Though it may be a compatability issue with any of the several tonnes of mods i use