RimWorld

RimWorld

LWM's Adaptive Deep Storage
276 Comments
NotNitehawk 8 hours ago 
Can you re-add the mod setting that let you change the stack count and allowed item type of each storage bin?
Caerbannog 8 hours ago 
How do I increase the stack size?
Fear 11 hours ago 
Third that request, it looks so bad having stuff sticking out 8 stacks high on a tall single shelf, love the mod, but it looks so offputting
vin  [author] 11 hours ago 
I'll fix it dw, been busy will make it a circle
ToooMuchSalsa 12 hours ago 
@Omega13 I second your request. The 20 stacks high of steel is unsightly lol.
Omega13 12 hours ago 
My apologies for what may be a dumb question: I used to use Deep Storage and it had an option to display stacks of items where you would basically see items neatly stacked on each other, instead of the vanilla-rimworld way where they are just sort of all over each other in a mess. Is there any way to get this functionality with this mod?
Hammer Goblin 13 hours ago 
My thanks for this fork of Deep Storage.
bradson 12 Jul @ 2:52pm 
@ToooMuchSalsa VEF alone doesn't conflict. It could be mod dependent patches somewhere else. Afaik Ferny sometimes does that in his progression mods to arrange things specifically for his collection, in case you're using those.

@Kateye that one is currently a known vanilla bug affecting storage buildings that are 2x2 and can not be rotated. It's reproducible on normal shelves when modifying them that way too. Planned to get fixed within the next week
Kateye 12 Jul @ 2:26pm 
Hi, I have several Steel Metal Crate C's on my Grav Ship, and every time I move the ship (even without rotating it) they all get shoved up and to the right 1 tile, destroying anything in the way. I also have Wooden Crate G on the ship and it doesn't have that problem.
ToooMuchSalsa 12 Jul @ 2:09pm 
@sol so should I not have vef? Luckily, I am only Day 5 of my save so im ok with starting over. Or is there a fix for this?
ToooMuchSalsa 12 Jul @ 2:08pm 
@sol @bradson I just posted my load order in the discussions board. Feel free to have a look.
bradson 12 Jul @ 8:42am 
Correct should be adaptive storage framework, vanilla expanded framework, and only after those two furniture and building mods in any order, when using VE mods
bradson 12 Jul @ 8:40am 
@Sol do you have VE furniture loaded after the VE framework? I've seen others report similar issues caused by a bad load order before
Sol 12 Jul @ 8:17am 
@vin, @ToooMuchSalsa I found the conflict, Vanilla expanded furniture. The core is fine but, regardless of load order, the core furniture keeps nothing from appearing in the storage tab.
vin  [author] 11 Jul @ 7:42pm 
if it doesn't work, just send it to me in discord my tag is vn6100 (vin without the i)
ToooMuchSalsa 11 Jul @ 7:41pm 
Sorry it took me a minute to reply. Was figuring out how to setup RimSort. I am trying to make a discussion comment but it keeps saying error:2 lol
vin  [author] 11 Jul @ 7:19pm 
odds are if no reds are generated in game, its likely generated during load but lost in the list of console messages, try loading my mod in a minimal modlist and seeing if it works (its 99% likely a mod conflict, my mod is very simple)
vin  [author] 11 Jul @ 7:16pm 
@TooMuchSalsa
if you use RimSort (my preferred mod list sorter, is way more up to date than rimpy) you can generate a "Rentry" link for your modlist which will show me your load order and all of your mods.
ToooMuchSalsa 11 Jul @ 7:13pm 
negative, i do not have the original LDS in my modlist. Is there an easy button I can press to give you my list or do I have to type it? XD
vin  [author] 11 Jul @ 7:12pm 
In that case, send me your modlist in the discussions tab I'll glance through it.
vin  [author] 11 Jul @ 7:11pm 
I finally figured out that I can enable notifications on my own mods, thats why lol.

as a correction I mean the original LWM's Deep Storage. If you submit your logs I'll take a look.
ToooMuchSalsa 11 Jul @ 7:10pm 
also, im not getting a red text error so unsure what to report to you.
ToooMuchSalsa 11 Jul @ 7:10pm 
@vin. Wow talk about response time! Thank you for the quick reply. Yes, i have the adaptive storage framework installed pretty high up my list and the LWM mod at the very bottom (auto sorted the mod list) and everything appears to be in order.
vin  [author] 11 Jul @ 7:05pm 
@ToooMuchSalsa
Hey Salsa, just to make sure. You're using the adaptive storage framework with the correct load order and you're not using this mod with any mod dependent on the original LWM's Adaptive Deep Storage? If so, please submit a bug report in the discussions tab above this comments section.
ToooMuchSalsa 11 Jul @ 7:03pm 
Hello. Where do I report bugs? Loaded this on a save to try to get the meat hooks from the deep storage mod (not compat with 1.6) and ran across this mod. Now nothing is showing in the storage tab and certain game breaking items are missing from construction like beds and production. Would love to know what is not compatible
Porcyon 8 Jul @ 5:25pm 
Ah thank you!! I'll check that out
vin  [author] 7 Jul @ 7:34pm 
@Porcyon
I can make them twist in a spiral for you. Await an update, I'll apply it to all objects. Thanks for letting me know. Regarding the cabinets, this was intentional, if you don't like that behavior you can enable it but changing "false" -> "true" for the objects' graphicdef where you want to see items overlayed on the object. This can be done via Rimmsqol as well iirc.
Porcyon 7 Jul @ 7:32pm 
Hello, I have a bug where the items in a container are displaying incorrectly. I have a skip for storing chunks; the chunks display in a stack overflowing into neighboring cells. The original mod had them twist in a spiral (this may be intentional, if so then my apologies)

Meanwhile the items in my safe, medicine cabinet, and meat hooks are invisible; I have to look at the storage tab to see if they're empty or not. I can provide my mod list or logs if needed
vin  [author] 6 Jul @ 2:13pm 
All good, thats kind of the intention of this mod. I'm glad you checked out the other mods out there.
Akry 6 Jul @ 10:23am 
You are a hero vin, but I had no way of knowing when I posted that you were this super fast so I ended up installing the framework itself and then switching to Reel's expanded storage.
Umbra Animo 6 Jul @ 8:32am 
likely had just done something dumb on my end and fixed it with out realizing
vin  [author] 6 Jul @ 8:32am 
ahh ok gotcha
Umbra Animo 6 Jul @ 8:31am 
I know I was using this mod and adaptive storage framework but I didn't have any of the crates that mod added and I suddenly do after uninstaling this mod and then reinstaling it
vin  [author] 6 Jul @ 8:29am 
glad you got it, wdym by having crates?
Umbra Animo 6 Jul @ 8:28am 
yeah do something on my end got it working know. and Suddenly have crates
vin  [author] 6 Jul @ 8:14am 
@Umbra Animo
If you are referring to the fabric hamper I can confirm this is the new thingdef for it. There are no more storage restrictions for it.

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="AdaptiveStorageBase">
<defName>ASF_FabricHamper</defName>
<label>Hampers</label>
<graphicData>
<texPath>FabricHamper/FabricHamper</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<drawRotated>false</drawRotated>
</graphicData>
...
<building>
<preventDeteriorationOnTop>false</preventDeteriorationOnTop>
<ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty>
<maxItemsInCell>5</maxItemsInCell>
<paintable>true</paintable>
</building>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsFurniture</li>
</thingCategories>
</ThingDef>
</Defs>
Umbra Animo 6 Jul @ 8:12am 
says it's updated and still have the problem?
Umbra Animo 6 Jul @ 7:49am 
no problem
vin  [author] 6 Jul @ 7:39am 
@Umbra Animo
I've just now updated the mod, it should appear shortly. Thanks for letting me know.
Umbra Animo 6 Jul @ 7:37am 
hey found a problem I just made the hamper, something for storing fabric but it can't store any textiles. the only one it allowed was added by a mod. The vanilla textiles especial don't show as options
vin  [author] 6 Jul @ 7:10am 
@Akry
100% redownload the mod, I fixed that within 10 minutes of uploading the update. Steam is terrrrrible about updates though. When I added texture support for all the items I accidentally messed up the layering but immediately uploaded the fix.
Akry 6 Jul @ 6:39am 
As of today items in storages like pallets and shelves are rendered below the storage.
I did not change anything. Is this a bug or was there an update that changed things?
vin  [author] 6 Jul @ 4:31am 
@Leutian Kane
It isn't that I made a conscious choice to not include it, but rather that I lack the C# knowledge to implement that and didn't want to invest the time considering this mod was made out of request, I don't use it, and I just don't have the time given the density of my lecture/research schedule. It is *very* simple to just switch the numbers out in the XML, but many people are turned away at that, however, Rimmsqol would let you do those same edits with no limits that LWM had *and* let you edit other mods too. I don't see the point in me throwing time to code that functionality in that case.

If you or anyone else wants to donate that code, I'd happily include it credit the creator, and learn enough C# to maintain the code for future updates.
Leutian Kane 6 Jul @ 4:22am 
the point was i was going to use this to replace deep storage and expected it to at least have that gizmo :P if it doesnt it doesnt its your mod you do you :D
vin  [author] 6 Jul @ 3:49am 
@Leutian Kane
Rimmsqol lets you do that.
Leutian Kane 5 Jul @ 10:13pm 
my biggest complaint was not being able to have a gizmo for the storage objects that let you set their stack limits on them up to 1024 stacks.
vin  [author] 5 Jul @ 9:50pm 
@Braincell
I mostly made this mod to just help folk transition to ASF if they were still used to using LWM's storage objects and find new mods. Take a look at all of sbz's, reel's phaneron's, QSJ's, and my stuff. You can find anything to fit the style you need.
Braincell 5 Jul @ 9:48pm 
@vin yeah im gonna start transitioning my storages to those now due to huge bugs I have now encountered trying to make them work together lol. Afterwards will delete LWM
vin  [author] 5 Jul @ 8:57pm 
@Braincell
I'd have to create an entire mod to specifically make those fridges use ASF. Instead I'd recommend using some of the ASF alternatives on the workshop. "[sbz] Fridge" and "Reel's Expanded Storage" are great options with similar textures and better performance than LWM dependent mods.
Braincell 5 Jul @ 8:53pm 
Please do compatibility for Vanilla Furniture expanded Additional Pack so the special fridges like the fridge container can be used and activated.