Barotrauma

Barotrauma

Embrace Capitalism
54 Comments
ultra 2 Aug @ 1:17pm 
work a minimum wage job in real life just to get back and work a virtual minimum wage job
Moondog! 26 Jul @ 7:17pm 
The only thing I don't like is the credit card sprite, but that's easy enough to modify into something more akin to a hotel keycard.

This is quite the elegant solution to the underutilized wallet system. Thanks for creating this!
kellym 4 Jul @ 2:01am 
Thank you Danobe I will add you to the credits
Danobe  [author] 3 Jul @ 10:17pm 
I mean the logic is implemented in lua*
You can check the files
Danobe  [author] 3 Jul @ 10:16pm 
I used lua for the atms, still you could set something up that is compatible, go ahead :rwslugcat:
kellym 1 Jul @ 11:19pm 
Permission to open this mod folders to check the xml to attempt to build an embrace capitalism compatability patch for my banking mark currency treasure +++ mod? to better understand how you built your ATMs?
Danobe  [author] 27 May @ 11:26pm 
@Yoru20 To clarify, I think Items sold by the merchant are set when you create a campaign, it is possible you wont be able to buy the newly added item ("ATM card") in a campaign already created. :stimulation:
Danobe  [author] 27 May @ 11:20pm 
@Yoru20 Thanks for your comment. I updated the mod, now you should be able to use it alongside other mods even if they also overwrite the id card. Now you can purchase an alternative ATM card at the merchant, it also works as a regular id card :)
Yoru20 27 May @ 6:39pm 
Embrace Capitalism card**
Yoru20 27 May @ 6:39pm 
Is there an order to play with JobsExtended? Don't get me wrong, it works fine, but JobsExtended swaps Embrace Capitalism for its own.
Blacktimus Crime 23 Apr @ 7:35pm 
Can't get it to work. Tried with the recommended setting, and without. We can't take anything in or out, with or without the ID card in there. The ATM simply won't work.
Danobe  [author] 17 Mar @ 9:12am 
@Aether♢Astra make sure you have the money in your wallet (not in the bank), that might be the problem
Aether♢Astra 9 Mar @ 4:15pm 
seems to be not working, unable to get physical cash
DeltaSix 15 Feb @ 10:14am 
Compatible with Dynamic Europa?
鬓微霜,又何妨 3 Feb @ 5:43am 
Don`t let comrade Stalin see this
Yogurt [8] Happy Holidays 26 Jan @ 5:05pm 
either i dont understand the personal crates, or they are broken. I bought one, it says im the owner, but other people can still pick it up and remove stuff from it even though it says access denied?
TheNylan 19 Jan @ 9:49am 
I would like the option to have the debit card as a separate item from the ID... and maybe you could add a wallet you know? just an idea, so I could keep the neurotrauma ID.
Eebly sheembly 3 Jan @ 11:15am 
No robbing corpses :pensive:
Danobe  [author] 3 Jan @ 8:03am 
@Eebly sheembly I tought about it, but didnt want to break balance for some players, but I like the idea
kellym 1 Jan @ 9:04pm 
thank you.
Eebly sheembly 1 Jan @ 7:48pm 
NPC cards don't have randomised currency amounts :pensive:
Danobe  [author] 1 Jan @ 12:45pm 
@kellym go ahead :)
kellym 29 Dec, 2024 @ 8:45pm 
How did I miss this mod? Permission to open your mod in an attempt to under stand it and make my ''banking mark currency treasure +++'' mod compatible with yours?
kenanthebarbarian 25 Dec, 2024 @ 2:52am 
I have no clue how you figured out how to do this, but it's incredibly impressive. Am I understanding correctly that merchants consider your total balance to be the combined value of both vanilla "wallet" and this mod's account, not including cash in inventory?
Hammer Goblin 12 Dec, 2024 @ 2:16pm 
Ohhhh, took me a second to realize that is indeed a problem. Impact. Might need to stick 100's then.
I3eauLeBoi 12 Dec, 2024 @ 1:35pm 
Ahhhh... i actually thought i could've moved em to the bank in regards of how an ATM works, to safe guard cash and thought the ID card would allow to exchange em between.

But even then, i did have 300mk on person but, couldn't withdraw cash from the bank. Unless i am getting it entirely confused. But thank you for considering it!
Danobe  [author] 12 Dec, 2024 @ 1:12pm 
@Hammer Goblin About the different currency items, the problem is that it could get messier to deal with for players, but yeah it would be fun. Also I would not want to overload the game with tons of item instances, which could impact performance of the game.
Danobe  [author] 12 Dec, 2024 @ 1:08pm 
@I3eauLeBoi yes, money can spawn in abandoned outsposts, wreckages and beacons!
I suggest to turn off money transfer request to force everyone into the capitalism roleplay, The ATM only move money between the wallet of the player, cash or the debit card. I did not considered people would want to transfer to the bank, I dont want to over complicate the interface of the ATM, but I will consider it for future updates.
I3eauLeBoi 12 Dec, 2024 @ 12:40pm 
Extra: Can't seem to deposit money into the bank unfortunately, even with the transfer money request to 0.
I3eauLeBoi 12 Dec, 2024 @ 7:44am 
What hammer said would be cool.
Does cash spawn in wreckages as well? To gain currency while out on the job? Or in outposts for that thievery ;o
Hammer Goblin 12 Dec, 2024 @ 6:28am 
Sometimes a ton of objects is great. Though few items comprised of the ATM itself (Not replacing the vending machine)
Coins 1, 2, 5 marks
100, 500, 1000 mark bills don't seem too bad either. Issue is sprites, I would guess?
Danobe  [author] 12 Dec, 2024 @ 12:57am 
@I3eauLeBoi I thought about coins but I have not figure out a good implementation that keeps the mod simple-ish and does not create tons of objects
I3eauLeBoi 11 Dec, 2024 @ 11:35am 
Neat mod!
I've been waiting for someone that would make a functional currency mod, that actually allows to pull and put money into ATM's to the overall wallet balance.

Are you planning on adding variations of paper money/coins?
LUCA46B 10 Dec, 2024 @ 6:57am 
Oh I hell want that sc-100000000000 meme badly
PER1CH 9 Dec, 2024 @ 1:24am 
god i love right wing economic policy
Hammer Goblin 8 Dec, 2024 @ 7:24pm 
You rock. For reals, been looking for a sort of compatible with everything kind of mod where I can just toss money at my problems on Sub. Lol
Danobe  [author] 8 Dec, 2024 @ 7:19pm 
@Hammer Goblin I may add it :beeped:
Hammer Goblin 8 Dec, 2024 @ 2:47pm 
Yeah something like that yes. I'll likely just be putting it in my sub, as a localized ATM for Crew use. ♥ -Granted you want to do such a thing- ♥


>>How did you comment 3 Hours ago, and I just -now- got the notification? Steam, read this, fix ya nonsense. Lol.
Danobe  [author] 8 Dec, 2024 @ 10:44am 
A crafteable ATM you mean?
Hammer Goblin 8 Dec, 2024 @ 9:09am 
**Can't edit comments, sad.

>A machine that doesn't replace a vending machine, I mean.
Hammer Goblin 8 Dec, 2024 @ 9:08am 
Thanks!

Do you happen to plan on making your own ATM Machine, spawnable in the Submarine Menu, and powerable? (Or else your capitalism is delayed). ♥
Danobe  [author] 8 Dec, 2024 @ 8:24am 
@Hammer Goblin FIXED! Now it is compatible with neurotrauma donor card :pickax:
The Pizza is Aggressive 8 Dec, 2024 @ 6:59am 
time to destroy my crewmates' lives with the power of free market capitalism :lunar2019coolpig:
Hammer Goblin 8 Dec, 2024 @ 2:03am 
I'd love if this was compatible with NT.

Incompatibility; ID Card used by NT contains a slot for a Donor Card, for Blood Work.
That's just my input.
Deathmaker2580 6 Dec, 2024 @ 1:58pm 
Bing Chilling
WAFFEL E100 6 Dec, 2024 @ 3:51am 
money.
Danobe  [author] 4 Dec, 2024 @ 5:45am 
@TearInMySoup Yes! the ATM replaces 1 of the 2 vending machine designs at the moment, so they should spawn in some outpost of dynamiceuropa
TearInMySoup 3 Dec, 2024 @ 10:17pm 
does the ATM spawning work with dynamiceuropa?
Eebly sheembly 3 Dec, 2024 @ 7:46pm 
It's just a mod meant for fun lol
Cebrian☭ 3 Dec, 2024 @ 3:26am 
This mod is funny, the funny thing is that its content does not seem to attack Marxists but seems to be deliberately disgusting pro-capitalist thieves speculators, haha is very funny, my friend you made this mod is the biggest joke