Arma 3
Mkb.42(H)
16 Comments
Punished Ray Person  [author] 8 Jul @ 6:36am 
@Alerick Sorry for the late reply, no sorry it's inherited from the STG
nut.15987 7 Jul @ 7:22pm 
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░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░ MADE BY TYRUS
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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░░░░░░█░░░░░░░░█░░░ YOU CANT STOP BOB
Alerick 14 Dec, 2024 @ 2:02pm 
Does the weapon also fire from an open bolt and hence offer a little less accuracy than the STG proper? Would be a nice feature set if it were to be destinct in one way or another besides just cosmetics.
Alerick 5 Dec, 2024 @ 8:38am 
Can we have some config that it is also possible to load RHS STG magazines in case one is using both RHS and SPE content?
GhostRecon101BN 4 Dec, 2024 @ 10:20pm 
ty sar
Punished Ray Person  [author] 4 Dec, 2024 @ 9:55pm 
@Lizifer

Yeah that's a known issue. As far as we can tell it's an inheritance thing. Unsure why it's the case for just the full or "normal" reload and not the partial reload which runs off a script but we're hoping to get in contact with someone who can assist. When that happens will definitely update this
Lizifer 4 Dec, 2024 @ 2:08pm 
I love this rifle, thanks for adding. I think the reloadsound is missing.
SirTalis 4 Dec, 2024 @ 8:02am 
Can't wait to see this in use.
Makima <<玛奇玛>> 4 Dec, 2024 @ 2:03am 
Thank you! :gohtiger:
Punished Ray Person  [author] 3 Dec, 2024 @ 11:01pm 
@GhostRecon101BN
Yeah I completely forgor to include that, mb, but yes you need SPE since it inherits from the STG44
GhostRecon101BN 3 Dec, 2024 @ 10:19pm 
does this need spearhead or is standalone?
TurkishSoap 3 Dec, 2024 @ 5:14pm 
Very based
Colonel Jason 1 Dec, 2024 @ 10:48am 
We are so back <3
=_X_=™© 1 Dec, 2024 @ 5:16am 
impressive !

Thank you very much
Steele 1 Dec, 2024 @ 4:11am 
Nice work :steamthumbsup:
-VT- 1 Dec, 2024 @ 1:07am 
All hail the Toot and Slickery Team