Hearts of Iron IV

Hearts of Iron IV

Fox's RP Modpack
17 Comments
FoxySkies  [author] 7 May @ 5:21pm 
@Psycholess's

I don't touch the Chicago AI.
Psycholess's 6 May @ 2:52pm 
@Foxy - Yeah, i saw the industrial and shock trooper piece later. My mistake.

One question, is Chicago Enclave behaviour as late boss part of your mod? or is part of the original mod? I really beated it fast, while on normal mode, that meas i did not choose to debuff myself at start, but i choosed the "if want peace, prepare for war" event option that gives them 100% buff at many stats. And they stops expanding very early, i thought by the time i would make war with them they would have the entire east coast conquered, but they don't expand into Texas, Minesota, neither they goes east into Virginia, very dissapointing.
FoxySkies  [author] 1 May @ 6:23pm 
@Psycholess's

As in its been in there, lol.
FoxySkies  [author] 1 May @ 6:20pm 
@Psycholess's

I put it in there.
Psycholess's 1 May @ 2:06pm 
@FoxSkies Seriously?! This could be in the RP guide! I choose old world industry mostly because it gives Shock trooper. should't the nuclear war be tied only to the Nuclear Defense Operation Command focus, where you can choose disarmarment of nuclear warheads or not or maybe tied only if we choose the Peacekeeper in the sky focus that unlocks ICBM's, this way i could use the Power of the Old World without and never choose that option. Anyhow thx for answearing, going to reload a old save now :steamfacepalm:
FoxySkies  [author] 1 May @ 11:54am 
@Psycholess's

Old World Industry causes Fox to leave the country because it starts a second nuclear war.
Psycholess's 30 Apr @ 5:30pm 
General Fox is gone for some reason. I'm doing the RP guide by the book. There are any focus or decisions that make him leave? Things that are not purist, like around the arsenal or doctrine? I choose the one that ends in Fox Doctrine and Old world Industry by the way.
FoxySkies  [author] 15 Jan @ 1:27pm 
@jjrcounts

Yeah, I saw the fix too, lol.

I'm gonna wait on main Tech Expansion to update personally.
jjrcounts 14 Jan @ 4:03am 
I use the tech expansion fix which has given the mod a bit more life.
But you may be right who knows how long that mod will stay going.
:(
FoxySkies  [author] 13 Jan @ 8:24pm 
@jjrcounts

I would advise disabling Tech Expansion, its not yet updated to OWB's tech tree as a whole, I recently discovered.
jjrcounts 13 Jan @ 1:51pm 
I have the Tech Expansion and its modern Patch the Naval base and Air bases are still at vanilla maxs i tryed moving the load order around but nothin.
FoxySkies  [author] 9 Jan @ 12:08pm 
@RatherScharfe

That doc is four years old now so yeah. It gets updated constantly, its never a one and done doc.

It will always constantly update as my Fox Doctrine and playstyle for rebuilding the US Military does.
RatherScharfe 9 Jan @ 9:58am 
Huh, are you updating it over time? Cos I swear, half this stuff wasn't here earlier
FoxySkies  [author] 8 Jan @ 7:07pm 
@RatherScharfe

Be sure to read down on Army Composition and Templates.

I cover this unless you mean how they would be Commander wise.
RatherScharfe 8 Jan @ 6:40pm 
Regarding the cheat sheet - how would all the new weird divisions (S'Lanter, Super Mutants, Mole Miners, Deathclaws but also stuff like PA Vertibirds or robot divisions or the brotherhood volunteers) get integrated into the military? Like, under who would they fall, would a new corps be created, etcetera? Headcanon or actual future plan
FoxySkies  [author] 14 Dec, 2024 @ 8:36am 
@jjrcounts

Yeah it is. :3

I posted that good ending guide also in the ERX Discord's FAQ if you ever join and look there but the doc Guide is far more in depth as I'm not limited by letters like in Discord, lol.
jjrcounts 13 Dec, 2024 @ 8:26pm 
I was reading though your DOC right away i was surpised by the Anti Communist Granite one I didnt think it was important I always got rid of it ASAP.