Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3365657936&searchtext=smart
This is error from Repentogon console:
"TM+_REQUEST_COMPATIBILITY_DATA" from "timemachinePLUS" failed: ...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:145: bad argument #1 to 'for iterator' (table expected, got nil)
Stack Traceback:
in method for iterator
...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:145: in function 'addConfigMenuItems'
...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:105: in function 'AddCompatibility'
.../timemachineplus_3371830680/TM+_builtincompatibility.lua:90: in function at line 81
This can also prevent movement lag caused by accidental contact
As for the lag, some amount of lag is unavoidable when you're updating things several extra times per frame. I'm making a few small changes to the way the mod applies friction which should trim down some unnecessary decimals, but it's never going to be perfect.
I've had confirmation from another subscriber that this version runs significantly faster than the original Time Machine. Unless you can run the original Time Machine without it lagging the same or worse, then I think it's probably a hardware issue.
I'll see what I can do about the clipping. The one advantage of the original's homebrew collision detection is that it can predict future collisions. Going without it will take some extra code, but it should be fixable.
If the resting against a beggar and not moving thing is still a problem, I'll add a requirement for players to be holding down a movement button to activate the mod's effect.
As for the trouble staying still, I didn't notice that when I was testing it. I guess I only ever ran into the full machines from the top or bottom, and only with 1.0 speed. I'll try to add a configurable "stickiness" to machines, maybe bound to the Drop key or something. In the meantime, have you tried increasing the decWait setting in the config? That'll make it easier to not lose your speed even if you briefly slip off.
also, when isaac has more than 1.90 speed, you pass right through the beggars and have to start the donation speedup again
noticeably better performance compared to og time machine tho props to that. if you can add the hitbox fix, i will definitely be using this version
Back when Rep+ first came out, I looked at the original Time Machine to check if it would work, and almost every comment on the front page was asking for it to be updated. I just assumed from that it wouldn't work, and made the whole mod without confirming it. My guess is that Time Machine didn't work on Day 1 of Rep+, and then the update that properly integrated the Steam Workshop also fixed whatever was breaking Time Machine.
In any case, I think my version is better than the original even in a vacuum: it fixes the same two problems as Time Machine [FIXED], it runs faster, you can consistently use beggars from any angle, time decelerates fluidly, and you can momentarily slip off of something and still maintain your speed. This is also going to get entirely new features, while the original hasn't been updated in over two years. Even if the original Time Machine remains usable, I intend for Time Machine PLUS to live up to its name.
\end soapbox
seethe repentoid
What do you mean by "working with" books, cards and runes?