RimWorld

RimWorld

The Dead Man's Switch - Synthetic
162 Comments
DEGENERATOR9001 22 Jul @ 8:42am 
Actually, scrap that, they seem to be incompatable with any headgear that covers neck area(from combat extended).
DEGENERATOR9001 22 Jul @ 8:39am 
Recently have encountered a weird issue with MG-3"Big Sister" not being compatable with power-armor helmets. I distinctly remember using cataphract helmets with them which i stole from dead imperials literally yesterday. It does not apear to be the issue with other spacer-tier armor. Other mods with power-armor also show same issue with non-equipable helmets.
The mod also apparently mega-hates character editor in every way. Othervise, cool mod.
Starman 22 Jul @ 8:20am 
I also have maidens with a second set of hair. One looks like she found a powdered wig lol
No 20 Jul @ 6:39pm 
Synths seem to use mech chargers now. Thank you for the fix.
thryllth 19 Jul @ 9:15pm 
Synths that have equipped a weapon or clothing/armor will break "make until X" bills as the checks for available items see the item as if the item isn't equipped. It also appears to break the "only from X material" option in bills.
DarkMoonOfDeath 19 Jul @ 3:26pm 
ive been having the hair issue too along with them not recognizing mech chargers
c.bundy99 17 Jul @ 9:50am 
Does anyone else have an issue where the maidens randomly acquire a second set of hair?
sewnutty 16 Jul @ 10:44pm 
ok aside from energy problems....how does one reliably produce artifuscle?
huntdkim999 15 Jul @ 11:43pm 
I have a problem that some synths can't recogniz mechchargers. other mech can see matched mechchargers, but synths dont have that.
Cool Dad 15 Jul @ 9:22pm 
Still having the synths not recognizing available mechchargers.
史诗级环形山 15 Jul @ 8:24am 
无法充电啊,群也加不了
ikun_love_chicken 14 Jul @ 7:05am 
还有qq群搜不到,被搜群状态异常,无法显示
补充一下,是开新档落地储存再载入会出现人类头发,目前是这样。
开新档开局携带侍女、女士和大姐头的话会给她们生成人类头发图层,怪也
Aizuki 13 Jul @ 5:48pm 
got these error

Could not resolve cross-reference to Verse.GeneDef named DMS_SyntheticSkin (wanter=requiredGenes)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not resolve cross-reference to Verse.GeneDef named DMS_SyntheticSkin (wanter=genes)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

no clue which DMS mod but i suspect this one
Big Doge 13 Jul @ 8:57am 
大姐头一类的人形机兵1.6不能充电了
MM 12 Jul @ 7:56am 
合成机兵无法充电,点击显示没有充电桩
DR_daramG 12 Jul @ 3:22am 
also mg-3 'Big sister' has charging problem too. doesn't recognize it's charger, DMS one or another, vanilla mechanoids charger
sakimeko 11 Jul @ 9:54pm 
mg-1,2 There is a problem with charging
HiKaLi♡Offical 11 Jul @ 7:25am 
为什么更新之后有些装备不能穿了:rbrbu3:
Zike 11 Jul @ 4:12am 
Final Result: Mechs clothing not visible despite wearing it and when spawning in 'Maiden' mech, she is causing the invisibility and distorting background issue. Going to post the log on their discord but keep in mind that a lot of mods are being used. These issues may not occur for other users using smaller mod lists.
Zike 11 Jul @ 3:26am 
@Omegaprime02, Switched to RimSort. In one instance, Pawns are no longer invisible but you cannot see the clothes 'Lady' has put on. In another instance, not only did this occur, but screen distort but without the glitching colors. Going to do two last tests due to Odyssey releasing in a few hours: Using RimSorts two different sorting options, verifying the game before each test, and disabling Mods that are not updated for 1.6 even though they shouldn't cause any impact.
Omegaprime02 10 Jul @ 8:58pm 
@Zike, RimPy isn't being maintained, this includes the database it pulls ordering data from, the current alternative is RimSort.
Zike 10 Jul @ 7:05pm 
Did some quick tests by disabling mods in groups to pin point the problem but could not replicate the bugs. It seems to be a load order issue when using RimPy's sorting. Unfortunately, I do not know what to do next to find the cause.
Zike 10 Jul @ 6:07pm 
After the update and on its own, mod is working as intended when using the unstable build. However other mods, and I am trying to find out which ones, is causing synthetics mechs to be naked or making pawns invisible while distorting the edges of the map. Just something to keep in mind when using an extensive mod list.
Khias 4 Jul @ 9:55am 
@High Explosive Warhead
You could use VRE: Androids to have a single android mechanitor to utilize all the synths, the Androids even have a DMS skin when loaded alongside it
High Explosive Warhead 1 Jul @ 8:11pm 
Could we ever get playable Synthetics? I'd love to play a game with a colony of MG-1's
Nuiqes 1 Jul @ 1:38pm 
mod still broken, errors on startup and breaks research tab
sewnutty 29 Jun @ 8:53pm 
A wonderful idea I can incorporate into some stories and RP runs.
My only concern is how i can sustain such production long term in game!! XD
Nests 25 Jun @ 12:10am 
It need facial animation patch. That mod turn anything that has a face into a anime face
Marquis de Generate 20 Jun @ 11:32pm 
mod is broken
Blight <3 20 Jun @ 10:28am 
Update to earlier comment; Trying to build the synthetic the intended way does not work either, and loops the pawn into "initiating mech birth" over and over until forbidden to do so.
Blight <3 20 Jun @ 10:19am 
Mod is straight up broken and doesn't work, trying to spawn in the new synthetics with debug mode doesn't do anything and throws up an error. No other mod except "Vanilla expanded framework, Exosuit framework, The Dead Man's Switch, The Dead Man's switch dragoon, The Dead Man's switch synthetic".

Unless this mod requires another mod than the ones listed on this workshop page.
Shimada 15 Jun @ 9:26pm 
1.6?
Vale 13 Jun @ 8:39pm 
Can any of these synthetics or any other Dead Mans Switch robot pilot vehicles from Vanilla Vehicles Expanded?
Newhite 9 Jun @ 7:05am 
我遇到了和Nyto-40K一样的问题。侍女人形会莫名刷出其它小人的发型,头发贴图会叠在侍女本来的发型上面
Acetaminophen 6 Jun @ 10:05am 
just out of curiosity, is there anyway that the armiman could use the male body type instead of the hulk body type?
WeirdHuman 14 May @ 1:34pm 
Commenting this mod cause i use it for a bit already. Nice textures, troops by themselves, but for some weird reason they are not very perfomance friendly, so for people who play very long games (i usually try to achieve 20+ years, ubtil tps dont fall down to miserable 300) this mod will not be suitable. Otherwise for shorter and fun playthroughs its very cool
CullingCommando 8 May @ 3:43pm 
I'm not sure if the synths can break free, but if they do can they become colonists?
tobbel 5 May @ 5:57am 
@KnieR you have to create artifuscle chamber where you can craft it, and then you can research it.

also why does the "Mg-1 Lady" use a male head ?
Curren Chan 4 May @ 2:17am 
Alright, feel free to roast my dumb ass, but how do you exactly unlock the research option for this? It says it requires the study of artifuscle" which is a item I haven't seen yet? Am I meant to speak to a caravan trader, faction base trader or kill a boss for the item. Who the heck is the intermediary :kasyrraSad:
Nyto-40K 3 May @ 10:26pm 
您好,我遇到了奇怪的问题。侍女人形会莫名刷出其它小人的发型,头发贴图会叠在侍女本来的发型上面
Sorayuki 23 Apr @ 11:57pm 
作者您好!我很喜欢您的这个模组,但是我在游玩时遇到了以下问题:
1.该模组疑似与性能鱼(Performance Fish)有冲突——女士人形在移动时会随机触发键值错误,导致性能鱼无法正确解析其键值并报错(爆红字)。目前不清楚其他人形是否也会触发此类错误。
2.侍女人形因未知原因不会自行在电量即将耗尽时去充电,即使让殖民者强行将其拉去充电,它也会很快自己走开,导致无法正常充电。这一过程中没有观察到红字报错。
如有需要,我可以提供具体报错信息。恳请您解答或尝试修复!
Fargon_Rays 17 Apr @ 4:05am 
I have a problem here (I know English terribly, so I write through a translator, so I'm sorry). For some reason, after restarting the save, the synthetics get a hairstyle, and I can't get rid of them or change them in any way. I've already deleted all the hairstyles related mods, but they still don't disappear. I don't understand if this is a bug or a feature?
roc 14 Apr @ 9:49am 
显示有以下黄字
Tried to use an uninitialized DefOf of type BodyPartDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) Debug info: DirectXmlToObject is currently instantiating an object of type DMS.CompProperties_WeaponImprint
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.BodyPartDefOf:.cctor ()
DMS.CompProperties_WeaponImprint:.ctor ()
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
Flash 6 Apr @ 4:49am 
Hi AOBA, why your new mod "The Dead Man Swithc AncientCorps" doenst show up on your steam page? I was searching for new mods on my phone and i can see it there, but when i enter my steam in computer, the mod dont show up, do you know why?
roc 31 Mar @ 6:53am 
和android 一起使用的话,女性机械体会有数行红字
MMorin 28 Mar @ 12:32pm 
It may have been just an incompatible weapon i tried (i dont remember which it was) to get it to use, then, i tried to have it equip but i decided to continue my dragoon colony and all my synthetics have been able to equip general weapons, especially those from DMS. The biggest confusion is that the Armiman lists weapons.
AOBA  [author] 28 Mar @ 8:48am 
@MMorin @Astora Yes, I noticed that people have some confusion when a mech doesn't have a base weapon system limit. The next update in core DMS mod will apply extra info in supported weapon stats.
Apollo Densin 28 Mar @ 7:10am 
Just started, but I am somewhat getting Xenosaga Realian vibes from the lore of this.