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@Kateye that one is currently a known vanilla bug affecting storage buildings that are 2x2 and can not be rotated. It's reproducible on normal shelves when modifying them that way too. Planned to get fixed within the next week
if you use RimSort (my preferred mod list sorter, is way more up to date than rimpy) you can generate a "Rentry" link for your modlist which will show me your load order and all of your mods.
as a correction I mean the original LWM's Deep Storage. If you submit your logs I'll take a look.
Hey Salsa, just to make sure. You're using the adaptive storage framework with the correct load order and you're not using this mod with any mod dependent on the original LWM's Adaptive Deep Storage? If so, please submit a bug report in the discussions tab above this comments section.
I can make them twist in a spiral for you. Await an update, I'll apply it to all objects. Thanks for letting me know. Regarding the cabinets, this was intentional, if you don't like that behavior you can enable it but changing "false" -> "true" for the objects' graphicdef where you want to see items overlayed on the object. This can be done via Rimmsqol as well iirc.
Meanwhile the items in my safe, medicine cabinet, and meat hooks are invisible; I have to look at the storage tab to see if they're empty or not. I can provide my mod list or logs if needed
If you are referring to the fabric hamper I can confirm this is the new thingdef for it. There are no more storage restrictions for it.
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="AdaptiveStorageBase">
<defName>ASF_FabricHamper</defName>
<label>Hampers</label>
<graphicData>
<texPath>FabricHamper/FabricHamper</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<drawRotated>false</drawRotated>
</graphicData>
...
<building>
<preventDeteriorationOnTop>false</preventDeteriorationOnTop>
<ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty>
<maxItemsInCell>5</maxItemsInCell>
<paintable>true</paintable>
</building>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsFurniture</li>
</thingCategories>
</ThingDef>
</Defs>
I've just now updated the mod, it should appear shortly. Thanks for letting me know.
100% redownload the mod, I fixed that within 10 minutes of uploading the update. Steam is terrrrrible about updates though. When I added texture support for all the items I accidentally messed up the layering but immediately uploaded the fix.
I did not change anything. Is this a bug or was there an update that changed things?
It isn't that I made a conscious choice to not include it, but rather that I lack the C# knowledge to implement that and didn't want to invest the time considering this mod was made out of request, I don't use it, and I just don't have the time given the density of my lecture/research schedule. It is *very* simple to just switch the numbers out in the XML, but many people are turned away at that, however, Rimmsqol would let you do those same edits with no limits that LWM had *and* let you edit other mods too. I don't see the point in me throwing time to code that functionality in that case.
If you or anyone else wants to donate that code, I'd happily include it credit the creator, and learn enough C# to maintain the code for future updates.
Rimmsqol lets you do that.
I mostly made this mod to just help folk transition to ASF if they were still used to using LWM's storage objects and find new mods. Take a look at all of sbz's, reel's phaneron's, QSJ's, and my stuff. You can find anything to fit the style you need.
I'd have to create an entire mod to specifically make those fridges use ASF. Instead I'd recommend using some of the ASF alternatives on the workshop. "[sbz] Fridge" and "Reel's Expanded Storage" are great options with similar textures and better performance than LWM dependent mods.