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I think for some supporting mods I chose to make my own scale such as features,
multi color scheme, custom crosshair adjusting, and others, but I'm always in development I'm trying to make my mod compatible as possible with other mods you use although it doesn't seem as smooth as thought sorry
the sad part is this mod doesn't support custom crosshair with Urik Crosshair :(
but don't worry if you really want it, I'll make one for you
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=279864660
Here it is Blue Archive | MUI003 mod, the one you guys are waiting for
Coming soon ><
some screenshot test games...
1. Screenshot1 (Tank: feel the pain) [ibb.co.com]
2. Screenshot2 [ibb.co.com]
3. Screenshot3 [ibb.co.com]
note: test results, appearance may change after release
update/re-download this mod (also subscribe to this color scheme mod for B4B)
move all B4B mod files out of the ../addons/workshop file to ../addons
don't forget to unsubscribe b4b mod so it doesn't auto re-download
info:
- Fix error displaying an error message on the HUD, caused by failing to load the color scheme
I believe the problem with the label on your screen is actually an error message that the color scheme failed to load.
there was an error in displaying the message, but now it's fixed
info:
- Adding MCrosshair/Custom Crosshair
- Improvment Healthbar Localplayer and Teammate
... More Details
Now you can use MCrosshair/Custom Crosshair ,
MCrosshair applies to all MUI mods such as:
Battlefield 2042 UI,
Back 4 Blood HUD,
Blue Archive HUD (Ongoing)
C.O.D Warzone HUD (Ongoing)
and future...
The good news is that the crosshair feature has been added and this will be release after the Battlefield 2042 UI Major Update add-on, maybe the next 2-5 days, please be patient, thank you
B4B new update snapshot:
https://ibb.co.com/TqrQ5rbH
don't forget to download the mod and all require move it out of the workshop folder, then turn off the subscribe button so that the mod is not re-downloaded, let me know if there are problems later
but I'll save this cool idea for a future day.
Thanks for the information ^^
In response to your reply to @ Ryan "Nick" Gosling
Not necessarily true, it is not unique to that specific HUD, most of the compatible ones can be found in this collection .
This idea was probably originated from Urik , where it utilizes a separate completely transparent texture that exists in the game files to allow a conflictless add-on texture being placed in the UI and no missing texture when none is used. This expanded to other modders implementing it on their own.
Do note that I am not forcing you to invoke the use of this implementation to yours, I know that it's hard to get other modders to settle an agreement on one, plus, you might want a larger 'wide' and 'tall'.
Great job on this, nonetheless.
so.. why there is no conflict? because there is no file in common with B4B HUD / MUI002 which causes conflicts. that's all
Note: if you find that incap avatars are not fixed, maybe you have a conflict survivor mod with the ...incap.vmt file on the B4B HUD that redirects the avatar path location to the original incap and not the fixed avatar.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3157632226&searchtext=%E5%A4%B4%E5%83%8F
1. in the next the healthbar will be improved, actually the first time I made this then I deleted it because it didn't fit, but if people want it I will bring it back
https://ibb.co.com/gDxZ4Cm
2. I'm not sure, adding a crossplay icon even if the icon is static/fake. well I will think about it
3. maybe you mean, when player incap avatar stays the same?
1. The character's health bar remains white, but change the health bar frame to red, and the color of the temporary health to blue.
2. Add an icon similar to a small computer to the left of the character's avatar, and an icon for the slot to the right of the weapon.
3. The downed avatar should be consistent with the character's avatar.
Thank you for your hard work, your creation is a 10/10!
info:
- Update list mission HUD
... More Details
Now you can change or Use this scheme if you don't like the list mission HUD (turn off other schemes as well)
B4B Default (No Mission Text)
this is in the file:
/resource/ui/hud/ localdisplayplayer.res
/resource/ui/hud/ hudsurvivaltimer.res
/resource/ui/hud/ hudscavengeprogress.res
find the element named "ListMission" , change the "enable" and "visible" properties to "0"
here are some tools:
- GCFScape [web.archive.org]
- VPKedit [github.com]
- Visual Studio Code [code.visualstudio.com] or Notepad++ [notepad-plus-plus.org], whatever your Text editor is
info:
- Fix for HUDWeaponSelection element not showing ammo info on certain languages