Sid Meier's Civilization V

Sid Meier's Civilization V

The Kazakhs (BNW)
59 Comments
DAUMASTER 29 Jan, 2024 @ 9:13am 
Жақсы:wintersnowman2023:
Moll Dubh 28 Nov, 2022 @ 11:20am 
Stunning art
Charles V, Holy Roman Emperor 30 Aug, 2021 @ 1:06pm 
Өте керемет мод! Маған ұнады.
Mr_Laowai 17 Oct, 2020 @ 7:37am 
Deleted? Why I can't use?
Baron 8 Nov, 2018 @ 4:23am 
Спс
pineappledan 26 Oct, 2017 @ 12:48pm 
I really like the artwork you've done for this mod. I am hoping you might allow the kiiz uy to be used in another mod, with credit of course. I have PM'd you on CivFanatics for more details
jorisgoedbloed 23 Oct, 2016 @ 12:33pm 
Good work!
About the YnAEMP support. It works good on a World Map, but it has no correct TSL in Europe. Maybe a suggestion to add this?
Michael Hancock-Parmer 10 Jun, 2016 @ 10:15am 
Тамаша братан! This is just what I was looking for!
jawn wick 13 Apr, 2016 @ 3:34pm 
borat as leader or riot
DJSHenninger  [author] 30 Jan, 2016 @ 5:46am 
Thank you.
Grerina 30 Jan, 2016 @ 5:34am 
Тамаша, жаксы. Nice mod.
nicovallejos 6 Dec, 2015 @ 7:24am 
Report: Gatoutak has started producing the mod which is Kazakhstan led by Nursultan Nazarbayev. See http://civilization-v-customisation.wikia.com/wiki/List_of_Unreleased_Civilizations#By_Gatoutak for more details.
ZƎЯNOVER 24 Mar, 2015 @ 6:52pm 
The Leader should be Borat ( ͡° ͜ʖ ͡°)
DJSHenninger  [author] 6 Feb, 2015 @ 1:48am 
- Music
- CulDiv support
- Trait: Now randomly spawns horse, cattle or sheep res instead of just res
- Newly claimed tiles with pasture resources are now auto improved as well
JEELEN 5 Feb, 2015 @ 9:08am 
@davey_henninger Wat's different in the latest version?
DJSHenninger  [author] 3 Feb, 2015 @ 3:59pm 
@TRYPTICHA You're right, I appear to have forgotten to refer specifically to this civ in the code. Thanks. Should be fixed now
TRYPTICHA 3 Feb, 2015 @ 3:40pm 
Seems like the auto pasture improvement is affecting other civs, too
Hrolfgard 23 Jan, 2015 @ 11:53am 
I'm a Kazakhstan fanboy, so this made my day. I mean, I've got three t-shirts with the flag on them.
lordbrod23 30 Dec, 2014 @ 7:29am 
как? КАК? это устанавливать?
TheCreator901 27 Nov, 2014 @ 8:21am 
cool hand
DJSHenninger  [author] 14 Nov, 2014 @ 2:52pm 
@ruhrgebietheld Maybe, first I need to see if I can make it work at all.

@bugge Thanks ;)
bugge 14 Nov, 2014 @ 1:56pm 
Really good work. I am fond of good starting UAs. This one is like a Kinder egg. Three in one.
Mojave Neon 14 Nov, 2014 @ 1:25pm 
Yeah, I see what you mean about not wanting to undermine the Shoshone. Maybe you could make it so that whenever a pasturable resource is acquired by one of your cities, it's automatically improved. It's just a little weird to have some of the pasturable resources in a city improved while the others sit there unimproved after coming within your borders.
Dd2 12 Nov, 2014 @ 3:31am 
nice
Max Payne 10 Nov, 2014 @ 11:18pm 
hello my name a borat
ClayClay 10 Nov, 2014 @ 7:27pm 
Я думаю, что мы должны написать слишком много эссе в РЕЛА , мы пишем об одном каждую неделю и это становится довольно раздражающим через некоторое время . Может быть, это хорошая вещь, хотя , потому что это помогает научить меня , как писать более качественные эссе . Тем не менее , это не становится очень раздражает и я хотел бы , чтобы не нужно писать так много эссе !
DJSHenninger  [author] 10 Nov, 2014 @ 5:26am 
@ruhrgebietheld That's exactly why I didn't change it to Horses right away; I thought this was powerful enough. I'm not sure about the hill tiles; don't you think the average city claims enough tiles as it is? I don't want this civ to undermine The Shoshone's effect.
@KingOfBling Yep! XD I wanted to change it but initially thought I had lost the art; but I believe I still got it externally somewhere. I'll try to change it.
@bumcykcykhopsiup I think many official civs are exceptionally strong early game, such as The Huns and Assyria. Horse units aren't really good against cities anyway. The extra strength doesn't stay on upgrade.
@kiwichas I wouldn't know how to do that; but that might have been fun. It was also one of my initial designs; instead of always sheep, it would randomly place one sheep, horse or cattle resource.
VALENTIN 9 Nov, 2014 @ 9:29pm 
бля, базара нет екен мынау! автор красава
kiwichas 9 Nov, 2014 @ 4:27pm 
u should some how make it so there is like a 20% chance that instead of sheep on plains you get horses.
Young_Gangrel 9 Nov, 2014 @ 3:44pm 
This civ is really strong, especially early game XD, god help my foes on a temperate clime, I'll out resource them all day long.
bumcykcykhopsiup 9 Nov, 2014 @ 2:54pm 
just one question kazakhs early erais not a bit overpowered? cit bonus is huge for early game and extra healing combining with extra strenght seems to me a bit too much.
GreenJacket 9 Nov, 2014 @ 1:38pm 
His background seems a little odd.
Mojave Neon 9 Nov, 2014 @ 1:13pm 
Really enjoying this one. I see the interest in replacing the sheep with horses, since horses are such a big part of Kazakh culture. However, I wouldn't do so. This civ is powerful enough, and adding free strategic resources that you can also trade (as well as allowing you to make a ton of your UU) would probably make it OP, in my opinion. One thing I would change though is the pasture tiles your city founding claims and improves. Instead of just the ones on flat tiles, it would be nice if it also claimed and improved any pasturable resources on hill tiles within 2 tiles of the city. I ran into a unique situation where my city was founded two tiles from a sheep resource on plains hills which was locked in by mountains. It would have been nice if the UA claimed and improved it, since there's no way for me to do so otherwise.
DJSHenninger  [author] 9 Nov, 2014 @ 1:00pm 
Thanks, I think i can do that as long as it's not too much work.
Clarkeboi 9 Nov, 2014 @ 12:42pm 
being a kazhak i enjoy this mod
mim1983 9 Nov, 2014 @ 11:22am 
Your civs are great - could we expect the support for ethnic unit mod in the future...?
DJSHenninger  [author] 9 Nov, 2014 @ 8:51am 
Thanks.
Derp 9 Nov, 2014 @ 8:45am 
Look nice
Stormin' Norman 9 Nov, 2014 @ 8:02am 
Very good. Now make modern Kazakhstan.
Majestät 9 Nov, 2014 @ 7:47am 
Yes, I am able to see who is who by the units and names, but still, the colors is how I most recognize civs. I try my best. The mod is pretty good now when I've played a bit.
DJSHenninger  [author] 9 Nov, 2014 @ 7:17am 
Thanks, it's different enough, as you will notice. May be a good idea add a screenshot.
Majestät 9 Nov, 2014 @ 6:40am 
Will be hard now when gonna see the difference between France and Kazakhs, due to the same colors xP But nice mod
ILYA-2715 9 Nov, 2014 @ 4:38am 
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☭Kilops☭ 9 Nov, 2014 @ 1:45am 
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DJSHenninger  [author] 9 Nov, 2014 @ 12:26am 
Thanks ;)
Byzantine Bomb 8 Nov, 2014 @ 7:50pm 
Well done!
BeefyCheese 8 Nov, 2014 @ 5:03pm 
FUCKING LOOMINATY UP IN H3R3
TheCreator901 8 Nov, 2014 @ 1:51am 
nice mod
DJSHenninger  [author] 8 Nov, 2014 @ 1:48am 
No sorry. I cant make resource graphics and I already have a Kazakh Khanate.
76561198061281360 7 Nov, 2014 @ 11:13pm 
UU: Batir. replaces knight or lancer. Slightly stornger and more expensive. Yields from kills small amount of culture and faith. For example: if american minuteman generates 8 point of golden age points for killing the barbarian warior. Kazakh batir will yield 5 point of faith and cuture for killing the warrior.
UB: Zhailau. Replaces Stable. Has bigger gold maintenance. Requires sheep, horse, camel, cow or deer resources near the city. Keeping in mind that every city has camel resource, every city will have Zhailau. Provides +2 food from horse, deer, cow, sheep and camel resouces. And also generates Shubat and Kumis unique bonus resources. Shubat from camel and kumis from horses. Shubat is milk of camel. And kumis is horse's. Each of them provides +2 food and 10 percent of growth.