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my hacking table was recognized like a bed for animals, so that means i could not use any functions of hacking, when I choose Hack mechanoid targeting device it said 'there is no running hacking table', is there any way to address this problem?
Cheers!
How's progress on updating your mods to 1.6? Is this mod on the to-do list?
It can be used to replace all instances of a Def with another Def ... so .... :)
I know this is probably a bit of an unreasonable ask, but would it be possible to create a patch that unifies the 'mechanoid component' items from What The Hack and Vanilla Factions Expanded - Mechanoids?
It's something I'd probably do myself but my understanding is limited to editing/repurposing existing basic xml patches and I strongly suspect that there is a better approach beyond my skill/understanding than just crudely bashing together an xml patch that 'looks right' for every recipe then praying to Gork and Mork that it works.
I ended up removing every mod, including DLCs, apart from Harmony, HugsLib and this and the problem still persisted so it isn't a mod incompatibility as far as I can tell.
I also wasn't getting an option to actually haul downed mechs to the table. So I went into a fresh world to do some more testing but it was working perfectly fine on that save, even with my full mod list. I tried going into my normal save in dev mode and replicating everything but I could never get the option to haul.
i have no clue whats causing this
Do you have a Github repo I can follow, so I can watch bug fixes/issues as they progress? After cursory glance, I can't find one in the description, but it's late and I have a habit of missing things in front of my eyes. Just a small recommendation, maybe get some graphics or something that you copy and paste for all your continued mods descriptions (since from looks of your collection you have 500).
I'd love to add this mod to my save once it's more polished. Thanks for continuing Roolo's work.
first: hacked mechanoids seen to have two power bars, one from the mod, and one from biotech
second: the mechanoid platforms are giving errors and are not accepting mechs. Non-downed mechs try to use it, but fail, and downed mechs cannot be put on them by pawns (the pawn spams the 10 jobs in 10 ticks error and just stands there with the mech in their hands)
Attempt to make a caravan with hacked mechs leaded to instant game crash without any errors...
还是说我mod冲突了?
现在完全被无视了,挡不住地方进攻,虽然比较偷,但是很违和…
Does not in fact work
Re: hacking - Research complete? Operation set on the mech itself? It won't get hauled to the table unless the operation is set. I'm not having any problems hacking mechs, so I've been unable to duplicate the issue.
It is back!