RimWorld

RimWorld

Auto Apparel Pickup
24 Comments
Ghojo 24 Jul @ 8:41am 
Thanks for making this mod, you are a true wizard!

Would it be possible to add an option to auto equip / unequip clothes based on zones?

For example the pawns auto-wear some warm jacket if they go outside into the freezing cold (or take it off once they enter the warm base) - or change their attire if they enter a role-play "temple" room, you know.
Scorpio  [author] 23 Jul @ 12:29pm 
1.6 update live
Scorpio  [author] 22 Jul @ 11:44am 
Thilenios 1.6 update is coming soon . if 1.7 arrives i will let community take over
Thilenios 22 Jul @ 8:09am 
Have you thought about allowing somebody to take over the mod? This is exactly the kind of thing I would LOVE to have.
Scorpio  [author] 14 Jul @ 10:38pm 
No update to 1.6 is coming
Stellar Harbour 14 Jul @ 8:11pm 
Abandoned?
Corvus 13 May @ 9:14am 
Would it be possible to add a setting to disallow refugees from automatically changing their apparel? They all end up wearing my work clothing and if I don't make them unequip it before they leave, I lose the apparel
SplashOfBlue 28 Feb @ 10:55am 
would it be possible to get a blacklist option? - Either a way to blacklist auto equip of certain apparel or blacklist certain "jobs" from auto equip - I was experiencing pawns would rather try to equip apparel instead of fighting back
weregamer 19 Jan @ 9:22am 
Hmm. I'm troubled by the need for the "equip armor" button.

Couldn't you remember what the pawn was wearing before they changed? When they ask for a new task and you look for better clothes, prefer what they had on before unless they find something better for the new task, and continue remembering the original outfit. If they are ever given a "force wear" order, update the remembered clothes with that new item.

That way they will not need to go spend 20 seconds putting on their power armor when the pods have just crashed through the roof next to them, unless they were in the middle of that surgery.
Scorpio  [author] 19 Jan @ 5:30am 
-fix for the issue where it affected drafted pawns
Medi 19 Dec, 2024 @ 5:19am 
thirding the melee pawn weirdness, hate having them on search and destroy or simply telling them to attack something and they decide to run off to equip a t-rex skull and t-shirt mid combat
The 7 Spiders of Hip-Hop 12 Dec, 2024 @ 3:17pm 
@scorpio same problem as @Plague - No Computer
Scorpio  [author] 11 Dec, 2024 @ 9:30am 
Undraft and draft again.
That shouldn't be happening will be fixed
nicebagdad 10 Dec, 2024 @ 1:02am 
I am having the same issue as @Plague - No Computer
Plague - No Computer 2 Dec, 2024 @ 7:37am 
Alright, so I love the IDEA of this mod... however, for whatever reason this seems to cause issues while my pawns are drafted. I can be 1 step from an enemy, and my pawn wants to run all the way back into my base to put on a tanktop before they melee.

This mod needs to deactivate itself while "draft" is active. Otherwise I didn't see too many issues. Maybe also they could have a radius, because my researcher equips the labcoat in the room, but then if he goes to eat he runs uses the toilet he runs back to equip a tshirt before using the toilet, then going back and equipping the lab coat again to continue.
Agent_Orange 1 Dec, 2024 @ 12:17pm 
(Obligatory demanding for CE compatibility comment) thank you for the mod author
TosterHarkoster 30 Nov, 2024 @ 10:16pm 
Now it makes sense to store work clothes near work stations or a hospital. Wonderful!
Mullymuffinman 30 Nov, 2024 @ 3:53am 
it seems to overwrite the attack ation, even if i just want to attack immediately it forces the pawn to go change apparel first?
RocketRacoon 29 Nov, 2024 @ 11:49pm 
Does this work if the apparel is not in the pawns apparel policy? I am using Choose your outfit to create outfits for my pawns, but it would be great for the doctor to wear doctor apparel only when needed. Thanks!
CoboCabana 29 Nov, 2024 @ 12:17pm 
God I have been waiting for this for so long! Thank you :steamhappy:
Scorpio  [author] 29 Nov, 2024 @ 8:32am 
Tested with 70 pawn colony and another save with 40 it's fine any issues that I missed report back
Dragonhost 29 Nov, 2024 @ 8:18am 
awaiting performance data
Dümbük Enişte 29 Nov, 2024 @ 5:23am 
Sounds like a performance nightmare but can't say for sure without testing it.
Vartarhoz 28 Nov, 2024 @ 8:33pm 
Let me test this.