Sea Power

Sea Power

Royal Navy Westland Lynx HAS.3 Kitbash [OLD]
19 Comments
Brother Munro  [author] 11 Apr @ 1:43am 
See the linked mod in the description
Spiderman4000 10 Apr @ 4:33pm 
does not look like a lynx
Brother Munro  [author] 9 Feb @ 2:22am 
Yup I'm working on an overhaul of the mod I'll add that to the list bobcat :)
a rabid bobcat 8 Feb @ 5:31pm 
for this mod, can you get rid of the extraneous aircraft names in the aircraft_names.ini file, it overwrites the base game callsigns for all other units
plasm@n 10 Jan @ 3:31pm 
You're welcome Brother Munro. Typos are modders' worse enemies, and it's almost impossible to spot them without outside help.
plasm@n 10 Jan @ 3:25pm 
Nice job Brother Munro:steamthumbsup:. I've noticed a few things in the rn_lynx.ini that might help you solve your problem with the AntiShipHeavy loadout.

1/ In the [WeaponSystem1] section, there's a typo in the following line (a dot before the 1st zero):
Station6=0.0178,-.0.0138,-0.020 //Outboard Right Station

2/ I also noticed there is no station4 in the [WeaponSystem1] section, while a Station4 is mentioned in:
[WeaponSystem1AntiShipHeavy]
Station1=rn_seaskua
Station2=rn_seaskua
Station4=rn_seaskua
Station5=rn_seaskua

So I suggest your renumber the stations from 1 to 5.

3/To hide the ASQ-81 mesh suggest you type SubModelsToHide=ASQ-81 in the[WeaponSystem1AntiShipHeavy] section:

like this:

[WeaponSystem1AntiShipHeavy]
SubModelsToHide=ASQ-81
Station1=rn_seaskua
Station2=rn_seaskua
Station4=rn_seaskua
Station5=rn_seaskua

Of course you'll have to modify the other loadouts to be in accordance with the modified [WeaponSystem1] section.

Hope it helps.
Brother Munro  [author] 10 Jan @ 3:23pm 
Thank you plasman! I’ll get that fixed up asap!
Brother Munro  [author] 10 Jan @ 4:24am 
Best place to get in touch is through Discord https://discord.gg/M5HHTbcN
DinoKnight 10 Jan @ 4:16am 
hi Munro, I send you a friend request because i ave a few questions and.. requests for mods and Im terrible at it! Id love to talk!
Brother Munro  [author] 18 Dec, 2024 @ 8:19am 
Yes but this involves editing the textures which I do not know how to do (yet)
amlegend25 18 Dec, 2024 @ 4:50am 
Anyway to take the big US Navy decal off it..breaks immersion
Brother Munro  [author] 28 Nov, 2024 @ 3:01pm 
Thanks @Parini! In theory it should work anywhere a Seasprite will, but I’ve not tested that myself so that’s super useful to know!
PariniSuperSport 28 Nov, 2024 @ 2:22pm 
Not really tested this Mod for weapons function. However if I start a mission with the Lynx hovering close to a base, the issue order it will land at the base. Tested it on the Tarawa class also and it lands and will be put below decks.
Brother Munro  [author] 28 Nov, 2024 @ 1:54pm 
No ships are currently set to use the Lynx (although that will change in the future) you need to add them as separate helicopter assets
tw53 28 Nov, 2024 @ 1:40pm 
Ive loaded the ship and assumed they are onboard
Brother Munro  [author] 28 Nov, 2024 @ 12:58pm 
When you add a helo in the mission editor does the United Kingdom show up as an option under the countries list?
tw53 28 Nov, 2024 @ 12:47pm 
yes
Brother Munro  [author] 28 Nov, 2024 @ 9:59am 
Have you enabled the mod through the mod manager?
tw53 28 Nov, 2024 @ 9:50am 
doesnt work