Arma 3
Free World Armoury - CBA Rails
43 Comments
Satojo 9 Jul @ 11:51am 
As for the NIArms conflict error, I think you can ignore it and play the game without any problems. That's what I do.
Errrmax  [author] 6 Jul @ 2:59pm 
@Doq unfortunately the way I have built the mod, I just dropped in the names of the cdlc attachments into "allowed attachment" sections. I really need to build this mod, and will do so at some point. Apologies for the inconvenience, but besides the error popup, it should run fine with all other CBA attachments
Errrmax  [author] 6 Jul @ 2:58pm 
@JoeTheRowdyRapscallion yep, I just got notified today by someone else too that NIArms is causing this error. In their almighty wisdom, the NIArms devs' SIG mods overwrite Free World Armory's SIGs. I'll try to push an addon requirement fix soon, but that bug is their fault, so bear that in mind.
JoeTheRowdyRapscallion 6 Jul @ 1:34pm 
Hello! this mod does not work with NIArms. Any idea why? when loaded simultaneously, this error appears: FWA_CBA_COMPAT_762 requires sp_fwa_sig510
JoeTheRowdyRapscallion 3 Jul @ 2:55pm 
FWA_CBA_COMPAT_762 requires sp_fwa_sig510, ts crashing.
Josethx 25 Apr @ 8:04pm 
Add night vision STG44
Errrmax  [author] 19 Apr @ 4:01pm 
@Jim Bean And thank you for making the original mod!!!
Jim Beam 19 Apr @ 2:39pm 
thank you for making this.
Moloti 18 Apr @ 10:18am 
10/10 made a cursed StG44 with the Promet sight.
Mr Sparre 21 Mar @ 12:21pm 
You did a great job, just waiting for the "gm_rv_ris_blk" fix in order to be able to use the mod in multiplayer
Kamikaze 11 Mar @ 4:35pm 
Will there be an update to fix the gm_rv_ris_blk issue?
Errrmax  [author] 12 Feb @ 11:51pm 
@TsimTheCreep though that would take quite the feat to remake a whole pbo just for GM, you're not wrong that it might work. I'll look into it.
TsimTheCreep 12 Feb @ 12:45pm 
@Errrmax A solution for that would be adding the code that adds compatibility with the global mobilization optics to an additional pbo that has the setting "skipWhenMissingDependencies = 1;" in its cfgPatches. So it skips it for users that don't have global mobilization loaded.
RaNgeR 4 Feb @ 10:07am 
Can confirm the reppearing error about "gm_rv_ris_blk". But just like other mods with similar errors, if you load a multiplayer mission that runs this mod, then the first time will throw you back to the mission select screen (or the default running mission) because it unable to load the config, and only the second time it works fine, but still prompts the error again and again, making it a tedious process which is also and very much likely could cause issues with loading times etc.
Caarn 30 Jan @ 4:21am 
The error also shows up in the editor every time a unit (infantry or vehicle) is put down, and when I reload a gun after shooting IT empty the error would show up again. We don't really run any of the CDLCs.
Caarn 29 Jan @ 1:33am 
@Errrmax We're going to check tomorrow on the server if it'll affect the missions we made.
Errrmax  [author] 28 Jan @ 7:21pm 
@Caarn that's an optic from the Global Mobilization CDLC; if you don't have the compat data, that'll happen, just one GM sight won't load. Shouldn't affect use otherwise?
Caarn 28 Jan @ 7:51am 
So whenever I boot arma I get the error CfgWeapons.gm_rv_ris_blk.
󠀡󠀡 20 Jan @ 2:25am 
Yoooo. thanks for the update @Errrmax!
Errrmax  [author] 20 Jan @ 1:12am 
@Garuda Thirteen mentioning since it was something interesting you, but the cosmetic flashlight update has been released!
Radical 6 Jan @ 2:00pm 
A shame that FWA never fixed the issue with the Hi Power's hammer being down all the time (it's a single action pistol so it should be cocked back like a 1911)
󠀡󠀡 13 Dec, 2024 @ 12:55am 
Ah I understand, thanks for the update @Errrmax !
Errrmax  [author] 12 Dec, 2024 @ 11:58pm 
@Garuda Thirteen I am working on a replacement for this model as we speak; I can't just move the Arma 3 Vanilla model, as that would be considered asset ripping. Stay tuned!
󠀡󠀡 12 Dec, 2024 @ 11:32pm 
Cosmetic flashlights look way too far ahead for all of the M16s (right above the barrel), but otherwise works well.
Josezito 1 Dec, 2024 @ 8:56am 
Hi errrmax. Im having the same entry as emperorzad, preventing me from playing this mod on my dedicated antistasi server. Is there's any way to fix it without having to download csla cdlc?
Errrmax  [author] 1 Dec, 2024 @ 3:12am 
@EmperorZaid The mentioned optic is a CSLA CDLC optic, but I am surprised it's actively blocking usage? Are you using RHS in your modset for example? There's compat for the RHS foregrips built into this mod, but that hasn't prevented launching the mod on servers to my knowledge. Is there any other errors you're getting?
Dante from Devil May Cry™ 29 Nov, 2024 @ 1:37pm 
Oh finally I've been waiting for this for a while
Sgt. forge 29 Nov, 2024 @ 3:10am 
thought it was abt MGSV for a sec lmao
EmperorZaid 28 Nov, 2024 @ 1:15am 
No entry 'bin/config.bin/CfgWeapons.US85_sc2000_M16'

Getting this error message when loading onto a dedicated server, preventing us from playing.
Crusader 27 Nov, 2024 @ 6:12am 
YESSS AR18 MY BELOVED
Beunouse 26 Nov, 2024 @ 6:07pm 
Thanks, very usefull mod! unfortunately Ive got a error "addon 'FWA_CBA_Campat_Cans' requires addon 'a3_data", as mentionned before
Yo Gabba Gabba! 26 Nov, 2024 @ 4:07pm 
Great work.
Errrmax  [author] 25 Nov, 2024 @ 1:33pm 
@The Lemming Unfortunately, the muzzle slot on the FAL's model is just above like that. Nothing I can do on that front aligning it, barring making a whole new suppressor that's misaligned with every other gun.
The Lemming 25 Nov, 2024 @ 1:01pm 
By the way, maybe it's already being worked on but the muzzle suppressors on FALs is misaligned.
Ace 25 Nov, 2024 @ 9:14am 
You need to include Sicario screenshots with their tacticool tommyguns.
MunkSWE92 25 Nov, 2024 @ 4:25am 
Gotcha.
Errrmax  [author] 25 Nov, 2024 @ 1:43am 
@MunkSWE92 I can fix the A3_data error no problem! However, unfortunately, most of Free World Armoury's weapons don't have proper attachment points for equipment like lasers and lights. That's something baked into their models, which I cannot edit. I wouldn't say it's an intended feature, but having light functionality is the best I can do with my resources. Laser and Lights will be invisible for the most part if I add them to weapons; they'll work, but they'll be janky.
MunkSWE92 24 Nov, 2024 @ 11:04pm 
Good news, muzzles and optics work now.
Bad news, got a new error "addon 'FWA_CBA_Campat_Cans' requires addon 'a3_data".
Laser and light attachments are listed in Arsenal but don't show up on the weapons.
Errrmax  [author] 24 Nov, 2024 @ 10:14pm 
Apologies for the inconvenience, the mod has been repaired! Please comment any more issues you may find!
Errrmax  [author] 24 Nov, 2024 @ 9:44pm 
@MunkSWE92 ty for reporting a specific error! For some reason, something changed between the point of me signing the mod and publishing it. I'm troubleshooting right now, and I'll look into repairing that!
MunkSWE92 24 Nov, 2024 @ 9:35pm 
I keep getting the error "addon 'FWA_Compat_762' requries addon 'a3_data" and it doesn't work properly, no optics on the AR-18 rifles work nor the muzzles, only a few of the AR-15 work but not all. Rail attachments are listed but don't show up on the weapons,
Ace 24 Nov, 2024 @ 7:03pm 
I have never encountered that kind of issue.
honger 24 Nov, 2024 @ 2:21pm 
Does this fix the issue with FWA disabling all rail attachments (lasers etc) from guns both from the mod and others loaded alongside with it?