Total War: WARHAMMER III

Total War: WARHAMMER III

Disable diplomacy camera auto focus
34 Comments
AwDiddums 8 Jul @ 2:40pm 
@Thuynder I'm getting the same error. I think it's because the script tries to disable camera auto-focus before the diplomacy screen is open. It's a timing issue in the script, I think.
Kroptop 24 Jun @ 9:46am 
It doesnt seem to work anymore with the recent update. Am I alone ?
Thuynder 23 May @ 10:49pm 
if not everyone has this error, im guessing "core:get_ui_root()" is returning null only in some cases, i.e. long loadup times.
Thuynder 23 May @ 10:46pm 
added mod, got a script error, nothing works with em. Heres the script trace.

SCRIPT ERROR, timestamp <46.5s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet

stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\_lib\lib_common.lua"]:417: in function 'find_uicomponent'
[string "script\campaign\mod\disable_diplomacy_camera.lua"]:82: in function <[string "script\campaign\mod\disable_diplomacy_camera.lua"]:81>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
...

ERROR: find_single_uicomponent() called but supplied parent [false] is not a ui component
Mosketero 9 May @ 4:32pm 
it works
KOS-MOS 19 Apr @ 8:46am 
Not works in 6.1.2
Liam 27 Mar @ 8:40am 
it works
madcow002000 26 Mar @ 1:22pm 
I like this mod but the new 6.1 update doesn't let me run anything, even if it's showing green and updated. Can anyone confirm it works? Because it doesn't for me.
glospey 18 Mar @ 4:07pm 
OMG! THANK YOU!!!!
Stone Cold Jane Austen 14 Mar @ 1:17pm 
This is fantastic mate :WH3_greasus_rofl:
Guts 13 Mar @ 10:50am 
Thanks.. was very stressful for my laptop
Whales.D 2 Feb @ 2:38am 
dont know why, but this mod has significantly reduced the frequency of my game crashes, thank you.
DonPablo 19 Jan @ 1:11am 
this should be part of base game
skodmunk 1 Jan @ 3:32am 
"Does this also work over the end turn where a faction will propose a diplomatic deal? Was really annoying where a faction you're at war with proposes a peace deal but then you reject and can't see where their armies went."

This part does not work for me, it still skips the movement of the next units.
Gunthaa 23 Dec, 2024 @ 4:33pm 
I think lychy's idea is very solid. The quest battle camera scroll is just the same, it shows you nothing except the fog of war. Your mod might as well remove that scroll too.
luich 9 Dec, 2024 @ 2:49pm 
you could include the missions that appear in campaign
Illa Carda 5 Dec, 2024 @ 11:16pm 
I love you!
Hy  [author] 5 Dec, 2024 @ 4:17am 
@soji Yes, but the camera will zoom out for a split second.
soji 5 Dec, 2024 @ 3:02am 
Does this also work over the end turn where a faction will propose a diplomatic deal? Was really annoying where a faction you're at war with proposes a peace deal but then you reject and can't see where their armies went.
Ignaeon 4 Dec, 2024 @ 4:28pm 
I've actually recently started complaining about this.

Amazing example of the Human hive mind lol
Xalion 3 Dec, 2024 @ 8:36am 
bless you, good mod yes-yes
Ocelot 3 Dec, 2024 @ 6:45am 
this mod is one of the most important things on earth
Winter 2 Dec, 2024 @ 6:32pm 
Thanks. I was tired of seeing the games brain fog.
竹声新月 1 Dec, 2024 @ 8:06pm 
Oh,thank you for save my eyes
Dirigible 1 Dec, 2024 @ 6:14pm 
Mod seems great so far. I haven't encountered any issue with it stopping the camera from jumping to your own settlements, and I tested the same on armies, with both the UI button and the keybind, so that's working fine. Other movement such as double clicking on the ground or clicking an event in the list will still allow for camera movement; it does exactly what it says on the tin and nothing more

I should mention I currently have 193 other mods enabled (including Freiya's No Notification Zoom, which rules), so in terms of compatibility, I think most people won't have anything to worry about lol
urahi_fenn 1 Dec, 2024 @ 12:19pm 
oh my god, yes, this shit is causing like 70% of my crashes
Aten 30 Nov, 2024 @ 10:34pm 
This is essential
Katie XXII 30 Nov, 2024 @ 7:56pm 
I always knew I needed this but never thought someone would make it
Pfleger Von Yggdrasill 30 Nov, 2024 @ 7:05pm 
@Rustic "Kalessin" Citrus
Just been through a test that I saved before a hard fight then too many diplomacy camera moving ruined it. The mod perfectly fullfilled its job, even though I'm not sure if it could also saveguard your campaign after took a long fight (such kind of crashing always make me want to smash my pc into pieces), it still should be added to a collection of crash dealer that no one nor some cocky guide will ever told you.
Hy  [author] 29 Nov, 2024 @ 4:32pm 
@Rustic "Kalessin" Citrus does it happen when diplomacy panel is closed?
Rustic "Kalessin" Citrus 29 Nov, 2024 @ 9:04am 
After playing a bit, I realize this also stops the camera from jumping to your own settlements in any form. Including the next and previous buttons/key-binds. Is this intended behaviour?
Maal 28 Nov, 2024 @ 5:24pm 
I have been waiting for this. Was using the no auto-zoom mod to reduce movement but this is better.
Rustic "Kalessin" Citrus 28 Nov, 2024 @ 1:02pm 
Mirroring @pfieger von yggdrasill , especially when there are a lot of factions in your diplomacy list it gets extremely laggy if not hardlock. Very excited for this quality of life feature that should have been in Vanilla from the get go. :WH3_greasus_rofl:

Thank you for your hardwork, and any consideration <3 :WH3_clasp:
Pfleger Von Yggdrasill 28 Nov, 2024 @ 7:51am 
This might be a temporary solution for crashing. I found the game constantly moving camera around in ai's turn often causes my campaign crash straightway