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There are examples in the config for how to add classes that can use the crossbow in the Config/Base/XcomClassData.ini
This is the example for Shinobi -
[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")
You can add specific classes by copy pasting this and changing LWS_Shinobi to whatever class you want.
Slow fire costs 2 AP like a sniper rifle shot, and ends the turn when fired.
Point Fire costs 1AP and is non turn ending, but cannot crit.
Most bolt abilities are 1AP and Turn Ending, like a standard shot, but some are non-turn ending.
To really 'exploit' the crossbow, using it on characters with 'hit and run' or similar abilities that grant actions, refund actions, or free reload abilities will get around the basic restrictions of Slow-Fire and Point-Fire.
I'll add that on the next update.
;Supersoldiers Restored
[Ghost_Operative X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")
to XComClassData.ini, and it worked well. My doubt is: if this mod get updated, will I have problems if launch the game and not remember to make this change again ? Tx
[UniversalSoldier X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")
My 'defaults' are just classes that would thematically bother carrying it, but as people have mentioned, its a weak overall weapon with a limited action economy that requires a huge amount of financial investment to make it feel 'strong', so it's a style choice first.
Or just use it as a skin with xskin?
plus editing the values of the buildable items through wsr
infortunately after trying to do this with mod jam i gave up ever trying to do things like this ever again lmao
I do recommend experimental because its what I am familiar with, but yeah, should work fine with lwotc main branch. Let me know if you hit a snag
https://pasteboard.co/I9tk0u2y7qxM.png
Thank you for the quick fix, cheers
Merist — Today at 4:54 PM
Oh, that's a missing icon issue.
That's what descriptions look like when the abilities don't have icons.