UBOAT
Projekt Bifröst: Eistla
212 Comments
Ateco2021 18 Jul @ 12:11am 
Wird der Mod in diesem Jahrhundert noch mal aktualisiert?
TiNppa 5 Jul @ 11:58am 
*Interior lighting temperature changed and toned down.
This seems to conflict a little with the interior lightning mod im using. How do I disable this feature from this mod?
Alex Paen (ljekio) 4 Jul @ 4:31am 
---Is there a way to turn the chalkboard noise off?

I have the same question, the mod is great, but these sounds are louder than the DCs themselves and sometimes turn on spontaneously when exiting time compression.
Flat Stanley 16 Jun @ 8:40am 
Wait! What? There's skins? WHO KNEW????? :steamhappy:
TANDAVA 13 Jun @ 9:00am 
How can I record the data in a table with temperature and humidity indicators overboard? Where to click? And how to clear the table?
MutieEQMS 28 May @ 1:01pm 
Is there a way to turn the chalkboard noise off?
Wolf-35 17 May @ 10:32pm 
How to clean psychrometer notes?
UntameSquirrel 17 May @ 11:03am 
For the Wind Speed Meter (Anemometer) is it collecting wind speed based off the speed of the Uboat or the game overall wind speed based on current weather conditions? I have checked multiple times and compared both the M/S reading and the Knot reading from the map and they dont match.
Finess  [author] 15 May @ 11:22am 
Mod is not broken at all as I know. :)
ryuzaki5700 29 Apr @ 6:28pm 
How broken is the mod? If it's something minor, I'll roll with it. Dig the crazy storms!
outbackdiesel18 15 Apr @ 12:47am 
update it please
Marmalade 12 Apr @ 7:58pm 
I asked before but is there a way to use your time piece on every screen instead of just map view?
Finess  [author] 9 Apr @ 5:39am 
It is not the mod's fault. The game seems to be broken currently. :(
stullenandy 30 Mar @ 4:29am 
Moin moin, since the last update I've had an extreme performance hit with your mod. Never had any problems, but now the map table is somehow extremely difficult to access with me. If you constantly have a hark in the graphics and 20 FPS losses during thunderstorms, it literally spins back and forth. No matter what graphics settings in noble. If you appear in the convoy, every 10 sec minni stutterer of the graphic. Have now desired your mod. and started a new career. Now everything is going super well again. I had also started a new career with your mod before, but problems were still the same.

I don't know exactly, but maybe the mod needs a close review from you.

Us one more question could be... Could you make a smaller mod where only the counter of the water balloons, the light color and the Enigma in the radio room are added. No weather and measuring equipment in the boat. I would be very happy about a slimmed-down mod.
OZtarou 26 Mar @ 2:39am 
Conflicts with Enhanced BdU Convoys Reports. Just a note.
Rock The Casbah 18 Mar @ 2:32pm 
@Dramaticuser Temperature doesn't affect gameplay that much unless you have a mod like Device Energy Management installed. Barometric pressure however is very important as it gives you an indication of future weather conditions which is vital in planning attacks.
Dramaticuser 15 Mar @ 1:29pm 
hi this mod is really cool, but since im not really familiar i am curious.

how does temperature and air pressure affect gameplay wise? like, does it have an impact on the gameplay?
Finess  [author] 10 Mar @ 11:37am 
Soon War Diary will be in sync with this one. Maybe I could crank up the max to 1033 but it is very rare to measure such high values in reality...
Rock The Casbah 8 Mar @ 11:46am 
Has anyone else noticed that the maximum mbar of the barometer is 1027 mbar? I also have the War Diary mod and the Bifrost barometer always stays at 1027 even when War Diary records higher pressures.
Finess  [author] 4 Mar @ 11:27am 
Sorry guys, the mod is what it is... Feel free to use the source codes to separate what you need...
GurkenbauerTim 4 Mar @ 11:19am 
Would it be possible to create a seperate mod that only makes the already present dials (like the engine ones) functional. I'd love to see them move around but at the same time I want to keep my game relatively vanilla feature-wise.
Rime Pendragon 4 Mar @ 6:53am 
Yeah... not a big fan of the really big storms. Maybe make it a separate mod or optional ?
Finess  [author] 3 Mar @ 2:15pm 
MoonphasePatch.cs search for stormscale = rnd.Next(1, 10);
Change 10 to 1.
You need to copy mod to local mods folder then disable workshop version and enable local version in mod launcher.
MaGlas 3 Mar @ 10:50am 
Is it possible to manually remove this feature? (what code do I need to remove)
" You will now have the chance to face really big storms. (Even 2 times stronger than vanilla). "

- Causes my Type II + ouside crew to regulary going for multiple seconds under water
- Outside Temperature is going crazy while there is an storm over 20 knots, with temperure going down to -30°C in October. (between germany and england)
- The gigant waves, smashes my little sub in areas where I can normly drive trough into the sea floor, causing damage.
Finess  [author] 28 Feb @ 12:36pm 
@ussdefiant60 - Try the following: enable all mod you want to use. Start the game. Start a new carrier and check if you get the spam errors. If not, then save the game. After that try loading your latest save you had issues with and spamming should be gone. Let me know if this helps...
ussdefiant60 27 Feb @ 2:48pm 
So, i've been having this entry spamming up my log file in a number of diffferent mod combinations that have Bifrost as a common denominator:

System.NullReferenceException: Object reference not set to an instance of an object
at IndicatorHandler.Update () [0x00414] in <4fcb7aa672444c50aa3006e1c93bef83>:0

the last combo i've tried this with is DeepLeaks, Engine Control v2, Device Energy Management, and Device Maintnence. Removing Bifrost from the last caused the logspam to stop.
uber.aegis 27 Feb @ 2:26pm 
Hi, Is there a way to delete the information written on the psychrometer board. Regards
tequilatibbs 27 Feb @ 12:31pm 
Oh my god this is awesome. Oh the light colour tweak makes such a difference to atmosphere!
Thanks for your incredible work.
As youre such a whizz, maybe you could get the red flooding lights panel to work (next to the valves)?
Marmalade 27 Feb @ 7:07am 
The time clock. It separates during FPV and can be moved around.
Finess  [author] 27 Feb @ 1:30am 
Yes, grey is the cheat button.
Sry, what do you mean on that: "keep the time piece always up?"
Marmalade 27 Feb @ 12:33am 
Is the gray button the cheat button? Also is there a way to keep the time piece always up? Anyways I love using this to see if I should wait for the coming storm to attack
Finess  [author] 26 Feb @ 10:36pm 
Many thanks for the feedback! ✌️
LAntorcha 26 Feb @ 4:40pm 
@Finess It was a mod conflict between Projekt Bifröst: Eistla mod and Emblems Expanded mod from UBE (which seems outdated).

Removed the last. Working fine now.
Rime Pendragon 26 Feb @ 2:49pm 
1920x1080
Finess  [author] 26 Feb @ 2:40pm 
Screen resolution?
Rime Pendragon 26 Feb @ 12:50pm 
I play on 110% GUI scale and the clock on the map screen disappears when I click on the sunrise. Also, the icons are not in the position as shown on the screenshots. I empty the cache and temp folders.
Finess  [author] 26 Feb @ 9:35am 
Hi, please refresh to V3.1.2
Make sure you clean up temp and cache folders under
c:\Users\youruser\AppData\LocalLow\Deep Water Studio\UBOAT\
I have tested it and is working fine. If you still encounter the issue then it will be some conflicting mod!
Thanks!
LAntorcha 25 Feb @ 12:28pm 
Mod not working for me, since patch 12.
Any one can confirm (or maybe i got conflicts with other stuff)?

EDIT: Some parts work cause i have the clock skin changed, but no Sunrise time, no Dusk... no mbar buttons. The measuring devices work. I got readings.

Readings [ibb.co]
Clock [ibb.co]
sleels 22 Feb @ 11:39pm 
Wonderful mod!

I didn't see it mentioned, but would it be possible to add a config file for the weather settings? I love all the features but I feel I'm getting see sick from all the bobbing of my boat and I suspect it it's making my dated laptop struggle with all the waves as well.

Either way 10/10 and would not want to play without it, thank you for your work!
derburrito98 21 Feb @ 8:13am 
I love you man, the lighting makes the mood sooo much better (and more realistic from what I've read). Thanks for your quick answer
Finess  [author] 20 Feb @ 11:29pm 
RLM mod got the code for lightning temps from me, it is 100% compatible. Thank you! 😎
derburrito98 20 Feb @ 4:41pm 
This seems like a great mod, just like your other one! I'm using sq paradox's Realistic Light Mode mod which also changes the lights. Do they conflict with each other?

V2.3.7
*White light temperature changed from 6700K to 4500K and toned down

*Radio room section lighting temperature adjustment
Nebelwerfer 5000 18 Feb @ 8:27am 
I just love it. one of my favorites
Major.Kompot 17 Feb @ 9:55am 
Amazing mod
Finess  [author] 16 Feb @ 9:31am 
Unsubscribe/resubscribe.
Chavohawk 16 Feb @ 5:05am 
Where is the chalkboard, I can't find it :P
Rudi Mentär 15 Feb @ 4:37am 
Finess, awesome job!

Please let me ask, is it possible for you to make a engine order telegraph so we can set speed in detail to 1, 2, 3, etc. knots and set starboard and port side separate from each other?
There was a mod called "Engine Control", but seems it has been deleted.

I also miss a odometer device.

A big sized depth meter to set depth in detail would also be a great addition.

Is anything of this ideas possible for you to implement?
Atlaskompass 14 Feb @ 6:29am 
Hallo Finess !
What a graet job you did. The simulator will be mutch more immersive with your special work.
Go ahead with your inspirations und so much good ideas.
A little question to you. Is it possible to add the actual course in degrees to chalk board. Than it looks like the Film THE BOAT . In the Zentrale we can see there the actual coarse on the chalk board. It whould be very nice. Good luck für your further projects. :steamhappy:
BobbySopor 14 Feb @ 6:12am 
@Rudi Mentär i heard of 30-70 depth charges depending on ship and time of war. these are the numbers the game seems to take into account