Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1. A soldier who had been on a bleedout timer during the mission is marked by a mortality debuff, so that even if revived, they bear the debuff for the remainder of the mission. Afterwards, their current Will is drained to zero (and does not start to recover until all HP is restored). Furthermore, they gain a negative trait, suffer permanent stat drain to their maximum Will, and permanent stat drain to another stat.
2. If a soldier's Will is reduced to zero, and they deployed to the mission tired, they suffer a heart attack that leaves them on Death's Door instantly.
1 - Install [WOTC] Additional Soldier Console Commands and [WOTC] XpanD's Console Commands
2 - Select the Soldier on Armory
3 - Type on console: SetSelectedSoldiersStat eStat_Will 65 true (He was still shaken)
4 - Type on console: ForceShakeSoldier
5 - Type on console: FixSoldier (didnt work without step 4)
Thank you for all your help :)
I've been watching ChristopherOdd's Season 9 XCOM 2 play through and I can see the quality you've put into everything you make. Thank-you for your hard work and dedication.
Will still naturally recovers during the wounded time. So if you would get 18 days shaken, and 5 days wounded, you'd result with 13 days shaken
For example, you would be at like, 15 will, instead, when the wound recovers, you end up with 70-80 out of that 100
all we need now is a mod to add the virtue/afflictions mechanic from DD1