Left 4 Dead 2

Left 4 Dead 2

Staggering Fall Damage
28 Comments
tomaz  [author] 21 Jun @ 11:10am 
it's okay, if you want you can upload your own version.
EcoDoBoteco 21 Jun @ 11:06am 
hey I can send you the script w the check for adrenaline XD its like 2 lines of code, but since i already did it you can update this
EcoDoBoteco 21 Jun @ 10:43am 
But yeah man def come back to it, I feel like a faster stagger would be nice!
tomaz  [author] 21 Jun @ 10:42am 
i actually had implemented something like that not too long ago, with the stagger being shorter depending on how much damage you took instead, but i never got around to updating it because i got carried away with other projects.

once i get those out of the way i might come back to these.
EcoDoBoteco 21 Jun @ 10:17am 
Love this script, is it possible to add a faster stagger if under the effects of adrenaline? or no stagger at all like in the immersive fall damage mod (think it would be easier but I'd love to add a faster stagger to both mods instead of no stagger at all)

I was trying to do it myself but tbh I can't understand the part of the code abt adrenaline XD
//Ray 3 Feb @ 8:42am 
u can make this for zombies?
CaptPatrick01 14 Jan @ 2:53pm 
Pairs well with Mixamo's stagger roll animations.
T626 5 Dec, 2024 @ 4:05pm 
@tomaz Okay. Thanks.
tomaz  [author] 5 Dec, 2024 @ 4:04pm 
They're both totally separate scripts, use one or the other
T626 5 Dec, 2024 @ 4:01pm 
@tomaz Can both of these new fall damage mods of yours be used at the same time so that the survivors do one of the stagger animations at random (RNG)? Or is it just a better idea to just use one or the other, in your opinion?
Raizen 4 Dec, 2024 @ 10:44pm 
How about making a vscript that kills infected at fall damage from a highrise building like dead center. When infected falls, they die instantly.
FallFox 4 Dec, 2024 @ 5:39pm 
need common fall damage
tomaz  [author] 4 Dec, 2024 @ 5:23pm 
tomaz  [author] 4 Dec, 2024 @ 12:16pm 
the fall damage is already scaled depending on how far u fall, no reason to change it imo
besides my intention was to play a silly little anim not to change any values
Shinkzo2 4 Dec, 2024 @ 11:36am 
I think the survivors should be incapped or at the very least lose a TON of health from fall damage. case in point being the thumbnail.
Demo 4 Dec, 2024 @ 10:41am 
I kinda think survivors should just immediately explode on impact with the ground, but maybe that's just me

Good work :cozybethesda:
maiaterix 4 Dec, 2024 @ 7:04am 
Esta super Brother, le da el realismo que se merece :steamthumbsup:
Shinkzo2 4 Dec, 2024 @ 3:56am 
"LOIS WHAT THE HELL?" - me
osas 3 Dec, 2024 @ 11:50pm 
real world logic A++
7ᴇᴍᴘᴇsᴛᴲ 3 Dec, 2024 @ 8:18pm 
Jaytea that's pretty neat actually, maybe it should stagger at like 25 dmg, but does a hunter attack animation if take 50 dmg or more
devious critter 3 Dec, 2024 @ 7:57pm 
ayo the pizza here
tomaz  [author] 3 Dec, 2024 @ 5:58pm 
oops, forgot that happens. will fix soon.
Legoshi's Boyfriend 3 Dec, 2024 @ 5:55pm 
Works well, although it also triggers when you fall from those heights that deal no damage but plays the "bone break" sound.
MACPATO1 3 Dec, 2024 @ 4:27pm 
thanks
jaytea 3 Dec, 2024 @ 2:34pm 
What about when they get staggered off of something, fall and does the hunter or charger get-up animation
Spicy_Jam 3 Dec, 2024 @ 11:10am 
"OH HOMIE--aughh-- my ears burn"
Yakuza Merkitzi 3 Dec, 2024 @ 9:30am 
@multoman
GTA Vice City moment.
multoghost 3 Dec, 2024 @ 8:49am 
The rolling stagger animation is perfect with this