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About the YnAEMP support. It works good on a World Map, but it has no correct TSL in Europe. Maybe a suggestion to add this?
- CulDiv support
- Trait: Now randomly spawns horse, cattle or sheep res instead of just res
- Newly claimed tiles with pasture resources are now auto improved as well
@bugge Thanks ;)
@KingOfBling Yep! XD I wanted to change it but initially thought I had lost the art; but I believe I still got it externally somewhere. I'll try to change it.
@bumcykcykhopsiup I think many official civs are exceptionally strong early game, such as The Huns and Assyria. Horse units aren't really good against cities anyway. The extra strength doesn't stay on upgrade.
@kiwichas I wouldn't know how to do that; but that might have been fun. It was also one of my initial designs; instead of always sheep, it would randomly place one sheep, horse or cattle resource.
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UB: Zhailau. Replaces Stable. Has bigger gold maintenance. Requires sheep, horse, camel, cow or deer resources near the city. Keeping in mind that every city has camel resource, every city will have Zhailau. Provides +2 food from horse, deer, cow, sheep and camel resouces. And also generates Shubat and Kumis unique bonus resources. Shubat from camel and kumis from horses. Shubat is milk of camel. And kumis is horse's. Each of them provides +2 food and 10 percent of growth.