Half-Life 2

Half-Life 2

Nuclear Dawn skybox
48 Comments
Syndrome_cx 6 Aug @ 4:33am 
Ломает скрипты
CBOLλ 8 Jul @ 1:03pm 
ravenholm has an missing wall now
Dude 3 Jul @ 9:34am 
is this a retexture or map replacement?
gopostal 3 Jul @ 8:42am 
"its looks" :steamsad::wilted_crowbar:
SJTHEGAMER 3 Jul @ 12:53am 
would do nice without the bugs
tygo 10 May @ 9:33pm 
i love the skyboxes but they cause bugs :torielsad:
valentino cerda parra 2 Apr @ 3:30pm 
its looks so ugly :steamthumbsdown:
Neverwas 27 Mar @ 8:57am 
This causes black squares on certain wall textures in the city
MitsuSoup 18 Mar @ 11:14pm 
love it
Slick 18 Mar @ 3:34pm 
this looks really good but it makes some stuff not render properly :steamsad:
Zeph 12 Mar @ 7:39pm 
d1_canals_06 hard crashes with the engine error code
643/ - trigger_multiple: UTIL_SetModel: not precached: *175
Zeph 12 Mar @ 7:34pm 
d1_canals_05 hard crashes with the engine error code
bad inline model 124
July 1 Mar @ 12:20pm 
i would like one with just the lighting and not the skyboxes
joel 22 Feb @ 2:30am 
can you port this too gmod?
bastml 9 Feb @ 10:28am 
it crashes on follow freeman
MrGlebM 8 Feb @ 11:40am 
мод классный но надо фиксить. Не знаю как в других местах но в Рейвенхольме очень много пропавших текстур из за этого мода. Если пофиксят то будет просто идеально
eidonabramm 2 Feb @ 12:08pm 
I love the skyboxes
Mr. Guy 30 Jan @ 11:50am 
really good looking unfortunately this breaks a lot of things, not really sure why or what specifically but i know using this will soft-lock you in water hazard, cannot shoot barrels to free the metal ram for opening the gate as if the props are frozen in place.
idk gaming 25 Jan @ 3:15am 
why does it look so off
Kratos 17 Jan @ 11:08pm 
I got the same error too "Portalnum > numareportals" when start a new game. However, run in chapter 4 is ok.
box tank 17 Jan @ 1:01pm 
I got the same issue as ConnyZGamez
ConnyZGamez 12 Jan @ 8:20am 
@Binocl whenever I spawn in chapter in 1, 3, 6, 8, and 9 and kicked me out from the game of an error
Binocl  [author] 12 Jan @ 7:11am 
@ConnyZGamez
Can you specify the location where this is happening?
ConnyZGamez 11 Jan @ 8:59pm 
@Binocl I got an error message popping up my sccreen saying 'Portalnum > numareportals' aftering using Nuclear Dawn skybox
ConnyZGamez 11 Jan @ 8:13pm 
Omg this looks beautiful nature sky
meeqah 3 Jan @ 1:56am 
this is ass, the skybox turned pitch black when I unsubscribed
epic fail 2 Jan @ 6:18pm 
This is very beautiful but breaks loads of things.
koishicat 26 Dec, 2024 @ 2:49pm 
please, fix this.
Lore3921 21 Dec, 2024 @ 6:57am 
Can somebody please port this to Gmod?
Ray! :D 18 Dec, 2024 @ 11:33pm 
So far, it breaks the puzzle on Water Hazard that's shortly after you acquire grenades and need to explode some barrels. It's definitely a nice mod, just needs polish.

How much? I'm not sure.
Binocl  [author] 13 Dec, 2024 @ 6:20pm 
@andreakutzke0207
Nuclear Dawn game has only specified skyboxes, so, I don't have another very dark and gloomy sky.
At this time, for example, Infra game has more diffirents skyboxes, including night https://developer.valvesoftware.com/wiki/INFRA_Sky_List But I don't want to bother with the settings again.
andreakutzke0207 13 Dec, 2024 @ 6:00pm 
Can you keep Ravenholm night? It feels weird playing it during the day also it's less scary.
Joseph Murdok 12 Dec, 2024 @ 5:39pm 
To report a BIG bug with this mod. It causes some strucutres desapear and creating others than invisible and undestructible preventing you can continue with the campaign, i was need to enable and disable mod per mod and i has faund this one was the problem :(
Wind of Vista 11 Dec, 2024 @ 1:14pm 
Ravenholm now is practicaly unplayeable now, the cars gets stuck:missing::missing:
Binocl  [author] 10 Dec, 2024 @ 9:06am 
@Cactus1090
Because I've used AU decompiled maps, but by unknown reason some of new added tool geometries (like player/NPC clips) are broken and presented in map editor as invisible nodraw geometry. I removed some brushes that I was able to find but check all maps is impossible. If I knew that it will this cause I would ust use old decompiled maps.
Let me know where you found the missing textures so I can fix it in future
Cactus 10 Dec, 2024 @ 7:56am 
this replaces the skybox how does it remove textures and so many other things that have nothing to do with the skybox pls fix :steamsalty:
TheFoom 30 Nov, 2024 @ 11:12pm 
very bueatiful mod but a lot of missing wall in ravenholm and subtitle gone too
ʟᴡꜱ DuploMeleeSkeet" 30 Nov, 2024 @ 2:05pm 
buen mod se ve bonito y todo, pero hay errores de algunas texturas que se ven invisibles
cutman7 29 Nov, 2024 @ 5:09pm 
In water hazard where you have to blow up barrels to get the steel beams to swing down and break open big door. That puzzle is broken, the beams wont leave their resting spot no matter what you do. Without mod it works, only mod I have installed.
eidonabramm 28 Nov, 2024 @ 7:23pm 
its gorgeous
Empire BRISTIAN 28 Nov, 2024 @ 8:36am 
AAAARGRHHHHHH TOO LIGHT AND HAPPY
Hugh Tamlin (Piggo) 28 Nov, 2024 @ 7:42am 
I'm missing some commentary nodes and some skybox models in the city maps keep vanishing
kilook766 28 Nov, 2024 @ 3:38am 
This would fit very well in Black Mesa
Sm9uZXMgTHVya2Vy 27 Nov, 2024 @ 7:11pm 
https://imgur.com/a/3RN96N3 , the entire floor of the ravenholm graveyard is invisible
Trizz 27 Nov, 2024 @ 4:25pm 
Dark and gritty
Hugh Tamlin (Piggo) 27 Nov, 2024 @ 3:50pm 
This is really cool!
Binocl  [author] 27 Nov, 2024 @ 2:13pm 
@recticle rotator
I used the latest version of the maps after the anniversary update, but for some reason the decompiler did not process the new world geomertry correctly, that was added by Valve (like NPC clips for fixing birds potencial stuck). I removed those that I noticed on the some maps, but I will wait for more reviews and then will fix it
Sm9uZXMgTHVya2Vy 27 Nov, 2024 @ 2:01pm 
good mod. the first map of ravenholm has a few walls you can see through though