Total War: ATTILA

Total War: ATTILA

Tycherious' 1212 Gameplay Tweaks (Included in and so not compatible with my all-in-one submod)
31 Comments
Tycherious  [author] 13 Mar @ 2:06am 
@Háry It's damage can be increased, yeah for sure. You might want to just do this yourself. Add me on discord if you want a guide.
Háry 10 Mar @ 2:41pm 
Can't you strengthen artillery? Will the projectile bounce?
Numb 8 Feb @ 6:17am 
Thanks :)
Tycherious  [author] 8 Feb @ 6:16am 
@Numb I moved the vast majority of this project into my overhaul submod but I just updated it then for you so cannons and guns are now using the in image effect (Beeshot).
Numb 8 Feb @ 6:07am 
I have the effects mod but it doesnt seem to look like the photos above. Do I need to use a load order above or below
Tycherious  [author] 29 Jan @ 4:43pm 
@pavlo Ahh, maybe. I haven't done much testing with the best types of ranged units in the game so I don't really know how under powered they are. Many ranged units are under powered for historical reasons in the 1212 mod though and I don't want to lose that.
pavlo 29 Jan @ 4:00pm 
Could you make a similar mod only for archers and crossbowmen? i.e. they deal more damage. I think these units are completely useless in the game
Tycherious  [author] 27 Jan @ 4:09pm 
@Maximus Probably tedious. If you wanted to fix it yourself, I'd help.
Tycherious  [author] 26 Jan @ 10:14pm 
Disable distortion effects.
Ostrogoth2299 22 Jan @ 9:53am 
Tycherious well God has put it on my Heart to make Amends with you. So that is why i am commenting here since your profile isn't open to the public
xRevolution91 13 Dec, 2024 @ 8:23am 
The smoke is very dark and stays for very long. is there a way to reduce these smoke from cannons and explosions?
xRevolution91 13 Dec, 2024 @ 8:12am 
do I put this above the effect mod?
Trickster 13 Dec, 2024 @ 5:17am 
Hi, is it hard to fix this issue?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3010246623/4628107182184882283


City Gardinas (tier 2) , but probably there are more cities with this issue..
Tycherious  [author] 10 Dec, 2024 @ 11:16pm 
Ostrogoth2299 I'd be happy to take a look.
Ostrogoth2299 8 Dec, 2024 @ 8:34pm 
Tycherious: can i ask for your help on my Mod (unification wars of 1866)? or hire you if you don't want to volunteer for free?
Tycherious  [author] 8 Dec, 2024 @ 8:32pm 
@ben what's your load order and do you have other submods?
Diet Water Blend of 23 Flavors 8 Dec, 2024 @ 3:18pm 
the vfx or gun smoke does not work for me and i have no idea why
Tycherious  [author] 7 Dec, 2024 @ 4:50pm 
@Nawaaan I highly recommend this asset mod with my effects mod; otherwise, cannon and gunsmoke visuals may look bad and cause lag. If you prefer not to use it, just unsubscribe from my effects update mod to revert to a buggy but functional version. You can also try Earl's fixes, but they won't be compatible with my gameplay or effects updates.
Nawaaan 7 Dec, 2024 @ 7:35am 
ok ty, it's done. it works without this animation mod and with all the other up.
Tycherious  [author] 7 Dec, 2024 @ 5:13am 
Gendarme, I’ve got some helpers working on balancing cavalry to make them less overpowered while still retaining those impactful heavy charges. They’ll also be slower. It shouldn’t take too long, but I don’t have an exact ETA yet.

Nawaaan, add me on Steam, and I’ll walk you through it.
Argo 6 Dec, 2024 @ 6:23am 
very good mod thanks , one thing i would like to ask is if possible how to disable cavalry full speed ability becouse it seems too op ... i tried few times on custom battle frontaly charged with late chevaliers vs swiss pikes and destroyed much of their unit and routed them with this ability , its impossible irl and these are the best units vs cavalry ... thanks again :)
Nawaaan 6 Dec, 2024 @ 3:55am 
hi, i m trying your mods but have constant crash during battle (only have time to charge cav vs cav and then crash) it s probably my load order but i try too move your mods and nothing change
Tycherious  [author] 3 Dec, 2024 @ 2:21pm 
@SteelToaster Did you want to dm me your load order on Discord and we'll work out what your issue is together.

My name over there is just tycherious.
SteelToaster 3 Dec, 2024 @ 12:23pm 
Could be a mistake in my load order, but everything worked perfectly before I installed this mod, so as far as I can tell, this mod causes the game to crash at the menu-faction selection screen, at least for me
Tycherious  [author] 3 Dec, 2024 @ 2:16am 
Guns now deal increased damage, while gunmen begin with lower accuracy but quickly improve as they gain experience, becoming far more lethal with training.
Tycherious  [author] 3 Dec, 2024 @ 12:35am 
Hybrid Cavalry now keep their lances equipped unless explicitly ordered to use their bows. This ensures they are prepared with lances if charged while idle or moving.

This adjustment was implemented because the submod providing this fix is incompatible with my current mod collection. Additional fixes and improvements will be introduced over time
Tycherious  [author] 2 Dec, 2024 @ 1:53pm 
@Cell Tv The ones from Earls Cav Submod, yes, no others were included though.
Cell Tv 2 Dec, 2024 @ 4:35am 
So, this include Earls new units, right?
Tycherious  [author] 1 Dec, 2024 @ 9:12pm 
@mohamed_medhat87 Yes, but it’s highly recommended since my other asset mods aren’t compatible with several submod fixes. This serves as a combination of those fixes—a sort of 1212AD patch, if you will.
Tycherious  [author] 1 Dec, 2024 @ 6:34pm 
Working on Lance out while not shooting for hybrid cav.
mohamed_medhat87 30 Nov, 2024 @ 3:24pm 
is it a standalone version?