RimWorld

RimWorld

Mechanoid Upgrades - Anomaly
20 Comments
BaiChuanXia 5 hours ago 
1.6pls
gunns22 12 Jul @ 6:30am 
@GoGaTio
1.6 just released officially yesterday. Any news on plans for a 1.6 update?
GoGaTio  [author] 21 Jun @ 4:31pm 
@AzoorFox 1.6 is not even officially out yet
AzoorFox 21 Jun @ 3:19pm 
UPDATE WHEN??????????????
川大总统 18 Jun @ 3:37am 
1.6 Update Please
Victor 25 Jan @ 7:53am 
I think the cooldown of the Acid Spit should be higher, a mechanoid obliterated my colonists with a level 2 upgraded acid spit+incendiary grenade, it could just keep attacking and sending these abilities in quick succession.
GoGaTio  [author] 7 Dec, 2024 @ 3:44am 
@...... скорее всего будут, но в начале я ванильные и из базового мода доделаю
...... 7 Dec, 2024 @ 3:41am 
планируются апгрейды завязанные на моде на тварей ?
GoGaTio  [author] 7 Dec, 2024 @ 3:40am 
@...... да
...... 7 Dec, 2024 @ 12:37am 
есть перевод ?
Nightcrawler_117 4 Dec, 2024 @ 5:14pm 
Hmm... these could be cool, scavenged upgrades for Vanilla Expanded Vehicles, too.
GoGaTio  [author] 4 Dec, 2024 @ 10:17am 
@LarsSvengard it should be compatible, but if any errors occur notify me please
LarsSvengard 4 Dec, 2024 @ 9:22am 
i am so sorry for saying this, but is this CE compatable?
Kaden Ha 3 Dec, 2024 @ 9:02pm 
Bioferrous armor would be cool. Great regeneration/repair but extremely flammable.
Dust 3 Dec, 2024 @ 8:12pm 
Oooh acid weapons.
Booklat1 3 Dec, 2024 @ 7:26am 
this is super cool.

One thing I always wanted is the ability to turn a metalhorror into some special type of mechanoid, like a bulky lancer with a horaxian styled lance or something.

This gives me a little taste of that.
月羽狐 1 Dec, 2024 @ 7:36pm 
Oh my god, I'm have been waiting for this mod for centuries. Finally some one combined Anomaly with Biotech Mechanics
Salty Slothy 1 Dec, 2024 @ 7:16pm 
Whooo! New war crimes for my machines!
valveworshipper 1 Dec, 2024 @ 11:13am 
oh dear
merry christmas!!! 1 Dec, 2024 @ 9:43am 
:3