Quasimorph

Quasimorph

Pity Unlocks
30 Comments
nbk_redspy  [author] 19 hours ago 
I've considered adding the option to set rules for items that have few chips. For example, the merc classes. If feels a bit unfair to be able to get the tunnel rat so quickly.
Golianther 5 Aug @ 10:58pm 
chips either spawn too few or not at all. at least they are unique each time. set on always.
nbk_redspy  [author] 17 Apr @ 12:19pm 
Unless you set the mode to “always”, you will still get duplicates. See the docs above for details.
LLIPAM 17 Apr @ 11:02am 
For some reason I'm getting dublicates
soppyamoeba8402 16 Apr @ 4:01pm 
It's already compatible
LLIPAM 16 Apr @ 1:41pm 
Any plans on compatibility with 0.9?
nbk_redspy  [author] 16 Mar @ 10:49am 
Compatible with the 0.8.6 opt in beta
LLIPAM 7 Feb @ 5:32am 
Thanks, I w'll try Data loader.
nbk_redspy  [author] 5 Feb @ 7:31am 
@LLIPAM If it is just for you to play around with , use the Simple Data Loader mod. The docs are on the mod's page. Make sure to backup your save file just in case.

Otherwise you would need to create a mod.
LLIPAM 5 Feb @ 6:33am 
Just tested it, switched mode to always on my 50 hrs save, everything works good, thanks for the mod! Was tired of getting the same chips all the time, turns out i've never even met Niko's chip in this savefile lol. Oh and btw do you how to modify stats in game? Is it hard to do? Cause it seems to me an extremely strange decision that Franche-Comte weapons have such low Condition, especially Agony MAF being a tech lvl 7 gun and requiring Franche-Comte PS Chip to craft.
nbk_redspy  [author] 5 Feb @ 5:18am 
Currently all of my mods can be added or removed at any time. No new save required.
LLIPAM 5 Feb @ 3:59am 
I probably didn't read carefully, but I didn't find any information on whether I need to start a new game with this mod, or is it compatible with old saves?
nbk_redspy  [author] 3 Feb @ 8:36pm 
@gornyakmaniac, if you want to see the rolls, the debug log can be enabled in the config file. Location is in the docs above.

Change the VerboseDebug from false to true.

"VerboseDebug": true

Then the debug info will show in the game's Player.log every time a chip roll is made (pitty or not).
"%UserProfile%\AppData\LocalLow\Magnum Scriptum Ltd\Quasimorph\Player.log"

All the settings are in the docs above.
gornyakmaniac 2 Feb @ 11:28pm 
Thanks, looks like it just was unlucky chain of missions
nbk_redspy  [author] 2 Feb @ 11:12pm 
If all of the items of a chip type have been unlocked, a chip of that type will still be spawned.
gornyakmaniac 2 Feb @ 10:49pm 
If I understood right, this mod makes i that way, so no chip spawns in case if I already have all chips of that type unlocked?
ALE199 2 Feb @ 2:10pm 
Thanks man ^^
nbk_redspy  [author] 2 Feb @ 7:21am 
Version 0.8.5 Compatible.
nbk_redspy  [author] 23 Jan @ 1:37pm 
Yeah, been away for a bit. I can completely understand how it can be frustrating to find a mod you like which hasn't been updated yet. Worse, not knowing that it is messing up the game some way.

I'm going to try to prioritize upgrading the mods by tools that I need and then by historical popularity. I think there are 28 Quasimorph mods I have to go through.

I'm going to add a comment for each mod as I update them, in addition to the version in the change notes.
soppyamoeba8402 23 Jan @ 12:50pm 
Hopefully they will get an update soon, your mods make the game better.
xenobytefbi 19 Jan @ 5:46am 
It probably will not; if it does - please, notice the comments section. Also, one for the dev - any plans to update on 0.8.5 or you will hold to 1.0.0 or won't update at all? Thanks in advance.
Toyota AE86 18 Jan @ 9:53pm 
Does this mod still work on the latest version?
LordPluffyTurtle 10 Jan @ 1:28pm 
Thank you, my friend. It was kind of annoying to mostly getting new more of a cosmetic item chipts in the item bloated 8.5 beta update
nbk_redspy  [author] 22 Dec, 2024 @ 9:14am 
@ScottyDoo560 Yep. It won't take effect until the game is restarted, and only the next "rolls" will be affected. For instance, stations have their own roll, and dungeons do their "rolls" when the mission is started.

Let me know if you have any issues. It looks like your .json example is missing the last }.
nbk_redspy  [author] 22 Dec, 2024 @ 9:06am 
Also, just for some background (and not related to Scotty's question):

The mod separates the rolls for the stations and missions. Stations are rolled all the time, but the user will most likely not find the station or stations with the pity rolls when not set to "always".

On the other hand, mission rolls occur when the player enters the mission, so the separate state ensures the player won't be "robbed" of their pity roll.
ScottyDoo560 22 Dec, 2024 @ 8:17am 
So in the JSON do I just need to change "Hard" to "Always" to get it to always drop a new chip?
Because I did that and is didnt work. I still go a known chip.
{
"PitySettings": {
"Mode": "Always",
"HardPityCount": 1,
"PercentageMultiplier": 0.1
}
Ydrec 1 Dec, 2024 @ 9:52pm 
Incredible
Ty☆⋆。𖦹°‧★ 1 Dec, 2024 @ 8:24am 
You sir...are a god, been looking for a mod like this for a while!
May the stars carry you, friend. Thank you for this
elQueFaltaba 30 Nov, 2024 @ 2:40am 
This! Immediately in! Thank you!